windows-nt/Source/XPSP1/NT/multimedia/opengl/gls/lib/g_win32.c
2020-09-26 16:20:57 +08:00

1428 lines
63 KiB
C

/*
** Copyright 1995-2095, Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
** rights reserved under the Copyright Laws of the United States.
*/
/* GENERATED FILE: DO NOT EDIT */
#include "glslib.h"
void __gls_null_glsBeginGLS(GLint inVersionMajor, GLint inVersionMinor) {}
void __gls_null_glsBlock(GLSenum inBlockType) {}
GLSenum __gls_null_glsCallStream(const GLubyte *inName) {return 0;}
void __gls_null_glsEndGLS(void) {}
void __gls_null_glsError(GLSopcode inOpcode, GLSenum inError) {}
void __gls_null_glsGLRC(GLuint inGLRC) {}
void __gls_null_glsGLRCLayer(GLuint inGLRC, GLuint inLayer, GLuint inReadLayer) {}
void __gls_null_glsHeaderGLRCi(GLuint inGLRC, GLSenum inAttrib, GLint inVal) {}
void __gls_null_glsHeaderLayerf(GLuint inLayer, GLSenum inAttrib, GLfloat inVal) {}
void __gls_null_glsHeaderLayeri(GLuint inLayer, GLSenum inAttrib, GLint inVal) {}
void __gls_null_glsHeaderf(GLSenum inAttrib, GLfloat inVal) {}
void __gls_null_glsHeaderfv(GLSenum inAttrib, const GLfloat *inVec) {}
void __gls_null_glsHeaderi(GLSenum inAttrib, GLint inVal) {}
void __gls_null_glsHeaderiv(GLSenum inAttrib, const GLint *inVec) {}
void __gls_null_glsHeaderubz(GLSenum inAttrib, const GLubyte *inString) {}
void __gls_null_glsRequireExtension(const GLubyte *inExtension) {}
void __gls_null_glsUnsupportedCommand(void) {}
void __gls_null_glsAppRef(GLulong inAddress, GLuint inCount) {}
void __gls_null_glsBeginObj(const GLubyte *inTag) {}
void __gls_null_glsCharubz(const GLubyte *inTag, const GLubyte *inString) {}
void __gls_null_glsComment(const GLubyte *inComment) {}
void __gls_null_glsDisplayMapfv(GLuint inLayer, GLSenum inMap, GLuint inCount, const GLfloat *inVec) {}
void __gls_null_glsEndObj(void) {}
void __gls_null_glsNumb(const GLubyte *inTag, GLbyte inVal) {}
void __gls_null_glsNumbv(const GLubyte *inTag, GLuint inCount, const GLbyte *inVec) {}
void __gls_null_glsNumd(const GLubyte *inTag, GLdouble inVal) {}
void __gls_null_glsNumdv(const GLubyte *inTag, GLuint inCount, const GLdouble *inVec) {}
void __gls_null_glsNumf(const GLubyte *inTag, GLfloat inVal) {}
void __gls_null_glsNumfv(const GLubyte *inTag, GLuint inCount, const GLfloat *inVec) {}
void __gls_null_glsNumi(const GLubyte *inTag, GLint inVal) {}
void __gls_null_glsNumiv(const GLubyte *inTag, GLuint inCount, const GLint *inVec) {}
void __gls_null_glsNuml(const GLubyte *inTag, GLlong inVal) {}
void __gls_null_glsNumlv(const GLubyte *inTag, GLuint inCount, const GLlong *inVec) {}
void __gls_null_glsNums(const GLubyte *inTag, GLshort inVal) {}
void __gls_null_glsNumsv(const GLubyte *inTag, GLuint inCount, const GLshort *inVec) {}
void __gls_null_glsNumub(const GLubyte *inTag, GLubyte inVal) {}
void __gls_null_glsNumubv(const GLubyte *inTag, GLuint inCount, const GLubyte *inVec) {}
void __gls_null_glsNumui(const GLubyte *inTag, GLuint inVal) {}
void __gls_null_glsNumuiv(const GLubyte *inTag, GLuint inCount, const GLuint *inVec) {}
void __gls_null_glsNumul(const GLubyte *inTag, GLulong inVal) {}
void __gls_null_glsNumulv(const GLubyte *inTag, GLuint inCount, const GLulong *inVec) {}
void __gls_null_glsNumus(const GLubyte *inTag, GLushort inVal) {}
void __gls_null_glsNumusv(const GLubyte *inTag, GLuint inCount, const GLushort *inVec) {}
void __gls_null_glsPad(void) {}
void __gls_null_glsSwapBuffers(GLuint inLayer) {}
void __gls_null_glNewList(GLuint list, GLenum mode) {}
void __gls_null_glEndList(void) {}
void __gls_null_glCallList(GLuint list) {}
void __gls_null_glCallLists(GLsizei n, GLenum type, const GLvoid *lists) {}
void __gls_null_glDeleteLists(GLuint list, GLsizei range) {}
GLuint __gls_null_glGenLists(GLsizei range) {return 0;}
void __gls_null_glListBase(GLuint base) {}
void __gls_null_glBegin(GLenum mode) {}
void __gls_null_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) {}
void __gls_null_glColor3b(GLbyte red, GLbyte green, GLbyte blue) {}
void __gls_null_glColor3bv(const GLbyte *v) {}
void __gls_null_glColor3d(GLdouble red, GLdouble green, GLdouble blue) {}
void __gls_null_glColor3dv(const GLdouble *v) {}
void __gls_null_glColor3f(GLfloat red, GLfloat green, GLfloat blue) {}
void __gls_null_glColor3fv(const GLfloat *v) {}
void __gls_null_glColor3i(GLint red, GLint green, GLint blue) {}
void __gls_null_glColor3iv(const GLint *v) {}
void __gls_null_glColor3s(GLshort red, GLshort green, GLshort blue) {}
void __gls_null_glColor3sv(const GLshort *v) {}
void __gls_null_glColor3ub(GLubyte red, GLubyte green, GLubyte blue) {}
void __gls_null_glColor3ubv(const GLubyte *v) {}
void __gls_null_glColor3ui(GLuint red, GLuint green, GLuint blue) {}
void __gls_null_glColor3uiv(const GLuint *v) {}
void __gls_null_glColor3us(GLushort red, GLushort green, GLushort blue) {}
void __gls_null_glColor3usv(const GLushort *v) {}
void __gls_null_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) {}
void __gls_null_glColor4bv(const GLbyte *v) {}
void __gls_null_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) {}
void __gls_null_glColor4dv(const GLdouble *v) {}
void __gls_null_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {}
void __gls_null_glColor4fv(const GLfloat *v) {}
void __gls_null_glColor4i(GLint red, GLint green, GLint blue, GLint alpha) {}
void __gls_null_glColor4iv(const GLint *v) {}
void __gls_null_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) {}
void __gls_null_glColor4sv(const GLshort *v) {}
void __gls_null_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {}
void __gls_null_glColor4ubv(const GLubyte *v) {}
void __gls_null_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) {}
void __gls_null_glColor4uiv(const GLuint *v) {}
void __gls_null_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) {}
void __gls_null_glColor4usv(const GLushort *v) {}
void __gls_null_glEdgeFlag(GLboolean flag) {}
void __gls_null_glEdgeFlagv(const GLboolean *flag) {}
