54 lines
1.4 KiB
C
54 lines
1.4 KiB
C
//-----------------------------------------------------------------------------
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//
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// File: ResHead.H
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// Copyright (C) 1994-1997 Microsoft Corporation
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// All rights reserved.
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//
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//
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// Definitions of the header structures in a RES32 file
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//
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//-----------------------------------------------------------------------------
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#ifndef __RESHEAD_H
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#define __RESHEAD_H
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const DWORD ESP_CHAR_USEARRAYVALUE = 1; //Cause the Win32 parser
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//to use the type value
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//from the LocItem array
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//instead of the res file
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//in the CrackRes32Image
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//function.
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// Structure of a res file header. The header consists
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// of two fixed sized parts with a variable sized middle
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// The middle structure appears twice the first is the
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// type ID and the second one is the Res ID
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#include <pshpack1.h>
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typedef struct
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{
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DWORD dwDataSize;
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DWORD dwHeaderSize;
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} RESHEAD1;
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typedef struct
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{
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DWORD dwDataVersion;
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WORD wFlags;
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WORD wLang;
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DWORD dwResVersion;
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DWORD dwCharacteristics;
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} RESHEAD3;
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// Format of our private header data it has an offset to HEADER3
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typedef struct
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{
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DWORD dwOffsetHead3;
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RESHEAD1 reshead1;
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} PVHEAD;
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#include <poppack.h>
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#endif //__RESHEAD_H
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