64 lines
1.3 KiB
Makefile
64 lines
1.3 KiB
Makefile
NAME = dplaysvr
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EXT = exe
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IS_32 = 1
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WANTASM = 1
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GOALS = $(PBIN)\$(NAME).$(EXT) \
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$(PBIN)\$(NAME).sym
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OBJS = dphelp.obj dplaysvr.obj memalloc.obj newdpf.obj reliable.obj
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LIBS =kernel32.lib user32.lib advapi32.lib \
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comdlg32.lib gdi32.lib winmm.lib libcmt.lib
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!if "$(DEBUG)" == "debug"
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COPT =-YX -DDEBUG -Zi -Fd$(NAME).PDB
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AOPT =-DDEBUG
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LOPT =-debug:full -debugtype:cv -pdb:$(NAME).pdb
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ROPT =-DDEBUG
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!else
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COPT =-YX
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AOPT =
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LOPT =-debug:none
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ROPT =
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!endif
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DEF = $(NAME).def
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RES = $(NAME).res
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CFLAGS =$(COPT) -Ox -DNO_DPF_HWND -D_X86_ -DNEW_DPF $(CDEBUG) -Fo$@
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AFLAGS =$(AOPT) -Zp4 -DSTD_CALL -DBLD_COFF -coff
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LFLAGS =$(LOPT)
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RCFLAGS =$(ROPT)
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CFLAGS =$(CFLAGS) -I..\..\WSOCK -I$(MANROOT)\dplay\common -DPROF_SECT="\"dplaysvr\"" -DSTART_STR="\"DirectPlay Server: \""
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LOGO = 1
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!include ..\..\..\proj.mk
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# need to define a build rule for files in common directory
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{..\..\common}.c{}.obj:
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@$(CC) @<<
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$(CFLAGS) -Fo$(@B).obj ..\..\common\$(@B).c
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<<
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newdpf.obj: $(MANROOT)\dplay\common\newdpf.c
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memalloc.obj: $(MANROOT)\dplay\common\memalloc.c
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$(NAME).$(EXT): \
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$(OBJS) ..\$(NAME).def $(NAME).res ..\default.mk
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@$(LINK) $(LFLAGS) @<<
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-out:$(NAME).$(EXT)
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-map:$(NAME).map
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-machine:i386
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-subsystem:windows,4.0
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-def:..\$(NAME).def
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$(LIBS)
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$(NAME).res
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$(OBJS)
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<<
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mapsym $(NAME).map
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