void __gls_null_glEnd(void) {}
void __gls_null_glIndexd(GLdouble c) {}
void __gls_null_glIndexdv(const GLdouble *c) {}
void __gls_null_glIndexf(GLfloat c) {}
void __gls_null_glIndexfv(const GLfloat *c) {}
void __gls_null_glIndexi(GLint c) {}
void __gls_null_glIndexiv(const GLint *c) {}
void __gls_null_glIndexs(GLshort c) {}
void __gls_null_glIndexsv(const GLshort *c) {}
void __gls_null_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) {}
void __gls_null_glNormal3bv(const GLbyte *v) {}
void __gls_null_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) {}
void __gls_null_glNormal3dv(const GLdouble *v) {}
void __gls_null_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) {}
void __gls_null_glNormal3fv(const GLfloat *v) {}
void __gls_null_glNormal3i(GLint nx, GLint ny, GLint nz) {}
void __gls_null_glNormal3iv(const GLint *v) {}
void __gls_null_glNormal3s(GLshort nx, GLshort ny, GLshort nz) {}
void __gls_null_glNormal3sv(const GLshort *v) {}
void __gls_null_glRasterPos2d(GLdouble x, GLdouble y) {}
void __gls_null_glRasterPos2dv(const GLdouble *v) {}
void __gls_null_glRasterPos2f(GLfloat x, GLfloat y) {}
void __gls_null_glRasterPos2fv(const GLfloat *v) {}
void __gls_null_glRasterPos2i(GLint x, GLint y) {}
void __gls_null_glRasterPos2iv(const GLint *v) {}
void __gls_null_glRasterPos2s(GLshort x, GLshort y) {}
void __gls_null_glRasterPos2sv(const GLshort *v) {}
void __gls_null_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) {}
void __gls_null_glRasterPos3dv(const GLdouble *v) {}
void __gls_null_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) {}
void __gls_null_glRasterPos3fv(const GLfloat *v) {}
void __gls_null_glRasterPos3i(GLint x, GLint y, GLint z) {}
void __gls_null_glRasterPos3iv(const GLint *v) {}
void __gls_null_glRasterPos3s(GLshort x, GLshort y, GLshort z) {}
void __gls_null_glRasterPos3sv(const GLshort *v) {}
void __gls_null_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) {}
void __gls_null_glRasterPos4dv(const GLdouble *v) {}
void __gls_null_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {}
void __gls_null_glRasterPos4fv(const GLfloat *v) {}
void __gls_null_glRasterPos4i(GLint x, GLint y, GLint z, GLint w) {}
void __gls_null_glRasterPos4iv(const GLint *v) {}
void __gls_null_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) {}
void __gls_null_glRasterPos4sv(const GLshort *v) {}
void __gls_null_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) {}
void __gls_null_glRectdv(const GLdouble *v1, const GLdouble *v2) {}
void __gls_null_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) {}
void __gls_null_glRectfv(const GLfloat *v1, const GLfloat *v2) {}
void __gls_null_glRecti(GLint x1, GLint y1, GLint x2, GLint y2) {}
void __gls_null_glRectiv(const GLint *v1, const GLint *v2) {}
void __gls_null_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) {}
void __gls_null_glRectsv(const GLshort *v1, const GLshort *v2) {}
void __gls_null_glTexCoord1d(GLdouble s) {}
void __gls_null_glTexCoord1dv(const GLdouble *v) {}
void __gls_null_glTexCoord1f(GLfloat s) {}
void __gls_null_glTexCoord1fv(const GLfloat *v) {}
void __gls_null_glTexCoord1i(GLint s) {}
void __gls_null_glTexCoord1iv(const GLint *v) {}
void __gls_null_glTexCoord1s(GLshort s) {}
void __gls_null_glTexCoord1sv(const GLshort *v) {}
void __gls_null_glTexCoord2d(GLdouble s, GLdouble t) {}
void __gls_null_glTexCoord2dv(const GLdouble *v) {}
void __gls_null_glTexCoord2f(GLfloat s, GLfloat t) {}
void __gls_null_glTexCoord2fv(const GLfloat *v) {}
void __gls_null_glTexCoord2i(GLint s, GLint t) {}
void __gls_null_glTexCoord2iv(const GLint *v) {}
void __gls_null_glTexCoord2s(GLshort s, GLshort t) {}
void __gls_null_glTexCoord2sv(const GLshort *v) {}
void __gls_null_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) {}
void __gls_null_glTexCoord3dv(const GLdouble *v) {}
void __gls_null_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {}
void __gls_null_glTexCoord3fv(const GLfloat *v) {}
void __gls_null_glTexCoord3i(GLint s, GLint t, GLint r) {}
void __gls_null_glTexCoord3iv(const GLint *v) {}
void __gls_null_glTexCoord3s(GLshort s, GLshort t, GLshort r) {}
void __gls_null_glTexCoord3sv(const GLshort *v) {}
void __gls_null_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) {}
void __gls_null_glTexCoord4dv(const GLdouble *v) {}
void __gls_null_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {}
void __gls_null_glTexCoord4fv(const GLfloat *v) {}
void __gls_null_glTexCoord4i(GLint s, GLint t, GLint r, GLint q) {}
void __gls_null_glTexCoord4iv(const GLint *v) {}
void __gls_null_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) {}
void __gls_null_glTexCoord4sv(const GLshort *v) {}
void __gls_null_glVertex2d(GLdouble x, GLdouble y) {}
void __gls_null_glVertex2dv(const GLdouble *v) {}
void __gls_null_glVertex2f(GLfloat x, GLfloat y) {}
void __gls_null_glVertex2fv(const GLfloat *v) {}
void __gls_null_glVertex2i(GLint x, GLint y) {}
void __gls_null_glVertex2iv(const GLint *v) {}
void __gls_null_glVertex2s(GLshort x, GLshort y) {}
void __gls_null_glVertex2sv(const GLshort *v) {}
void __gls_null_glVertex3d(GLdouble x, GLdouble y, GLdouble z) {}
void __gls_null_glVertex3dv(const GLdouble *v) {}
void __gls_null_glVertex3f(GLfloat x, GLfloat y, GLfloat z) {}
void __gls_null_glVertex3fv(const GLfloat *v) {}
void __gls_null_glVertex3i(GLint x, GLint y, GLint z) {}
void __gls_null_glVertex3iv(const GLint *v) {}
void __gls_null_glVertex3s(GLshort x, GLshort y, GLshort z) {}
void __gls_null_glVertex3sv(const GLshort *v) {}
void __gls_null_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) {}
void __gls_null_glVertex4dv(const GLdouble *v) {}
void __gls_null_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {}
void __gls_null_glVertex4fv(const GLfloat *v) {}
void __gls_null_glVertex4i(GLint x, GLint y, GLint z, GLint w) {}
void __gls_null_glVertex4iv(const GLint *v) {}
void __gls_null_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) {}
