543 lines
15 KiB
C++
543 lines
15 KiB
C++
// Copyright (c) 1999 Microsoft Corporation. All Rights Reserved.
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#ifndef _MSWEBDVDCP_H_
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#define _MSWEBDVDCP_H_
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template <class T>
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class CProxy_IMSWebDVD : public IConnectionPointImpl<T, &DIID__IMSWebDVD, CComDynamicUnkArray>
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{
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//Warning this class may be recreated by the wizard.
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public:
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VOID Fire_DVDNotify(long lEventCode, VARIANT lParam1, VARIANT lParam2)
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{
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T* pT = static_cast<T*>(this);
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int nConnectionIndex;
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CComVariant* pvars = new CComVariant[3];
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int nConnections = m_vec.GetSize();
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for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
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{
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pT->Lock();
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CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
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pT->Unlock();
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IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
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if (pDispatch != NULL)
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{
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pvars[2] = lEventCode;
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pvars[1] = lParam1;
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pvars[0] = lParam2;
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DISPPARAMS disp = { pvars, NULL, 3, 0 };
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pDispatch->Invoke(0x1, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
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}
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}
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delete[] pvars;
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}
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VOID Fire_PlayForwards(VARIANT_BOOL bEnabled)
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{
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T* pT = static_cast<T*>(this);
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int nConnectionIndex;
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CComVariant* pvars = new CComVariant[1];
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int nConnections = m_vec.GetSize();
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for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
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{
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pT->Lock();
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CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
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pT->Unlock();
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IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
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if (pDispatch != NULL)
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{
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pvars[0] = bEnabled;
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DISPPARAMS disp = { pvars, NULL, 1, 0 };
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pDispatch->Invoke(0x2, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
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}
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}
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delete[] pvars;
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}
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VOID Fire_PlayBackwards(VARIANT_BOOL bEnabled)
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{
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T* pT = static_cast<T*>(this);
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int nConnectionIndex;
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CComVariant* pvars = new CComVariant[1];
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int nConnections = m_vec.GetSize();
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for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
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{
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pT->Lock();
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CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
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pT->Unlock();
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IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
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if (pDispatch != NULL)
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{
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pvars[0] = bEnabled;
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DISPPARAMS disp = { pvars, NULL, 1, 0 };
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pDispatch->Invoke(0x3, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
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}
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}
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delete[] pvars;
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}
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VOID Fire_ShowMenu(DVDMenuIDConstants __MIDL_0011, VARIANT_BOOL bEnabled)
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{
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T* pT = static_cast<T*>(this);
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int nConnectionIndex;
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CComVariant* pvars = new CComVariant[2];
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int nConnections = m_vec.GetSize();
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for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
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{
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pT->Lock();
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CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
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pT->Unlock();
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IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
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if (pDispatch != NULL)
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{
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pvars[1] = __MIDL_0011;
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pvars[0] = bEnabled;
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DISPPARAMS disp = { pvars, NULL, 2, 0 };
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pDispatch->Invoke(0x4, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
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}
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}
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delete[] pvars;
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}
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VOID Fire_Resume(VARIANT_BOOL bEnabled)
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{
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T* pT = static_cast<T*>(this);
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int nConnectionIndex;
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CComVariant* pvars = new CComVariant[1];
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int nConnections = m_vec.GetSize();
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for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
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{
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pT->Lock();
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CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
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pT->Unlock();
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IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
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if (pDispatch != NULL)
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{
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pvars[0] = bEnabled;
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DISPPARAMS disp = { pvars, NULL, 1, 0 };
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pDispatch->Invoke(0x5, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
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}
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}
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delete[] pvars;
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}
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VOID Fire_SelectOrActivatButton(VARIANT_BOOL bEnabled)
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{
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T* pT = static_cast<T*>(this);
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int nConnectionIndex;
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CComVariant* pvars = new CComVariant[1];
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int nConnections = m_vec.GetSize();
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for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
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{
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pT->Lock();
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CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
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pT->Unlock();
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IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
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if (pDispatch != NULL)
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{
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pvars[0] = bEnabled;
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DISPPARAMS disp = { pvars, NULL, 1, 0 };
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pDispatch->Invoke(0x6, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
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}
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}
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delete[] pvars;
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}
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VOID Fire_StillOff(VARIANT_BOOL bEnabled)
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{
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T* pT = static_cast<T*>(this);
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int nConnectionIndex;
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CComVariant* pvars = new CComVariant[1];
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int nConnections = m_vec.GetSize();
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for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
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{
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pT->Lock();
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CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
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pT->Unlock();
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IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
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if (pDispatch != NULL)
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{
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pvars[0] = bEnabled;
