89 lines
2.8 KiB
C++
89 lines
2.8 KiB
C++
//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright (C) Microsoft Corporation, 1998 - 1998
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//
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// File: d3drmlightobj.h
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//
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//--------------------------------------------------------------------------
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// d3drmLightObj.h : Declaration of the C_dxj_Direct3dRMLightObject
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#include "resource.h" // main symbols
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#include "d3drmObjectObj.h"
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#define typedef__dxj_Direct3dRMLight LPDIRECT3DRMLIGHT
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/////////////////////////////////////////////////////////////////////////////
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// Direct
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//REVIEW -- using pointers to ID's is necessary because some compilers don't like
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//references as template arguments.
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class C_dxj_Direct3dRMLightObject :
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public I_dxj_Direct3dRMLight,
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public I_dxj_Direct3dRMObject,
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//public CComCoClass<C_dxj_Direct3dRMLightObject, &CLSID__dxj_Direct3dRMLight>,
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public CComObjectRoot
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{
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public:
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C_dxj_Direct3dRMLightObject();
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virtual ~C_dxj_Direct3dRMLightObject();
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BEGIN_COM_MAP(C_dxj_Direct3dRMLightObject)
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COM_INTERFACE_ENTRY(I_dxj_Direct3dRMLight)
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COM_INTERFACE_ENTRY(I_dxj_Direct3dRMObject)
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END_COM_MAP()
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// DECLARE_REGISTRY(CLSID__dxj_Direct3dRMLight, "DIRECT.Direct3dRMLight.3", "DIRECT.Direct3dRMLight.3", IDS_D3DRMLIGHT_DESC, THREADFLAGS_BOTH)
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DECLARE_AGGREGATABLE(C_dxj_Direct3dRMLightObject)
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// I_dxj_Direct3dRMLight
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public:
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STDMETHOD(InternalSetObject)(IUnknown *lpdd);
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STDMETHOD(InternalGetObject)(IUnknown **lpdd);
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STDMETHOD(clone)(IUnknown **retval);
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STDMETHOD(setAppData)(long);
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STDMETHOD(getAppData)(long*);
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STDMETHOD(addDestroyCallback)(I_dxj_Direct3dRMCallback *fn, IUnknown *args);
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STDMETHOD(deleteDestroyCallback)(I_dxj_Direct3dRMCallback *fn, IUnknown *args);
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STDMETHOD(getName)(BSTR *name);
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STDMETHOD(setName)(BSTR);
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STDMETHOD(getClassName)(BSTR *name);
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STDMETHOD(getColor)( d3dcolor *value);
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// methods added
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STDMETHOD(setType)(d3drmLightType t);
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STDMETHOD(setColor)(d3dcolor c);
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STDMETHOD(setColorRGB)(d3dvalue r, d3dvalue g, d3dvalue b);
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STDMETHOD(setRange)(d3dvalue rng);
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STDMETHOD(setUmbra)(d3dvalue u);
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STDMETHOD(setPenumbra)(d3dvalue p);
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STDMETHOD(setConstantAttenuation)(d3dvalue atn);
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STDMETHOD(setLinearAttenuation)(d3dvalue atn);
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STDMETHOD(setQuadraticAttenuation)(d3dvalue atn);
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STDMETHOD(getRange)(d3dvalue *retval);
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STDMETHOD(getUmbra)(d3dvalue *retval);
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STDMETHOD(getPenumbra)(d3dvalue *retval);
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STDMETHOD(getConstantAttenuation)( d3dvalue *retval);
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STDMETHOD(getLinearAttenuation)( d3dvalue *retval);
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STDMETHOD(getQuadraticAttenuation)( d3dvalue *retval);
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STDMETHOD(getType)( d3drmLightType *retval);
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STDMETHOD(setEnableFrame)( I_dxj_Direct3dRMFrame3 *f);
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STDMETHOD(getEnableFrame)( I_dxj_Direct3dRMFrame3 **retval);
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////////////////////////////////////////////////////////////////////////////////////
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//
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private:
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DECL_VARIABLE(_dxj_Direct3dRMLight);
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public:
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DX3J_GLOBAL_LINKS( _dxj_Direct3dRMLight )
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};
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