void __gls_null_glVertex4sv(const GLshort *v) {}
void __gls_null_glClipPlane(GLenum plane, const GLdouble *equation) {}
void __gls_null_glColorMaterial(GLenum face, GLenum mode) {}
void __gls_null_glCullFace(GLenum mode) {}
void __gls_null_glFogf(GLenum pname, GLfloat param) {}
void __gls_null_glFogfv(GLenum pname, const GLfloat *params) {}
void __gls_null_glFogi(GLenum pname, GLint param) {}
void __gls_null_glFogiv(GLenum pname, const GLint *params) {}
void __gls_null_glFrontFace(GLenum mode) {}
void __gls_null_glHint(GLenum target, GLenum mode) {}
void __gls_null_glLightf(GLenum light, GLenum pname, GLfloat param) {}
void __gls_null_glLightfv(GLenum light, GLenum pname, const GLfloat *params) {}
void __gls_null_glLighti(GLenum light, GLenum pname, GLint param) {}
void __gls_null_glLightiv(GLenum light, GLenum pname, const GLint *params) {}
void __gls_null_glLightModelf(GLenum pname, GLfloat param) {}
void __gls_null_glLightModelfv(GLenum pname, const GLfloat *params) {}
void __gls_null_glLightModeli(GLenum pname, GLint param) {}
void __gls_null_glLightModeliv(GLenum pname, const GLint *params) {}
void __gls_null_glLineStipple(GLint factor, GLushort pattern) {}
void __gls_null_glLineWidth(GLfloat width) {}
void __gls_null_glMaterialf(GLenum face, GLenum pname, GLfloat param) {}
void __gls_null_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) {}
void __gls_null_glMateriali(GLenum face, GLenum pname, GLint param) {}
void __gls_null_glMaterialiv(GLenum face, GLenum pname, const GLint *params) {}
void __gls_null_glPointSize(GLfloat size) {}
void __gls_null_glPolygonMode(GLenum face, GLenum mode) {}
void __gls_null_glPolygonStipple(const GLubyte *mask) {}
void __gls_null_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) {}
void __gls_null_glShadeModel(GLenum mode) {}
void __gls_null_glTexParameterf(GLenum target, GLenum pname, GLfloat param) {}
void __gls_null_glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) {}
void __gls_null_glTexParameteri(GLenum target, GLenum pname, GLint param) {}
void __gls_null_glTexParameteriv(GLenum target, GLenum pname, const GLint *params) {}
void __gls_null_glTexImage1D(GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {}
void __gls_null_glTexImage2D(GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {}
void __gls_null_glTexEnvf(GLenum target, GLenum pname, GLfloat param) {}
void __gls_null_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {}
void __gls_null_glTexEnvi(GLenum target, GLenum pname, GLint param) {}
void __gls_null_glTexEnviv(GLenum target, GLenum pname, const GLint *params) {}
void __gls_null_glTexGend(GLenum coord, GLenum pname, GLdouble param) {}
void __gls_null_glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) {}
void __gls_null_glTexGenf(GLenum coord, GLenum pname, GLfloat param) {}
void __gls_null_glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) {}
void __gls_null_glTexGeni(GLenum coord, GLenum pname, GLint param) {}
void __gls_null_glTexGeniv(GLenum coord, GLenum pname, const GLint *params) {}
void __gls_null_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) {}
void __gls_null_glSelectBuffer(GLsizei size, GLuint *buffer) {}
GLint __gls_null_glRenderMode(GLenum mode) {return 0;}
void __gls_null_glInitNames(void) {}
void __gls_null_glLoadName(GLuint name) {}
void __gls_null_glPassThrough(GLfloat token) {}
void __gls_null_glPopName(void) {}
void __gls_null_glPushName(GLuint name) {}
void __gls_null_glDrawBuffer(GLenum mode) {}
void __gls_null_glClear(GLbitfield mask) {}
void __gls_null_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {}
void __gls_null_glClearIndex(GLfloat c) {}
void __gls_null_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {}
void __gls_null_glClearStencil(GLint s) {}
void __gls_null_glClearDepth(GLclampd depth) {}
void __gls_null_glStencilMask(GLuint mask) {}
void __gls_null_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {}
void __gls_null_glDepthMask(GLboolean flag) {}
void __gls_null_glIndexMask(GLuint mask) {}
void __gls_null_glAccum(GLenum op, GLfloat value) {}
void __gls_null_glDisable(GLenum cap) {}
void __gls_null_glEnable(GLenum cap) {}
void __gls_null_glFinish(void) {}
void __gls_null_glFlush(void) {}
void __gls_null_glPopAttrib(void) {}
void __gls_null_glPushAttrib(GLbitfield mask) {}
void __gls_null_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) {}
void __gls_null_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) {}
void __gls_null_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) {}
void __gls_null_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) {}
void __gls_null_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) {}
void __gls_null_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) {}
void __gls_null_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) {}
void __gls_null_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) {}
void __gls_null_glEvalCoord1d(GLdouble u) {}
void __gls_null_glEvalCoord1dv(const GLdouble *u) {}
void __gls_null_glEvalCoord1f(GLfloat u) {}
void __gls_null_glEvalCoord1fv(const GLfloat *u) {}
void __gls_null_glEvalCoord2d(GLdouble u, GLdouble v) {}
void __gls_null_glEvalCoord2dv(const GLdouble *u) {}
void __gls_null_glEvalCoord2f(GLfloat u, GLfloat v) {}
void __gls_null_glEvalCoord2fv(const GLfloat *u) {}
void __gls_null_glEvalMesh1(GLenum mode, GLint i1, GLint i2) {}
void __gls_null_glEvalPoint1(GLint i) {}
void __gls_null_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) {}
void __gls_null_glEvalPoint2(GLint i, GLint j) {}
void __gls_null_glAlphaFunc(GLenum func, GLclampf ref) {}
void __gls_null_glBlendFunc(GLenum sfactor, GLenum dfactor) {}
void __gls_null_glLogicOp(GLenum opcode) {}
void __gls_null_glStencilFunc(GLenum func, GLint ref, GLuint mask) {}
void __gls_null_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {}
void __gls_null_glDepthFunc(GLenum func) {}
void __gls_null_glPixelZoom(GLfloat xfactor, GLfloat yfactor) {}