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DISPPARAMS disp = { pvars, NULL, 1, 0 };
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pDispatch->Invoke(0x7, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
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}
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}
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delete[] pvars;
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}
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VOID Fire_PauseOn(VARIANT_BOOL bEnabled)
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{
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T* pT = static_cast<T*>(this);
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int nConnectionIndex;
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CComVariant* pvars = new CComVariant[1];
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int nConnections = m_vec.GetSize();
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for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
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{
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pT->Lock();
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CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
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pT->Unlock();
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IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
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if (pDispatch != NULL)
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{
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pvars[0] = bEnabled;
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DISPPARAMS disp = { pvars, NULL, 1, 0 };
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pDispatch->Invoke(0x8, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
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}
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}
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delete[] pvars;
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}
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VOID Fire_ChangeCurrentAudioStream(VARIANT_BOOL bEnabled)
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{
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T* pT = static_cast<T*>(this);
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int nConnectionIndex;
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CComVariant* pvars = new CComVariant[1];
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int nConnections = m_vec.GetSize();
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for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
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{
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pT->Lock();
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CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
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pT->Unlock();
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IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
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if (pDispatch != NULL)
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{
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pvars[0] = bEnabled;
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DISPPARAMS disp = { pvars, NULL, 1, 0 };
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pDispatch->Invoke(0x9, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
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}
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}
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delete[] pvars;
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}
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VOID Fire_ChangeCurrentSubpictureStream(VARIANT_BOOL bEnabled)
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{
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T* pT = static_cast<T*>(this);
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int nConnectionIndex;
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CComVariant* pvars = new CComVariant[1];
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int nConnections = m_vec.GetSize();
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for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
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{
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pT->Lock();
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CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
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pT->Unlock();
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IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
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if (pDispatch != NULL)
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{
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pvars[0] = bEnabled;
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DISPPARAMS disp = { pvars, NULL, 1, 0 };
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pDispatch->Invoke(0xa, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
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}
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}
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delete[] pvars;
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}
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VOID Fire_ChangeCurrentAngle(VARIANT_BOOL bEnabled)
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{
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T* pT = static_cast<T*>(this);
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int nConnectionIndex;
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CComVariant* pvars = new CComVariant[1];
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int nConnections = m_vec.GetSize();
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for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
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{
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pT->Lock();
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CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
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pT->Unlock();
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IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
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if (pDispatch != NULL)
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{
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pvars[0] = bEnabled;
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DISPPARAMS disp = { pvars, NULL, 1, 0 };
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pDispatch->Invoke(0xb, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
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}
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}
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delete[] pvars;
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}
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VOID Fire_PlayAtTimeInTitle(VARIANT_BOOL bEnabled)
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{
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T* pT = static_cast<T*>(this);
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int nConnectionIndex;
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CComVariant* pvars = new CComVariant[1];
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int nConnections = m_vec.GetSize();
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for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
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{
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pT->Lock();
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CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
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pT->Unlock();
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IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
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if (pDispatch != NULL)
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{
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pvars[0] = bEnabled;
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DISPPARAMS disp = { pvars, NULL, 1, 0 };
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pDispatch->Invoke(0xc, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
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}
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}
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delete[] pvars;
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}
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VOID Fire_PlayAtTime(VARIANT_BOOL bEnabled)
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{
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T* pT = static_cast<T*>(this);
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int nConnectionIndex;
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CComVariant* pvars = new CComVariant[1];
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int nConnections = m_vec.GetSize();
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for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
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{
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pT->Lock();
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CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
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pT->Unlock();
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IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
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if (pDispatch != NULL)
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{
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pvars[0] = bEnabled;
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DISPPARAMS disp = { pvars, NULL, 1, 0 };
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pDispatch->Invoke(0xd, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
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}
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}
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delete[] pvars;
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}
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VOID Fire_PlayChapterInTitle(VARIANT_BOOL bEnabled)
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{
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T* pT = static_cast<T*>(this);
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int nConnectionIndex;
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CComVariant* pvars = new CComVariant[1];
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int nConnections = m_vec.GetSize();
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for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
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{
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pT->Lock();
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CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
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pT->Unlock();
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IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
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if (pDispatch != NULL)
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{
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pvars[0] = bEnabled;
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DISPPARAMS disp = { pvars, NULL, 1, 0 };
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pDispatch->Invoke(0xe, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
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}
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}
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delete[] pvars;
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}
