windows-nt/Source/XPSP1/NT/com/ole32/stg/ref/commk.msc
2020-09-26 16:20:57 +08:00

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#********************************************************************
#** Microsoft Windows **
#** Copyright(c) Microsoft Corp., 1992 - 1996 **
#********************************************************************
#
# o This file specficies the things that are common to all the
# makefiles in the sub-directories
# o This is the MS Visual C++'s version of the reference implementation
# makefile.
#
# Put the name of the compiler here
CC = cl
# Put the name and path of the linker here.
LINKER = link.exe
# Put name of makedepend here
DEPEND= mkdepend
# Put location of c-runtime library here
# (use msvcrtd.lib for debug and msvcrt.lib for retail)
LIBC=msvcrtd.lib kernel32.lib
#LIBC=msvcrt.lib
# pass in NOUNICODE=1 to use ANSI API's
!IF "$(NOUNICODE)"==""
U_OPTS=-D_UNICODE=1
!ELSE
U_OPTS=
!ENDIF
# change this setting to compile a big/small endian machine
# Intel machines are Little Endian (lower byte first)
# Mac, HP, SUN, etc. are Big Endian (higher byte first)
BYTE_ORDER = -DLITTLEENDIAN=1
#BYTE_ORDER = -DBIGENDIAN=1
# uncomment the following line for debug build
# remember to do the same thing for props subdir if you did not specify
# NOPROPS=1
# DEBUG with memory leak detection (make sure you use mscrtd.lib)
# DBG_FLAGS = -D_DEBUG -D_CRTDBG_MAP_ALLOC -DDBG=1 -DDEVL=1 -DDBGPROP -Zi
# DEBUG with no memory leak detection
# DBG_FLAGS = -DDBG=1 -DDEVL=1 -DDBGPROP -Zi
# LDBG_FLAGS = /DEBUG /map:0
# uncomment the following line for retail build
DBG_FLAGS = -DNDEBUG
LDBG_FLAGS =
# CRTDIR is the location of the C runtime header files
CRTDIR =
# CINC is the include path to crt files
#CINC = -I$(CRTDIR)