windows-nt/Source/XPSP1/NT/shell/osshell/ep/freecell/sources
2020-09-26 16:20:57 +08:00

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TARGETNAME=freecell
TARGETPATH=obj
TARGETTYPE=PROGRAM
C_DEFINES=-DWIN32 -D_UNICODE -DUNICODE
USE_MSVCRT=1
SOURCES=freecell.c \
dialog.c \
display.c \
game.c \
game2.c \
glide.c \
transfer.c \
freecell.rc
UMTYPE=windows
UMENTRY=winmain
TARGETLIBS=..\carddll\$(O)\cards.lib \
$(SDK_LIB_PATH)\shell32.lib \
$(SDK_LIB_PATH)\htmlhelp.lib \
$(SDK_LIB_PATH)\Comctl32.lib \
## Reserve enough size for the game on stack.
LINKER_STACKCOMMITSIZE=0x4000
##
# Fusionized
#
SXS_ASSEMBLY_NAME=Microsoft.Windows.Accessories.Games.FreeCell
SXS_ASSEMBLY_VERSION=1.0
SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1
SXS_MANIFEST=freecell.manifest
SXS_MANIFEST_IN_RESOURCES=1
SXS_NO_BINPLACE=1