void __gls_null_glPixelTransferf(GLenum pname, GLfloat param) {}
void __gls_null_glPixelTransferi(GLenum pname, GLint param) {}
void __gls_null_glPixelStoref(GLenum pname, GLfloat param) {}
void __gls_null_glPixelStorei(GLenum pname, GLint param) {}
void __gls_null_glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) {}
void __gls_null_glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) {}
void __gls_null_glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) {}
void __gls_null_glReadBuffer(GLenum mode) {}
void __gls_null_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) {}
void __gls_null_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {}
void __gls_null_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {}
void __gls_null_glGetBooleanv(GLenum pname, GLboolean *params) {}
void __gls_null_glGetClipPlane(GLenum plane, GLdouble *equation) {}
void __gls_null_glGetDoublev(GLenum pname, GLdouble *params) {}
GLenum __gls_null_glGetError(void) {return 0;}
void __gls_null_glGetFloatv(GLenum pname, GLfloat *params) {}
void __gls_null_glGetIntegerv(GLenum pname, GLint *params) {}
void __gls_null_glGetLightfv(GLenum light, GLenum pname, GLfloat *params) {}
void __gls_null_glGetLightiv(GLenum light, GLenum pname, GLint *params) {}
void __gls_null_glGetMapdv(GLenum target, GLenum query, GLdouble *v) {}
void __gls_null_glGetMapfv(GLenum target, GLenum query, GLfloat *v) {}
void __gls_null_glGetMapiv(GLenum target, GLenum query, GLint *v) {}
void __gls_null_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) {}
void __gls_null_glGetMaterialiv(GLenum face, GLenum pname, GLint *params) {}
void __gls_null_glGetPixelMapfv(GLenum map, GLfloat *values) {}
void __gls_null_glGetPixelMapuiv(GLenum map, GLuint *values) {}
void __gls_null_glGetPixelMapusv(GLenum map, GLushort *values) {}
void __gls_null_glGetPolygonStipple(GLubyte *mask) {}
const GLubyte * __gls_null_glGetString(GLenum name) {return 0;}
void __gls_null_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) {}
void __gls_null_glGetTexEnviv(GLenum target, GLenum pname, GLint *params) {}
void __gls_null_glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) {}
void __gls_null_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) {}
void __gls_null_glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) {}
void __gls_null_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {}
void __gls_null_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {}
void __gls_null_glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {}
void __gls_null_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {}
void __gls_null_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {}
GLboolean __gls_null_glIsEnabled(GLenum cap) {return 0;}
GLboolean __gls_null_glIsList(GLuint list) {return 0;}
void __gls_null_glDepthRange(GLclampd zNear, GLclampd zFar) {}
void __gls_null_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {}
void __gls_null_glLoadIdentity(void) {}
void __gls_null_glLoadMatrixf(const GLfloat *m) {}
void __gls_null_glLoadMatrixd(const GLdouble *m) {}
void __gls_null_glMatrixMode(GLenum mode) {}
void __gls_null_glMultMatrixf(const GLfloat *m) {}
void __gls_null_glMultMatrixd(const GLdouble *m) {}
void __gls_null_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {}
void __gls_null_glPopMatrix(void) {}
void __gls_null_glPushMatrix(void) {}
void __gls_null_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) {}
void __gls_null_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {}
void __gls_null_glScaled(GLdouble x, GLdouble y, GLdouble z) {}
void __gls_null_glScalef(GLfloat x, GLfloat y, GLfloat z) {}
void __gls_null_glTranslated(GLdouble x, GLdouble y, GLdouble z) {}
void __gls_null_glTranslatef(GLfloat x, GLfloat y, GLfloat z) {}
void __gls_null_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) {}
#if __GL_EXT_blend_color
void __gls_null_glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {}
#endif /* __GL_EXT_blend_color */
#if __GL_EXT_blend_minmax
void __gls_null_glBlendEquationEXT(GLenum mode) {}
#endif /* __GL_EXT_blend_minmax */
#if __GL_EXT_polygon_offset
void __gls_null_glPolygonOffsetEXT(GLfloat factor, GLfloat bias) {}
#endif /* __GL_EXT_polygon_offset */
#if __GL_EXT_subtexture
void __gls_null_glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) {}
#endif /* __GL_EXT_subtexture */
#if __GL_EXT_subtexture
void __gls_null_glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {}
#endif /* __GL_EXT_subtexture */
#if __GL_SGIS_multisample
void __gls_null_glSampleMaskSGIS(GLclampf value, GLboolean invert) {}
#endif /* __GL_SGIS_multisample */
#if __GL_SGIS_multisample
void __gls_null_glSamplePatternSGIS(GLenum pattern) {}
#endif /* __GL_SGIS_multisample */
#if __GL_SGIX_multisample
void __gls_null_glTagSampleBufferSGIX(void) {}
#endif /* __GL_SGIX_multisample */
#if __GL_EXT_convolution
void __gls_null_glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) {}
#endif /* __GL_EXT_convolution */
#if __GL_EXT_convolution
void __gls_null_glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) {}
#endif /* __GL_EXT_convolution */
#if __GL_EXT_convolution
void __gls_null_glConvolutionParameterfEXT(GLenum target, GLenum pname, GLfloat params) {}
#endif /* __GL_EXT_convolution */
#if __GL_EXT_convolution
void __gls_null_glConvolutionParameterfvEXT(GLenum target, GLenum pname, const GLfloat *params) {}
#endif /* __GL_EXT_convolution */
#if __GL_EXT_convolution
void __gls_null_glConvolutionParameteriEXT(GLenum target, GLenum pname, GLint params) {}
#endif /* __GL_EXT_convolution */
#if __GL_EXT_convolution
void __gls_null_glConvolutionParameterivEXT(GLenum target, GLenum pname, const GLint *params) {}
#endif /* __GL_EXT_convolution */
#if __GL_EXT_convolution
void __gls_null_glCopyConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {}
#endif /* __GL_EXT_convolution */
#if __GL_EXT_convolution
void __gls_null_glCopyConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) {}
