123 lines
3.2 KiB
C++
123 lines
3.2 KiB
C++
#include "stdafx.h"
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#include "Direct.h"
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#include "dms.h"
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#include "dSoundWaveObj.h"
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#include "dmdls.h"
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extern void *g_dxj_DirectSoundWave;
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///////////////////////////////////////////////////////////////////
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// InternalAddRef
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///////////////////////////////////////////////////////////////////
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DWORD C_dxj_DirectSoundWaveObject::InternalAddRef(){
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DWORD i;
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i=CComObjectRoot::InternalAddRef();
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DPF2(1,"DirectSoundWave [%d] AddRef %d \n",creationid,i);
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return i;
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}
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///////////////////////////////////////////////////////////////////
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// InternalRelease
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///////////////////////////////////////////////////////////////////
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DWORD C_dxj_DirectSoundWaveObject::InternalRelease(){
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DWORD i;
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i=CComObjectRoot::InternalRelease();
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DPF2(1,"DirectSoundWave [%d] Release %d \n",creationid,i);
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return i;
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}
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///////////////////////////////////////////////////////////////////
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// C_dxj_DirectSoundWaveObject
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///////////////////////////////////////////////////////////////////
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C_dxj_DirectSoundWaveObject::C_dxj_DirectSoundWaveObject(){
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DPF1(1,"Constructor Creation DirectSoundWave Object[%d] \n ",g_creationcount);
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m__dxj_DirectSoundWave = NULL;
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parent = NULL;
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pinterface = NULL;
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nextobj = g_dxj_DirectSoundWave;
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creationid = ++g_creationcount;
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g_dxj_DirectSoundWave = (void *)this;
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}
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///////////////////////////////////////////////////////////////////
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// ~C_dxj_DirectSoundWaveObject
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///////////////////////////////////////////////////////////////////
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C_dxj_DirectSoundWaveObject::~C_dxj_DirectSoundWaveObject()
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{
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DPF(1,"Entering ~C_dxj_DirectSoundWaveObject destructor \n");
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C_dxj_DirectSoundWaveObject *prev=NULL;
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for(C_dxj_DirectSoundWaveObject *ptr=(C_dxj_DirectSoundWaveObject*)g_dxj_DirectSoundWave ; ptr; ptr=(C_dxj_DirectSoundWaveObject *)ptr->nextobj)
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{
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if(ptr == this)
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{
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if(prev)
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prev->nextobj = ptr->nextobj;
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else
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g_dxj_DirectSoundWave = (void*)ptr->nextobj;
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DPF(1,"DirectSoundWave found in g_dxj list now removed\n");
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break;
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}
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prev = ptr;
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}
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if(m__dxj_DirectSoundWave){
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int count = IUNK(m__dxj_DirectSoundWave)->Release();
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#ifdef DEBUG
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char buffer[256];
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wsprintf(buffer,"DirectX IDirectSoundWave Ref count [%d] \n",count);
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#endif
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if(count==0) m__dxj_DirectSoundWave = NULL;
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}
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if(parent) IUNK(parent)->Release();
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}
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HRESULT C_dxj_DirectSoundWaveObject::InternalGetObject(IUnknown **pUnk){
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*pUnk=(IUnknown*)m__dxj_DirectSoundWave;
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return S_OK;
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}
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HRESULT C_dxj_DirectSoundWaveObject::InternalSetObject(IUnknown *pUnk){
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m__dxj_DirectSoundWave=(LPDIRECTSOUNDWAVE)pUnk;
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return S_OK;
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}
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HRESULT C_dxj_DirectSoundWaveObject::GetWaveArticulation(DMUS_WAVEART_CDESC *Articulation)
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{
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HRESULT hr;
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DMUS_WAVEART *wavart = NULL;
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wavart = (DMUS_WAVEART*)malloc(sizeof(DMUS_WAVEART));
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ZeroMemory(wavart, sizeof(DMUS_WAVEART));
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if (FAILED (hr = m__dxj_DirectSoundWave->GetWaveArticulation(wavart) ) )
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return hr;
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Articulation = (DMUS_WAVEART_CDESC*)wavart;
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return S_OK;
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}
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HRESULT C_dxj_DirectSoundWaveObject::CreateSource(WAVEFORMATEX_CDESC format, long lFlags, I_dxj_DirectSoundSource **Source)
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{
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HRESULT hr;
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return S_OK;
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}
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HRESULT C_dxj_DirectSoundWaveObject::GetFormat(WAVEFORMATEX_CDESC *format, long lFlags)
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{
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HRESULT hr;
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return S_OK;
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}
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