95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
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//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright (C) Microsoft Corporation, 1999 - 1999
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//
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// File: cic.cpp
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//
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//--------------------------------------------------------------------------
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// cic.cpp : Implementation of DLL Exports.
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// Note: Proxy/Stub Information
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// To build a separate proxy/stub DLL,
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// run nmake -f cicps.mk in the project directory.
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#include "stdafx.h"
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#include "resource.h"
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#include "initguid.h"
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#include "cic.h"
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#include "cic_i.c"
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#include "MMCCtrl.h"
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#include "MMCTask.h"
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#include "MMClpi.h"
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#include "ListPad.h"
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#include "SysColorCtrl.h"
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CComModule _Module;
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BEGIN_OBJECT_MAP(ObjectMap)
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OBJECT_ENTRY(CLSID_MMCCtrl, CMMCCtrl)
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OBJECT_ENTRY(CLSID_MMCTask, CMMCTask)
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OBJECT_ENTRY(CLSID_MMCListPadInfo, CMMCListPadInfo)
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OBJECT_ENTRY(CLSID_ListPad, CListPad)
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OBJECT_ENTRY(CLSID_SysColorCtrl, CSysColorCtrl)
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END_OBJECT_MAP()
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// cut from ndmgr_i.c (yuck) !!!
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const IID IID_ITaskPadHost = {0x4f7606d0,0x5568,0x11d1,{0x9f,0xea,0x00,0x60,0x08,0x32,0xdb,0x4a}};
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/////////////////////////////////////////////////////////////////////////////
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// DLL Entry Point
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extern "C"
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BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
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{
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if (dwReason == DLL_PROCESS_ATTACH)
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{
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_Module.Init(ObjectMap, hInstance);
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DisableThreadLibraryCalls(hInstance);
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}
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else if (dwReason == DLL_PROCESS_DETACH)
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_Module.Term();
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return TRUE; // ok
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}
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/////////////////////////////////////////////////////////////////////////////
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// Used to determine whether the DLL can be unloaded by OLE
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STDAPI DllCanUnloadNow(void)
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{
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return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// Returns a class factory to create an object of the requested type
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STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
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{
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return _Module.GetClassObject(rclsid, riid, ppv);
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllRegisterServer - Adds entries to the system registry
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STDAPI DllRegisterServer(void)
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{
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// registers object, typelib and all interfaces in typelib
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return _Module.RegisterServer(TRUE);
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllUnregisterServer - Removes entries from the system registry
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STDAPI DllUnregisterServer(void)
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{
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_Module.UnregisterServer();
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return S_OK;
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}
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