#endif /* __GL_EXT_convolution */
#if __GL_EXT_convolution
void __gls_null_glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid *image) {}
#endif /* __GL_EXT_convolution */
#if __GL_EXT_convolution
void __gls_null_glGetConvolutionParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) {}
#endif /* __GL_EXT_convolution */
#if __GL_EXT_convolution
void __gls_null_glGetConvolutionParameterivEXT(GLenum target, GLenum pname, GLint *params) {}
#endif /* __GL_EXT_convolution */
#if __GL_EXT_convolution
void __gls_null_glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) {}
#endif /* __GL_EXT_convolution */
#if __GL_EXT_convolution
void __gls_null_glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) {}
#endif /* __GL_EXT_convolution */
#if __GL_EXT_histogram
void __gls_null_glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) {}
#endif /* __GL_EXT_histogram */
#if __GL_EXT_histogram
void __gls_null_glGetHistogramParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) {}
#endif /* __GL_EXT_histogram */
#if __GL_EXT_histogram
void __gls_null_glGetHistogramParameterivEXT(GLenum target, GLenum pname, GLint *params) {}
#endif /* __GL_EXT_histogram */
#if __GL_EXT_histogram
void __gls_null_glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) {}
#endif /* __GL_EXT_histogram */
#if __GL_EXT_histogram
void __gls_null_glGetMinmaxParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) {}
#endif /* __GL_EXT_histogram */
#if __GL_EXT_histogram
void __gls_null_glGetMinmaxParameterivEXT(GLenum target, GLenum pname, GLint *params) {}
#endif /* __GL_EXT_histogram */
#if __GL_EXT_histogram
void __gls_null_glHistogramEXT(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) {}
#endif /* __GL_EXT_histogram */
#if __GL_EXT_histogram
void __gls_null_glMinmaxEXT(GLenum target, GLenum internalformat, GLboolean sink) {}
#endif /* __GL_EXT_histogram */
#if __GL_EXT_histogram
void __gls_null_glResetHistogramEXT(GLenum target) {}
#endif /* __GL_EXT_histogram */
#if __GL_EXT_histogram
void __gls_null_glResetMinmaxEXT(GLenum target) {}
#endif /* __GL_EXT_histogram */
#if __GL_EXT_texture3D
void __gls_null_glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {}
#endif /* __GL_EXT_texture3D */
#if __GL_EXT_subtexture
void __gls_null_glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {}
#endif /* __GL_EXT_subtexture */
#if __GL_SGIS_detail_texture
void __gls_null_glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat *points) {}
#endif /* __GL_SGIS_detail_texture */
#if __GL_SGIS_detail_texture
void __gls_null_glGetDetailTexFuncSGIS(GLenum target, GLfloat *points) {}
#endif /* __GL_SGIS_detail_texture */
#if __GL_SGIS_sharpen_texture
void __gls_null_glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat *points) {}
#endif /* __GL_SGIS_sharpen_texture */
#if __GL_SGIS_sharpen_texture
void __gls_null_glGetSharpenTexFuncSGIS(GLenum target, GLfloat *points) {}
#endif /* __GL_SGIS_sharpen_texture */
#if __GL_EXT_vertex_array
void __gls_null_glArrayElementEXT(GLint i) {}
#endif /* __GL_EXT_vertex_array */
#if __GL_EXT_vertex_array
void __gls_null_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) {}
#endif /* __GL_EXT_vertex_array */
#if __GL_EXT_vertex_array
void __gls_null_glDrawArraysEXT(GLenum mode, GLint first, GLsizei count) {}
#endif /* __GL_EXT_vertex_array */
#if __GL_EXT_vertex_array
void __gls_null_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer) {}
#endif /* __GL_EXT_vertex_array */
#if __GL_EXT_vertex_array
void __gls_null_glGetPointervEXT(GLenum pname, GLvoid* *params) {}
#endif /* __GL_EXT_vertex_array */
#if __GL_EXT_vertex_array
void __gls_null_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) {}
#endif /* __GL_EXT_vertex_array */
#if __GL_EXT_vertex_array
void __gls_null_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) {}
#endif /* __GL_EXT_vertex_array */
#if __GL_EXT_vertex_array
void __gls_null_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) {}
#endif /* __GL_EXT_vertex_array */
#if __GL_EXT_vertex_array
void __gls_null_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer) {}
#endif /* __GL_EXT_vertex_array */
#if __GL_EXT_texture_object
GLboolean __gls_null_glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences) {return 0;}
#endif /* __GL_EXT_texture_object */
#if __GL_EXT_texture_object
void __gls_null_glBindTextureEXT(GLenum target, GLuint texture) {}
#endif /* __GL_EXT_texture_object */
#if __GL_EXT_texture_object
void __gls_null_glDeleteTexturesEXT(GLsizei n, const GLuint *textures) {}
#endif /* __GL_EXT_texture_object */
#if __GL_EXT_texture_object
void __gls_null_glGenTexturesEXT(GLsizei n, GLuint *textures) {}
#endif /* __GL_EXT_texture_object */
#if __GL_EXT_texture_object
GLboolean __gls_null_glIsTextureEXT(GLuint texture) {return 0;}
#endif /* __GL_EXT_texture_object */
#if __GL_EXT_texture_object
void __gls_null_glPrioritizeTexturesEXT(GLsizei n, const GLuint *textures, const GLclampf *priorities) {}
#endif /* __GL_EXT_texture_object */
#if __GL_WIN_draw_range_elements
void __gls_null_glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {}
#endif // __GL_EXT_draw_range_elements
#if __GL_EXT_paletted_texture
void __gls_null_glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) {}
#endif /* __GL_EXT_paletted_texture */
#if __GL_SGI_color_table
void __gls_null_glColorTableParameterfvSGI(GLenum target, GLenum pname, const GLfloat *params) {}
#endif /* __GL_SGI_color_table */
#if __GL_SGI_color_table
void __gls_null_glColorTableParameterivSGI(GLenum target, GLenum pname, const GLint *params) {}
#endif /* __GL_SGI_color_table */
#if __GL_SGI_color_table
void __gls_null_glCopyColorTableSGI(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {}
#endif /* __GL_SGI_color_table */
#if __GL_EXT_paletted_texture
void __gls_null_glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table) {}
#endif /* __GL_EXT_paletted_texture */
#if __GL_EXT_paletted_texture
