156 lines
8.6 KiB
C++
156 lines
8.6 KiB
C++
// Copyright (c) 1998-1999 Microsoft Corporation
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// DMSStObj.h : Declaration of the CSegState
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#ifndef __DIRECTMUSICSEGMENTSTATEOBJECT_H_
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#define __DIRECTMUSICSEGMENTSTATEOBJECT_H_
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#include "dmusici.h"
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#include "TrkList.h"
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#include "alist.h"
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#include "audpath.h"
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class CPerformance;
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class CSegState;
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class CGraph;
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// Control flags, placed in track->m_dwInternalFlags by ManageControllingTracks().
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#define CONTROL_PLAY_IS_DISABLED 0x1 // Indicates the track is already disabled.
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#define CONTROL_PLAY_WAS_DISABLED 0x2 // Indicates the track was previously disabled.
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#define CONTROL_PLAY_REFRESH 0x4 // Indicates it has been reenabled and needs to be refreshed.
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#define CONTROL_PLAY_DEFAULT_DISABLED 0x8 // Indicates it was disabled for playback anyway.
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#define CONTROL_PLAY_DEFAULT_ENABLED 0x10 // Indicates it was enabled for playback.
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#define CONTROL_NTFY_IS_DISABLED 0x20 // Indicates the track is already disabled for notifications.
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#define CONTROL_NTFY_DEFAULT_DISABLED 0x40 // Indicates it was disabled for notifications anyway.
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#define CONTROL_NTFY_DEFAULT_ENABLED 0x80 // Indicates it was enabled for notifications.
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DEFINE_GUID(IID_CSegState,0xb06c0c26, 0xd3c7, 0x11d3, 0x9b, 0xd1, 0x44, 0x45, 0x53, 0x54, 0x0, 0x0);
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/////////////////////////////////////////////////////////////////////////////
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// CSegState
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class CSegState :
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public IDirectMusicSegmentState8,
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public IDirectMusicGraph,
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public AListItem
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{
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friend class CSegment;
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friend class CAudioPath;
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friend class CPerformance;
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public:
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CSegState();
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~CSegState();
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// IUnknown
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virtual STDMETHODIMP QueryInterface(const IID &iid, void **ppv);
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virtual STDMETHODIMP_(ULONG) AddRef();
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virtual STDMETHODIMP_(ULONG) Release();
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// IDirectMusicSegmentState
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STDMETHODIMP GetRepeats(DWORD *pdwRepeats);
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STDMETHODIMP GetSegment(IDirectMusicSegment **ppSegment);
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STDMETHODIMP GetStartTime(MUSIC_TIME __RPC_FAR *);
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STDMETHODIMP Play(MUSIC_TIME mtAmount,MUSIC_TIME *pmtPlayed); // No longer supported.
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STDMETHODIMP GetSeek(MUSIC_TIME *pmtSeek);
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STDMETHODIMP GetStartPoint(MUSIC_TIME *pmtStart);
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STDMETHODIMP Flush(MUSIC_TIME mtTime);
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// IDirectMusicSegmentState8
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STDMETHODIMP SetTrackConfig( REFGUID rguidTrackClassID,DWORD dwGroup, DWORD dwIndex, DWORD dwFlagsOn, DWORD dwFlagsOff) ;
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STDMETHODIMP GetObjectInPath( DWORD dwPChannel,DWORD dwStage,DWORD dwBuffer, REFGUID guidObject,
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DWORD dwIndex,REFGUID iidInterface, void ** ppObject);
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// IDirectMusicGraph
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STDMETHODIMP Shutdown();
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STDMETHODIMP InsertTool(IDirectMusicTool *pTool,DWORD *pdwPChannels,DWORD cPChannels,LONG lIndex);
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STDMETHODIMP GetTool(DWORD,IDirectMusicTool**);
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STDMETHODIMP RemoveTool(IDirectMusicTool*);
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STDMETHODIMP StampPMsg(DMUS_PMSG* pEvent);
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// Methods used by performance to access SegmentState.
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HRESULT PrivateInit(CSegment *pParentSegment,CPerformance *pPerformance);
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HRESULT InitRoute(IDirectMusicAudioPath *pAudioPath);
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HRESULT ShutDown(void); // called from ~SEGSTNODE in dmperf.h
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HRESULT GetTrackList(void** ppTrackList);
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HRESULT SetSeek(MUSIC_TIME mtSeek,DWORD dwPlayFlags);
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HRESULT SetInvalidate(MUSIC_TIME mtTime);
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MUSIC_TIME GetEndTime(MUSIC_TIME mtStartTime);
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HRESULT ConvertToSegTime(MUSIC_TIME* pmtTime, MUSIC_TIME* pmtOffset, DWORD* pdwRepeat);
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HRESULT AbortPlay( MUSIC_TIME mtTime, BOOL fLeaveNotesOn ); // called when the segstate is stopped prematurely
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HRESULT CheckPlay( MUSIC_TIME mtAmount, MUSIC_TIME* pmtResult );
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HRESULT Play(MUSIC_TIME mtAmount);
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HRESULT GetParam( CPerformance *pPerf,REFGUID rguidType,DWORD dwGroupBits,
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DWORD dwIndex,MUSIC_TIME mtTime,MUSIC_TIME* pmtNext,void* pParam);
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CSegState* GetNext() { return (CSegState*)AListItem::GetNext();}
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private:
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CTrack *GetTrackByParam(CTrack * pCTrack,REFGUID rguidType,DWORD dwGroupBits,DWORD dwIndex);
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CTrack *GetTrack(REFCLSID rType,DWORD dwGroupBits,DWORD dwIndex);
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void GenerateNotification( DWORD dwNotification, MUSIC_TIME mtTime );
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void SendDirtyPMsg( MUSIC_TIME mtTime );
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public:
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// Attributes
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CRITICAL_SECTION m_CriticalSection;
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IUnknown* m_pUnkDispatch; // holds the controlling unknown of the scripting object that implements IDispatch
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CPerformance* m_pPerformance;
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CSegment* m_pSegment; // Holds the parent segment pointer, weak reference, for convenience
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CAudioPath* m_pAudioPath; // Maps vchannels to pchannels, if requested.