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VOID Fire_PlayChapter(VARIANT_BOOL bEnabled)
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{
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T* pT = static_cast<T*>(this);
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int nConnectionIndex;
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CComVariant* pvars = new CComVariant[1];
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int nConnections = m_vec.GetSize();
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for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
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{
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pT->Lock();
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CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
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pT->Unlock();
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IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
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if (pDispatch != NULL)
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{
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pvars[0] = bEnabled;
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DISPPARAMS disp = { pvars, NULL, 1, 0 };
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pDispatch->Invoke(0xf, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
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}
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}
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delete[] pvars;
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}
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VOID Fire_ReplayChapter(VARIANT_BOOL bEnabled)
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{
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T* pT = static_cast<T*>(this);
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int nConnectionIndex;
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CComVariant* pvars = new CComVariant[1];
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int nConnections = m_vec.GetSize();
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for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
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{
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pT->Lock();
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CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
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pT->Unlock();
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IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
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if (pDispatch != NULL)
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{
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pvars[0] = bEnabled;
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DISPPARAMS disp = { pvars, NULL, 1, 0 };
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pDispatch->Invoke(0x10, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
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}
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}
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delete[] pvars;
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}
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VOID Fire_PlayNextChapter(VARIANT_BOOL bEnabled)
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{
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T* pT = static_cast<T*>(this);
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int nConnectionIndex;
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CComVariant* pvars = new CComVariant[1];
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int nConnections = m_vec.GetSize();
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for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
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{
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pT->Lock();
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CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
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pT->Unlock();
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IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
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if (pDispatch != NULL)
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{
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pvars[0] = bEnabled;
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DISPPARAMS disp = { pvars, NULL, 1, 0 };
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pDispatch->Invoke(0x11, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
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}
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}
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delete[] pvars;
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}
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VOID Fire_Stop(VARIANT_BOOL bEnabled)
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{
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T* pT = static_cast<T*>(this);
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int nConnectionIndex;
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CComVariant* pvars = new CComVariant[1];
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int nConnections = m_vec.GetSize();
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for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
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{
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pT->Lock();
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CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
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pT->Unlock();
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IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
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if (pDispatch != NULL)
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{
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pvars[0] = bEnabled;
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DISPPARAMS disp = { pvars, NULL, 1, 0 };
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pDispatch->Invoke(0x12, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
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}
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}
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delete[] pvars;
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}
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VOID Fire_ReturnFromSubmenu(VARIANT_BOOL bEnabled)
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{
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T* pT = static_cast<T*>(this);
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int nConnectionIndex;
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CComVariant* pvars = new CComVariant[1];
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int nConnections = m_vec.GetSize();
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for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
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{
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pT->Lock();
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CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
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pT->Unlock();
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IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
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if (pDispatch != NULL)
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{
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pvars[0] = bEnabled;
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DISPPARAMS disp = { pvars, NULL, 1, 0 };
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pDispatch->Invoke(0x13, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
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}
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}
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delete[] pvars;
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}
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VOID Fire_PlayTitle(VARIANT_BOOL bEnabled)
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{
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T* pT = static_cast<T*>(this);
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int nConnectionIndex;
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CComVariant* pvars = new CComVariant[1];
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int nConnections = m_vec.GetSize();
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for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
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{
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pT->Lock();
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CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
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pT->Unlock();
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IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
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if (pDispatch != NULL)
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{
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pvars[0] = bEnabled;
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DISPPARAMS disp = { pvars, NULL, 1, 0 };
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pDispatch->Invoke(0x14, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
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}
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}
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delete[] pvars;
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}
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VOID Fire_PlayPrevChapter(VARIANT_BOOL bEnabled)
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{
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T* pT = static_cast<T*>(this);
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int nConnectionIndex;
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CComVariant* pvars = new CComVariant[1];
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int nConnections = m_vec.GetSize();
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for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
|
|
{
|
|
pT->Lock();
|
|
CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
|
|
pT->Unlock();
|
|
IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
|
|
if (pDispatch != NULL)
|
|
{
|
|
pvars[0] = bEnabled;
|
|
DISPPARAMS disp = { pvars, NULL, 1, 0 };
|
|
pDispatch->Invoke(0x15, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
|
|
}
|
|
}
|
|
delete[] pvars;
|
|
|
|
}
|
|
VOID Fire_UpdateOverlay()
|
|
{
|
|
T* pT = static_cast<T*>(this);
|
|
int nConnectionIndex;
|
|
int nConnections = m_vec.GetSize();
|
|
|
|
for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
|
|
{
|
|
pT->Lock();
|
|
CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
|
|
pT->Unlock();
|
|
IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
|
|
if (pDispatch != NULL)
|
|
{
|
|
DISPPARAMS disp = { NULL, NULL, 0, 0 };
|
|
pDispatch->Invoke(0x16, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
|
|
}
|
|
}
|
|
|
|
}
|
|
VOID Fire_ReadyStateChange(LONG ReadyState)
|
|
{
|
|
T* pT = static_cast<T*>(this);
|
|
int nConnectionIndex;
|
|
CComVariant* pvars = new CComVariant[1];
|
|
int nConnections = m_vec.GetSize();
|
|
|
|
for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
|
|
{
|
|
pT->Lock();
|
|
CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
|
|
pT->Unlock();
|
|
IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
|
|
if (pDispatch != NULL)
|
|
{
|
|
pvars[0] = ReadyState;
|
|
DISPPARAMS disp = { pvars, NULL, 1, 0 };
|
|
pDispatch->Invoke(DISPID_READYSTATECHANGE, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
|
|
}
|
|
}
|
|
delete[] pvars;
|
|
|
|
}
|
|
};
|
|
#endif |