void __gls_null_glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat *params) {}
#endif /* __GL_EXT_paletted_texture */
#if __GL_EXT_paletted_texture
void __gls_null_glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint *params) {}
#endif /* __GL_EXT_paletted_texture */
#if __GL_SGI_texture_color_table
void __gls_null_glGetTexColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat *params) {}
#endif /* __GL_SGI_texture_color_table */
#if __GL_SGI_texture_color_table
void __gls_null_glGetTexColorTableParameterivSGI(GLenum target, GLenum pname, GLint *params) {}
#endif /* __GL_SGI_texture_color_table */
#if __GL_SGI_texture_color_table
void __gls_null_glTexColorTableParameterfvSGI(GLenum target, GLenum pname, const GLfloat *params) {}
#endif /* __GL_SGI_texture_color_table */
#if __GL_SGI_texture_color_table
void __gls_null_glTexColorTableParameterivSGI(GLenum target, GLenum pname, const GLint *params) {}
#endif /* __GL_SGI_texture_color_table */
#if __GL_EXT_copy_texture
void __gls_null_glCopyTexImage1DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {}
#endif /* __GL_EXT_copy_texture */
#if __GL_EXT_copy_texture
void __gls_null_glCopyTexImage2DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {}
#endif /* __GL_EXT_copy_texture */
#if __GL_EXT_copy_texture
void __gls_null_glCopyTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {}
#endif /* __GL_EXT_copy_texture */
#if __GL_EXT_copy_texture
void __gls_null_glCopyTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {}
#endif /* __GL_EXT_copy_texture */
#if __GL_EXT_copy_texture
void __gls_null_glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {}
#endif /* __GL_EXT_copy_texture */
#if __GL_SGIS_texture4D
void __gls_null_glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {}
#endif /* __GL_SGIS_texture4D */
#if __GL_SGIS_texture4D
void __gls_null_glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels) {}
#endif /* __GL_SGIS_texture4D */
#if __GL_SGIX_pixel_texture
void __gls_null_glPixelTexGenSGIX(GLenum mode) {}
#endif /* __GL_SGIX_pixel_texture */
// DrewB - 1.1
void __gls_null_glArrayElement(GLint i) {}
void __gls_null_glBindTexture(GLenum target, GLuint texture) {}
void __gls_null_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {}
void __gls_null_glDisableClientState(GLenum array) {}
void __gls_null_glDrawArrays(GLenum mode, GLint first, GLsizei count) {}
void __gls_null_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {}
void __gls_null_glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) {}
void __gls_null_glEnableClientState(GLenum array) {}
void __gls_null_glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) {}
void __gls_null_glIndexub(GLubyte c) {}
void __gls_null_glIndexubv(const GLubyte *c) {}
void __gls_null_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) {}
void __gls_null_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) {}
void __gls_null_glPolygonOffset(GLfloat factor, GLfloat units) {}
void __gls_null_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {}
void __gls_null_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {}
void __gls_null_glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) {}
void __gls_null_glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) {}
void __gls_null_glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {}
void __gls_null_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {}
void __gls_null_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {}
void __gls_null_glDeleteTextures(GLsizei n, const GLuint *textures) {}
void __gls_null_glGenTextures(GLsizei n, GLuint *textures) {}
void __gls_null_glGetPointerv(GLenum pname, GLvoid* *params) {}
void __gls_null_glIsTexture(GLuint texture) {}
void __gls_null_glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities) {}
void __gls_null_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) {}
void __gls_null_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {}
void __gls_null_glPushClientAttrib(GLbitfield mask) {}
void __gls_null_glPopClientAttrib(void) {}
#if __GL_EXT_paletted_texture
// DrewB
void __gls_null_glColorSubTableEXT(GLenum target, GLuint start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) {}
#endif
#if __GL_WIN_draw_range_elements
// MarcFo
void __gls_null_glDrawRangeElementsWIN(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {}
#endif
const GLSfunc __glsNullCommandFuncs[__GLS_OPCODE_COUNT] = {
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
(GLSfunc)__gls_null_glsBeginGLS,
(GLSfunc)__gls_null_glsBlock,
(GLSfunc)__gls_null_glsCallStream,
(GLSfunc)__gls_null_glsEndGLS,
(GLSfunc)__gls_null_glsError,
(GLSfunc)__gls_null_glsGLRC,
(GLSfunc)__gls_null_glsGLRCLayer,
(GLSfunc)__gls_null_glsHeaderGLRCi,
(GLSfunc)__gls_null_glsHeaderLayerf,
(GLSfunc)__gls_null_glsHeaderLayeri,
(GLSfunc)__gls_null_glsHeaderf,
(GLSfunc)__gls_null_glsHeaderfv,
(GLSfunc)__gls_null_glsHeaderi,
(GLSfunc)__gls_null_glsHeaderiv,
(GLSfunc)__gls_null_glsHeaderubz,
(GLSfunc)__gls_null_glsRequireExtension,
(GLSfunc)__gls_null_glsUnsupportedCommand,
(GLSfunc)__gls_null_glsAppRef,
(GLSfunc)__gls_null_glsBeginObj,
(GLSfunc)__gls_null_glsCharubz,
(GLSfunc)__gls_null_glsComment,
(GLSfunc)__gls_null_glsDisplayMapfv,
(GLSfunc)__gls_null_glsEndObj,
(GLSfunc)__gls_null_glsNumb,
(GLSfunc)__gls_null_glsNumbv,
(GLSfunc)__gls_null_glsNumd,
(GLSfunc)__gls_null_glsNumdv,
(GLSfunc)__gls_null_glsNumf,
(GLSfunc)__gls_null_glsNumfv,
(GLSfunc)__gls_null_glsNumi,
(GLSfunc)__gls_null_glsNumiv,
(GLSfunc)__gls_null_glsNuml,
(GLSfunc)__gls_null_glsNumlv,
(GLSfunc)__gls_null_glsNums,
(GLSfunc)__gls_null_glsNumsv,
(GLSfunc)__gls_null_glsNumub,
(GLSfunc)__gls_null_glsNumubv,
(GLSfunc)__gls_null_glsNumui,
(GLSfunc)__gls_null_glsNumuiv,
(GLSfunc)__gls_null_glsNumul,
(GLSfunc)__gls_null_glsNumulv,
(GLSfunc)__gls_null_glsNumus,
(GLSfunc)__gls_null_glsNumusv,
(GLSfunc)__gls_null_glsPad,
(GLSfunc)__gls_null_glsSwapBuffers,
GLS_NONE,
GLS_NONE,
GLS_NONE,
