680 lines
13 KiB
Plaintext
680 lines
13 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="Direct" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=Direct - Win32 Release
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!MESSAGE "Direct - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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# ADD CPP /nologo /MTd /W3 /Gm /ZI /Od /D "_DEBUG" /D "_WIN32" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX"stdafx.h" /FD /c
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SOURCE=.\d3dx8obj.cpp
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# End Source File
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SOURCE=.\d3dxmathvb.cpp
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# End Source File
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SOURCE=.\d3dxtexvb.cpp
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SOURCE=.\diDevInstObj.cpp
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SOURCE=.\dienumEffectsobj.cpp
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midl Direct.idl
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$(BuildCmds)
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midl Direct.idl
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$(BuildCmds)
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"direct_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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SOURCE=.\Direct.rc
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SOURCE=.\dmChordMapObj.cpp
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SOURCE=.\DMusAudioPathObj.h
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SOURCE=.\DMusSongObj.h
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SOURCE=.\DPlayAddressObj.h
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SOURCE=.\DPlayClientObj.h
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SOURCE=.\DPlayLobbiedAppObj.h
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SOURCE=.\DPlayLobbyClientObj.h
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SOURCE=.\DPlayPeerObj.h
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SOURCE=.\DPlayServerObj.h
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# Begin Source File
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SOURCE=.\DplayVoiceClientObj.H
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SOURCE=.\DPlayVoiceServerObj.h
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SOURCE=.\dsoundcapturebufferobj.h
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SOURCE=.\dsoundcaptureobj.h
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SOURCE=.\dSoundFXChorusObj.h
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SOURCE=.\dSoundFXCompressorObj.h
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SOURCE=.\dSoundFXDistortionObj.h
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SOURCE=.\dSoundFXEchoObj.h
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SOURCE=.\dSoundFXFlangerObj.h
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SOURCE=.\DSoundFXGargleObj.h
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SOURCE=.\dSoundFXI3DL2ReverbObj.h
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SOURCE=.\dSoundFXI3DL2SourceObj.h
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SOURCE=.\dSoundFXParamEqObj.h
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SOURCE=.\dSoundFXSendObj.h
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SOURCE=.\dSoundFXWavesReverbObj.h
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SOURCE=.\dSoundObj.h
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SOURCE=.\DSoundPrimaryBufferObj.h
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SOURCE=.\dxglob7obj.h
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SOURCE=.\StdAfx.h
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SOURCE=.\xfilebinaryobj.h
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SOURCE=.\xfiledataobj.h
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SOURCE=.\xfileenumobj.h
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SOURCE=.\xfileobj.h
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SOURCE=.\xfilereferenceobj.h
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SOURCE=.\xfilesaveobj.h
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