47 lines
1.1 KiB
C
47 lines
1.1 KiB
C
#ifndef TEXTURE_H
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#define TEXTURE_H
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#include <stdlib.h>
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// change that to DISABLE = 0, when changing the UI
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enum { DISABLE = -1, OBJECT_LINEAR, EYE_LINEAR, SPHERE_MAP };
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enum { DECAL, MODULATE, BLEND };
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enum {
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NEAREST, LINEAR, NEAREST_MIPMAP_NEAREST,
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NEAREST_MIPMAP_LINEAR, LINEAR_MIPMAP_NEAREST, LINEAR_MIPMAP_LINEAR
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};
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typedef enum { NONE, EXTERNAL, COLOR_CHECKERS, MONO_CHECKERS } ImageType;
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enum { CLAMP, REPEAT };
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typedef struct {
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char acDummy1[16];
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BOOL bEnable1D;
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BOOL bEnable2D;
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BOOL bAutoGenQ;
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BOOL bAutoGenR;
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BOOL bAutoGenS;
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BOOL bAutoGenT;
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BOOL bBuildMipmap;
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int iWrapS;
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int iWrapT;
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int iQuality;
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int iGenModeS;
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int iGenModeT;
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int iGenModeR;
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int iGenModeQ;
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int iEnvMode;
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int aiFilter[4]; // 1 Min, 1 Mag, 2 Min, 2 Mag
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char szFileName[_MAX_PATH];
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byte cWhichImage;
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byte *acImage;
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float afBorderColor[4];
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int iWidth, iHeight, iBorder;
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char acDummy2[16];
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} TEXTUREDATA;
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void InitXD(TEXTUREDATA *pfd);
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void texture_init(TEXTUREDATA fd);
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#endif // TEXTURE_H
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