102 lines
2.1 KiB
C++
102 lines
2.1 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 1998, Microsoft Corp. All rights reserved.
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//
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// FILE
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//
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// propbag.cpp
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//
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// SYNOPSIS
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//
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// This file defines the class PropertyBag.
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//
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// MODIFICATION HISTORY
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//
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// 02/20/1998 Original version.
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//
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///////////////////////////////////////////////////////////////////////////////
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#include <ias.h>
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#include <propbag.h>
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#include <varvec.h>
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PropertyValue::PropertyValue(const VARIANT* v)
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{
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// Is this a single-valued property?
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if (V_VT(v) != (VT_VARIANT | VT_ARRAY))
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{
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push_back(v);
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}
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else
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{
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// Multi-valued, so get the array ...
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CVariantVector<VARIANT> array(const_cast<VARIANT*>(v));
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resize(array.size());
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// ... and assign each element separately.
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for (size_t i = 0; i < array.size(); ++i)
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{
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operator[](i) = array[i];
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}
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}
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}
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void PropertyValue::append(const VARIANT* v)
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{
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// Copy the supplied VARIANT.
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variant_t tmp(v);
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// Make room in the vector.
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resize(size() + 1);
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// Assign the copy.
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back() = tmp.Detach();
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}
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void PropertyValue::get(VARIANT* v) const
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{
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VariantInit(v);
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if (size() == 1)
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{
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// Single-valued so just copy the front element.
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_com_util::CheckError(VariantCopy(v, const_cast<_variant_t*>(&front())));
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}
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else if (!empty())
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{
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// Copy all the values.
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PropertyValue tmp(*this);
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// Create an array of VARIANT's to hold the returned copies.
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CVariantVector<VARIANT> array(v, size());
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// Assign the copies.
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for (size_t i = 0; i < size(); ++i)
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{
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array[i] = tmp[i].Detach();
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}
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}
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}
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void PropertyBag::appendValue(const _bstr_t& name, const VARIANT* value)
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{
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iterator i = find(name);
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(i != end()) ? i->second.append(value) : updateValue(name, value);
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}
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bool PropertyBag::getValue(const _bstr_t& name, VARIANT* value) const
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{
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const_iterator i = find(name);
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return (i != end()) ? i->second.get(value), true : false;
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}
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void PropertyBag::updateValue(const _bstr_t& name, const VARIANT* value)
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{
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PropertyValue tmp(value);
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operator[](name).swap(tmp);
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}
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