75 lines
1.9 KiB
C++
75 lines
1.9 KiB
C++
#include <windows.h>
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#include <gl\gl.h>
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#include <stdio.h>
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#include "hugetest.h"
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#include "small2.h"
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SmallTriangle2::SmallTriangle2()
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{
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int xa, xb, ya, yb;
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int SIZE;
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td.swapbuffers = TRUE;
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td.iDuration = 10000;
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td.iX = 0;
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td.iY = 0;
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td.iW = 640;
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td.iH = 480;
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sprintf(td.acName, "Small Triangles 2");
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sprintf(td.acTestStatName, "Triangles");
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td.dResult = 0.0;
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bd.uiClear = GL_COLOR_BUFFER_BIT;
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bd.cColorBits = 8;
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bd.cDepthBits = 16;
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bd.fClearColor[0] = 0.0;
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bd.fClearColor[1] = 0.0;
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bd.fClearColor[2] = 1.0;
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bd.fClearColor[3] = 0.0;
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afDrawColor[0] = 0.0;
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afDrawColor[1] = 1.0;
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afDrawColor[2] = 0.0;
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range.fxMin = 0;
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range.fxMax = 640;
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range.fyMin = 0;
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range.fyMax = 480;
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SIZE = 4;
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aPntLst[3].AllocatePoints(3*(300/SIZE)*(200/SIZE));
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for(ya = 0, yb = SIZE ; yb <= range.fyMax ; ya += SIZE, yb += SIZE)
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for(xa = 0, xb = SIZE ; xb <= range.fxMax ; xa += SIZE, xb += SIZE) {
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// lower right half
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aPntLst[3].AddPoint((GLfloat) xa, (GLfloat) ya, 0);
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aPntLst[3].AddPoint((GLfloat) xb, (GLfloat) yb, 0);
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aPntLst[3].AddPoint((GLfloat) xb, (GLfloat) ya, 0);
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}
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td.dResult = (double) (aPntLst[3].QueryNumber() / 3);
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/*
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for(ya = 0, yb = SIZE ; yb <= range.fyMax ; ya += SIZE, yb += SIZE)
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for(xa = 0, xb = SIZE ; xb <= range.fyMin ; xa += SIZE, xb += SIZE) {
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// upper left half
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aPntLst[3].AddPoint((GLfloat) xa, (GLfloat) ya, 0);
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aPntLst[3].AddPoint((GLfloat) xa, (GLfloat) yb, 0);
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aPntLst[3].AddPoint((GLfloat) xb, (GLfloat) yb, 0);
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}
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*/
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}
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void SmallTriangle2::IDLEFUNCTION()
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{
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static BOOL bFlip = TRUE;
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if ((bFlip = !bFlip)) {
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afDrawColor[0] = 0.0;
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afDrawColor[1] = 1.0;
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afDrawColor[2] = 0.0;
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} else {
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afDrawColor[0] = 1.0;
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afDrawColor[1] = 0.0;
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afDrawColor[2] = 0.0;
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}
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}
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