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CGraph* m_pGraph; // Temp graph is a copy of the segment's graph.
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CTrackList m_TrackList; // list of Tracks held in this SegmentState
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MUSIC_TIME m_mtLoopStart; // Loop start point.
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MUSIC_TIME m_mtLoopEnd; // Loop end point.
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DWORD m_dwRepeats; // The original repeat setting (before countdown)
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MUSIC_TIME m_mtLength; // Length of segment.
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DWORD m_dwPlayTrackFlags;// Track playback controlflags.
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DWORD m_dwPlaySegFlags;// Segment playback control flags.
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DWORD m_dwSegFlags; // New Segment Flags from file.
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MUSIC_TIME m_mtResolvedStart;// Start time resolved to desired resolution
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MUSIC_TIME m_mtEndTime; // End time that the segment should play to if not stopped.
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MUSIC_TIME m_mtOffset; // Start time of the segment in absolute time, as if it were started from the beginning.
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MUSIC_TIME m_mtLastPlayed; // the last played absolute time
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MUSIC_TIME m_mtStopTime; // Used to stop play at a specific time. Ignored when 0.
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MUSIC_TIME m_mtSeek; // How far into the segment we are.
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MUSIC_TIME m_mtStartPoint; // Point in the segment where playback started
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MUSIC_TIME m_mtAbortTime; // Time a sudden stop occured.
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REFERENCE_TIME m_rtGivenStart; // Start time given in PlaySegment, unquantized
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REFERENCE_TIME m_rtLastPlayed; // Clock time version of the last played absolute time
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REFERENCE_TIME m_rtStartPoint; // Clock time version of point in the segment where playback started
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REFERENCE_TIME m_rtOffset; // Clock time version of start time of the segment in absolute time, as if it were started from the beginning.
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REFERENCE_TIME m_rtEndTime; // Clock time version of full length.
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REFERENCE_TIME m_rtSeek; // Clock time version of how far into the segment we are.
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REFERENCE_TIME m_rtLength; // Clock time length, read from file. If 0, ignore.
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REFERENCE_TIME m_rtFirstLoopStart; // The clock time for the loop start when it starts looping the VERY FIRST time
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REFERENCE_TIME m_rtCurLoopStart;// The clock time for the loop start for the current loop repetition
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REFERENCE_TIME m_rtCurLoopEnd; // The clock time for the loop end in the current loop repetition
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DWORD m_dwRepeatsLeft;// Current repeats left.
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BOOL m_fStartedPlay; // indicates if the segstate has started to play yet
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DWORD m_dwVersion; // Which release does the app think it is using - 6, 7, or 8..
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DWORD m_dwFirstTrackID;// Virtual ID of first track in segstate.
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DWORD m_dwLastTrackID;// Last track's virtual id.
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BOOL m_fPrepped; // Used to track whether PrepSegToPlay has been called.
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BOOL m_fSongMode; // True if part of a playing song. If so, this should queue the next segment when done.
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BOOL m_fCanStop; // If false, Stop() should ignore this segment (it was just queued to play by PlaySegmentEx().)
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BOOL m_fInPlay; // Segmentstate is currently playing.
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BOOL m_fDelayShutDown;
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CSegState * m_pSongSegState;// Used to track the starting segstate in a song.
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long m_cRef; // COM reference counter.
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};
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class CSegStateList : public AList
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{
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public:
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void AddHead(CSegState* pSegState) { AList::AddHead((AListItem*)pSegState);}
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void Insert(CSegState* pSegState);
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CSegState* GetHead(){return (CSegState*)AList::GetHead();}
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CSegState* GetItem(LONG lIndex){return (CSegState*)AList::GetItem(lIndex);}
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CSegState* RemoveHead() {return (CSegState *) AList::RemoveHead();}
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void Remove(CSegState* pSegState){AList::Remove((AListItem*)pSegState);}
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void AddTail(CSegState* pSegState){AList::AddTail((AListItem*)pSegState);}
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CSegState* GetTail(){ return (CSegState*)AList::GetTail();}
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void SetID(DWORD dwID) { m_dwID = dwID; }
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DWORD GetID() { return m_dwID; }
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private:
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DWORD m_dwID; // Identifies which segstate list this is.
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};
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#endif //__DIRECTMUSICSEGMENTSTATEOBJECT_H_
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