(GLSfunc)__gls_null_glNewList,
(GLSfunc)__gls_null_glEndList,
(GLSfunc)__gls_null_glCallList,
(GLSfunc)__gls_null_glCallLists,
(GLSfunc)__gls_null_glDeleteLists,
(GLSfunc)__gls_null_glGenLists,
(GLSfunc)__gls_null_glListBase,
(GLSfunc)__gls_null_glBegin,
(GLSfunc)__gls_null_glBitmap,
(GLSfunc)__gls_null_glColor3b,
(GLSfunc)__gls_null_glColor3bv,
(GLSfunc)__gls_null_glColor3d,
(GLSfunc)__gls_null_glColor3dv,
(GLSfunc)__gls_null_glColor3f,
(GLSfunc)__gls_null_glColor3fv,
(GLSfunc)__gls_null_glColor3i,
(GLSfunc)__gls_null_glColor3iv,
(GLSfunc)__gls_null_glColor3s,
(GLSfunc)__gls_null_glColor3sv,
(GLSfunc)__gls_null_glColor3ub,
(GLSfunc)__gls_null_glColor3ubv,
(GLSfunc)__gls_null_glColor3ui,
(GLSfunc)__gls_null_glColor3uiv,
(GLSfunc)__gls_null_glColor3us,
(GLSfunc)__gls_null_glColor3usv,
(GLSfunc)__gls_null_glColor4b,
(GLSfunc)__gls_null_glColor4bv,
(GLSfunc)__gls_null_glColor4d,
(GLSfunc)__gls_null_glColor4dv,
(GLSfunc)__gls_null_glColor4f,
(GLSfunc)__gls_null_glColor4fv,
(GLSfunc)__gls_null_glColor4i,
(GLSfunc)__gls_null_glColor4iv,
(GLSfunc)__gls_null_glColor4s,
(GLSfunc)__gls_null_glColor4sv,
(GLSfunc)__gls_null_glColor4ub,
(GLSfunc)__gls_null_glColor4ubv,
(GLSfunc)__gls_null_glColor4ui,
(GLSfunc)__gls_null_glColor4uiv,
(GLSfunc)__gls_null_glColor4us,
(GLSfunc)__gls_null_glColor4usv,
(GLSfunc)__gls_null_glEdgeFlag,
(GLSfunc)__gls_null_glEdgeFlagv,
(GLSfunc)__gls_null_glEnd,
(GLSfunc)__gls_null_glIndexd,
(GLSfunc)__gls_null_glIndexdv,
(GLSfunc)__gls_null_glIndexf,
(GLSfunc)__gls_null_glIndexfv,
(GLSfunc)__gls_null_glIndexi,
(GLSfunc)__gls_null_glIndexiv,
(GLSfunc)__gls_null_glIndexs,
(GLSfunc)__gls_null_glIndexsv,
(GLSfunc)__gls_null_glNormal3b,
(GLSfunc)__gls_null_glNormal3bv,
(GLSfunc)__gls_null_glNormal3d,
(GLSfunc)__gls_null_glNormal3dv,
(GLSfunc)__gls_null_glNormal3f,
(GLSfunc)__gls_null_glNormal3fv,
(GLSfunc)__gls_null_glNormal3i,
(GLSfunc)__gls_null_glNormal3iv,
(GLSfunc)__gls_null_glNormal3s,
(GLSfunc)__gls_null_glNormal3sv,
(GLSfunc)__gls_null_glRasterPos2d,
(GLSfunc)__gls_null_glRasterPos2dv,
(GLSfunc)__gls_null_glRasterPos2f,
(GLSfunc)__gls_null_glRasterPos2fv,
(GLSfunc)__gls_null_glRasterPos2i,
(GLSfunc)__gls_null_glRasterPos2iv,
(GLSfunc)__gls_null_glRasterPos2s,
(GLSfunc)__gls_null_glRasterPos2sv,
(GLSfunc)__gls_null_glRasterPos3d,
(GLSfunc)__gls_null_glRasterPos3dv,
(GLSfunc)__gls_null_glRasterPos3f,
(GLSfunc)__gls_null_glRasterPos3fv,
(GLSfunc)__gls_null_glRasterPos3i,
(GLSfunc)__gls_null_glRasterPos3iv,
(GLSfunc)__gls_null_glRasterPos3s,
(GLSfunc)__gls_null_glRasterPos3sv,
(GLSfunc)__gls_null_glRasterPos4d,
(GLSfunc)__gls_null_glRasterPos4dv,
(GLSfunc)__gls_null_glRasterPos4f,
(GLSfunc)__gls_null_glRasterPos4fv,
(GLSfunc)__gls_null_glRasterPos4i,
(GLSfunc)__gls_null_glRasterPos4iv,
(GLSfunc)__gls_null_glRasterPos4s,
(GLSfunc)__gls_null_glRasterPos4sv,
(GLSfunc)__gls_null_glRectd,
(GLSfunc)__gls_null_glRectdv,
(GLSfunc)__gls_null_glRectf,
(GLSfunc)__gls_null_glRectfv,
(GLSfunc)__gls_null_glRecti,
(GLSfunc)__gls_null_glRectiv,
(GLSfunc)__gls_null_glRects,
(GLSfunc)__gls_null_glRectsv,
(GLSfunc)__gls_null_glTexCoord1d,
(GLSfunc)__gls_null_glTexCoord1dv,
(GLSfunc)__gls_null_glTexCoord1f,
(GLSfunc)__gls_null_glTexCoord1fv,
(GLSfunc)__gls_null_glTexCoord1i,
(GLSfunc)__gls_null_glTexCoord1iv,
(GLSfunc)__gls_null_glTexCoord1s,
(GLSfunc)__gls_null_glTexCoord1sv,
(GLSfunc)__gls_null_glTexCoord2d,
(GLSfunc)__gls_null_glTexCoord2dv,
(GLSfunc)__gls_null_glTexCoord2f,
(GLSfunc)__gls_null_glTexCoord2fv,
(GLSfunc)__gls_null_glTexCoord2i,
(GLSfunc)__gls_null_glTexCoord2iv,
(GLSfunc)__gls_null_glTexCoord2s,
(GLSfunc)__gls_null_glTexCoord2sv,
(GLSfunc)__gls_null_glTexCoord3d,
(GLSfunc)__gls_null_glTexCoord3dv,
(GLSfunc)__gls_null_glTexCoord3f,
(GLSfunc)__gls_null_glTexCoord3fv,
(GLSfunc)__gls_null_glTexCoord3i,
(GLSfunc)__gls_null_glTexCoord3iv,
(GLSfunc)__gls_null_glTexCoord3s,
(GLSfunc)__gls_null_glTexCoord3sv,
(GLSfunc)__gls_null_glTexCoord4d,
(GLSfunc)__gls_null_glTexCoord4dv,
(GLSfunc)__gls_null_glTexCoord4f,
(GLSfunc)__gls_null_glTexCoord4fv,
(GLSfunc)__gls_null_glTexCoord4i,
(GLSfunc)__gls_null_glTexCoord4iv,
(GLSfunc)__gls_null_glTexCoord4s,
(GLSfunc)__gls_null_glTexCoord4sv,
(GLSfunc)__gls_null_glVertex2d,
(GLSfunc)__gls_null_glVertex2dv,
(GLSfunc)__gls_null_glVertex2f,
(GLSfunc)__gls_null_glVertex2fv,
(GLSfunc)__gls_null_glVertex2i,
(GLSfunc)__gls_null_glVertex2iv,
(GLSfunc)__gls_null_glVertex2s,
(GLSfunc)__gls_null_glVertex2sv,
(GLSfunc)__gls_null_glVertex3d,
(GLSfunc)__gls_null_glVertex3dv,
(GLSfunc)__gls_null_glVertex3f,
(GLSfunc)__gls_null_glVertex3fv,
(GLSfunc)__gls_null_glVertex3i,
(GLSfunc)__gls_null_glVertex3iv,
(GLSfunc)__gls_null_glVertex3s,
(GLSfunc)__gls_null_glVertex3sv,
(GLSfunc)__gls_null_glVertex4d,
(GLSfunc)__gls_null_glVertex4dv,
(GLSfunc)__gls_null_glVertex4f,
(GLSfunc)__gls_null_glVertex4fv,
(GLSfunc)__gls_null_glVertex4i,
(GLSfunc)__gls_null_glVertex4iv,
(GLSfunc)__gls_null_glVertex4s,
(GLSfunc)__gls_null_glVertex4sv,
(GLSfunc)__gls_null_glClipPlane,
(GLSfunc)__gls_null_glColorMaterial,
(GLSfunc)__gls_null_glCullFace,
(GLSfunc)__gls_null_glFogf,
(GLSfunc)__gls_null_glFogfv,
(GLSfunc)__gls_null_glFogi,
(GLSfunc)__gls_null_glFogiv,
(GLSfunc)__gls_null_glFrontFace,
(GLSfunc)__gls_null_glHint,
(GLSfunc)__gls_null_glLightf,
(GLSfunc)__gls_null_glLightfv,
(GLSfunc)__gls_null_glLighti,
(GLSfunc)__gls_null_glLightiv,
(GLSfunc)__gls_null_glLightModelf,
(GLSfunc)__gls_null_glLightModelfv,
(GLSfunc)__gls_null_glLightModeli,
(GLSfunc)__gls_null_glLightModeliv,
(GLSfunc)__gls_null_glLineStipple,
(GLSfunc)__gls_null_glLineWidth,
(GLSfunc)__gls_null_glMaterialf,
(GLSfunc)__gls_null_glMaterialfv,
(GLSfunc)__gls_null_glMateriali,
(GLSfunc)__gls_null_glMaterialiv,
(GLSfunc)__gls_null_glPointSize,
(GLSfunc)__gls_null_glPolygonMode,
(GLSfunc)__gls_null_glPolygonStipple,
(GLSfunc)__gls_null_glScissor,
(GLSfunc)__gls_null_glShadeModel,
(GLSfunc)__gls_null_glTexParameterf,
(GLSfunc)__gls_null_glTexParameterfv,
(GLSfunc)__gls_null_glTexParameteri,
(GLSfunc)__gls_null_glTexParameteriv,
(GLSfunc)__gls_null_glTexImage1D,
(GLSfunc)__gls_null_glTexImage2D,
(GLSfunc)__gls_null_glTexEnvf,
(GLSfunc)__gls_null_glTexEnvfv,
(GLSfunc)__gls_null_glTexEnvi,
(GLSfunc)__gls_null_glTexEnviv,
(GLSfunc)__gls_null_glTexGend,
(GLSfunc)__gls_null_glTexGendv,
(GLSfunc)__gls_null_glTexGenf,
(GLSfunc)__gls_null_glTexGenfv,
(GLSfunc)__gls_null_glTexGeni,
(GLSfunc)__gls_null_glTexGeniv,
(GLSfunc)__gls_null_glFeedbackBuffer,
(GLSfunc)__gls_null_glSelectBuffer,
(GLSfunc)__gls_null_glRenderMode,
(GLSfunc)__gls_null_glInitNames,
(GLSfunc)__gls_null_glLoadName,
(GLSfunc)__gls_null_glPassThrough,
(GLSfunc)__gls_null_glPopName,
(GLSfunc)__gls_null_glPushName,
(GLSfunc)__gls_null_glDrawBuffer,
(GLSfunc)__gls_null_glClear,
(GLSfunc)__gls_null_glClearAccum,
(GLSfunc)__gls_null_glClearIndex,
(GLSfunc)__gls_null_glClearColor,
(GLSfunc)__gls_null_glClearStencil,
(GLSfunc)__gls_null_glClearDepth,
(GLSfunc)__gls_null_glStencilMask,
(GLSfunc)__gls_null_glColorMask,
(GLSfunc)__gls_null_glDepthMask,
(GLSfunc)__gls_null_glIndexMask,
(GLSfunc)__gls_null_glAccum,
(GLSfunc)__gls_null_glDisable,
(GLSfunc)__gls_null_glEnable,
(GLSfunc)__gls_null_glFinish,
(GLSfunc)__gls_null_glFlush,
(GLSfunc)__gls_null_glPopAttrib,
(GLSfunc)__gls_null_glPushAttrib,
(GLSfunc)__gls_null_glMap1d,
(GLSfunc)__gls_null_glMap1f,
(GLSfunc)__gls_null_glMap2d,
(GLSfunc)__gls_null_glMap2f,
(GLSfunc)__gls_null_glMapGrid1d,
(GLSfunc)__gls_null_glMapGrid1f,
(GLSfunc)__gls_null_glMapGrid2d,
(GLSfunc)__gls_null_glMapGrid2f,
(GLSfunc)__gls_null_glEvalCoord1d,
(GLSfunc)__gls_null_glEvalCoord1dv,
(GLSfunc)__gls_null_glEvalCoord1f,
(GLSfunc)__gls_null_glEvalCoord1fv,
(GLSfunc)__gls_null_glEvalCoord2d,
(GLSfunc)__gls_null_glEvalCoord2dv,
(GLSfunc)__gls_null_glEvalCoord2f,
(GLSfunc)__gls_null_glEvalCoord2fv,
(GLSfunc)__gls_null_glEvalMesh1,
(GLSfunc)__gls_null_glEvalPoint1,
(GLSfunc)__gls_null_glEvalMesh2,
(GLSfunc)__gls_null_glEvalPoint2,
(GLSfunc)__gls_null_glAlphaFunc,
(GLSfunc)__gls_null_glBlendFunc,
(GLSfunc)__gls_null_glLogicOp,
(GLSfunc)__gls_null_glStencilFunc,
(GLSfunc)__gls_null_glStencilOp,
(GLSfunc)__gls_null_glDepthFunc,
(GLSfunc)__gls_null_glPixelZoom,
(GLSfunc)__gls_null_glPixelTransferf,
(GLSfunc)__gls_null_glPixelTransferi,
(GLSfunc)__gls_null_glPixelStoref,
(GLSfunc)__gls_null_glPixelStorei,
(GLSfunc)__gls_null_glPixelMapfv,
(GLSfunc)__gls_null_glPixelMapuiv,
(GLSfunc)__gls_null_glPixelMapusv,
(GLSfunc)__gls_null_glReadBuffer,
(GLSfunc)__gls_null_glCopyPixels,
(GLSfunc)__gls_null_glReadPixels,
(GLSfunc)__gls_null_glDrawPixels,
(GLSfunc)__gls_null_glGetBooleanv,
(GLSfunc)__gls_null_glGetClipPlane,
(GLSfunc)__gls_null_glGetDoublev,
(GLSfunc)__gls_null_glGetError,
(GLSfunc)__gls_null_glGetFloatv,
(GLSfunc)__gls_null_glGetIntegerv,
(GLSfunc)__gls_null_glGetLightfv,
(GLSfunc)__gls_null_glGetLightiv,
(GLSfunc)__gls_null_glGetMapdv,
(GLSfunc)__gls_null_glGetMapfv,
(GLSfunc)__gls_null_glGetMapiv,
(GLSfunc)__gls_null_glGetMaterialfv,
(GLSfunc)__gls_null_glGetMaterialiv,
(GLSfunc)__gls_null_glGetPixelMapfv,
(GLSfunc)__gls_null_glGetPixelMapuiv,
(GLSfunc)__gls_null_glGetPixelMapusv,
(GLSfunc)__gls_null_glGetPolygonStipple,
(GLSfunc)__gls_null_glGetString,
(GLSfunc)__gls_null_glGetTexEnvfv,
(GLSfunc)__gls_null_glGetTexEnviv,
(GLSfunc)__gls_null_glGetTexGendv,
(GLSfunc)__gls_null_glGetTexGenfv,
(GLSfunc)__gls_null_glGetTexGeniv,
(GLSfunc)__gls_null_glGetTexImage,
(GLSfunc)__gls_null_glGetTexParameterfv,
(GLSfunc)__gls_null_glGetTexParameteriv,
(GLSfunc)__gls_null_glGetTexLevelParameterfv,
(GLSfunc)__gls_null_glGetTexLevelParameteriv,
(GLSfunc)__gls_null_glIsEnabled,
(GLSfunc)__gls_null_glIsList,
(GLSfunc)__gls_null_glDepthRange,
(GLSfunc)__gls_null_glFrustum,
(GLSfunc)__gls_null_glLoadIdentity,
(GLSfunc)__gls_null_glLoadMatrixf,
(GLSfunc)__gls_null_glLoadMatrixd,
(GLSfunc)__gls_null_glMatrixMode,
(GLSfunc)__gls_null_glMultMatrixf,
(GLSfunc)__gls_null_glMultMatrixd,
(GLSfunc)__gls_null_glOrtho,
(GLSfunc)__gls_null_glPopMatrix,
(GLSfunc)__gls_null_glPushMatrix,
(GLSfunc)__gls_null_glRotated,
(GLSfunc)__gls_null_glRotatef,
(GLSfunc)__gls_null_glScaled,
(GLSfunc)__gls_null_glScalef,
(GLSfunc)__gls_null_glTranslated,
(GLSfunc)__gls_null_glTranslatef,
(GLSfunc)__gls_null_glViewport,
// DrewB - 1.1
(GLSfunc)__gls_null_glArrayElement,
(GLSfunc)__gls_null_glBindTexture,
(GLSfunc)__gls_null_glColorPointer,
(GLSfunc)__gls_null_glDisableClientState,
(GLSfunc)__gls_null_glDrawArrays,
(GLSfunc)__gls_null_glDrawElements,
(GLSfunc)__gls_null_glEdgeFlagPointer,
(GLSfunc)__gls_null_glEnableClientState,
(GLSfunc)__gls_null_glIndexPointer,
(GLSfunc)__gls_null_glIndexub,
(GLSfunc)__gls_null_glIndexubv,
(GLSfunc)__gls_null_glInterleavedArrays,
(GLSfunc)__gls_null_glNormalPointer,
(GLSfunc)__gls_null_glPolygonOffset,
(GLSfunc)__gls_null_glTexCoordPointer,
(GLSfunc)__gls_null_glVertexPointer,
(GLSfunc)__gls_null_glAreTexturesResident,
(GLSfunc)__gls_null_glCopyTexImage1D,
(GLSfunc)__gls_null_glCopyTexImage2D,
(GLSfunc)__gls_null_glCopyTexSubImage1D,
(GLSfunc)__gls_null_glCopyTexSubImage2D,
(GLSfunc)__gls_null_glDeleteTextures,
(GLSfunc)__gls_null_glGenTextures,
(GLSfunc)__gls_null_glGetPointerv,
(GLSfunc)__gls_null_glIsTexture,
(GLSfunc)__gls_null_glPrioritizeTextures,
(GLSfunc)__gls_null_glTexSubImage1D,
(GLSfunc)__gls_null_glTexSubImage2D,
(GLSfunc)__gls_null_glPushClientAttrib,
(GLSfunc)__gls_null_glPopClientAttrib,
#if __GL_EXT_blend_color
(GLSfunc)__gls_null_glBlendColorEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_blend_color */
#if __GL_EXT_blend_minmax
(GLSfunc)__gls_null_glBlendEquationEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_blend_minmax */
#if __GL_EXT_polygon_offset
(GLSfunc)__gls_null_glPolygonOffsetEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_polygon_offset */
#if __GL_EXT_subtexture
(GLSfunc)__gls_null_glTexSubImage1DEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_subtexture */
#if __GL_EXT_subtexture
(GLSfunc)__gls_null_glTexSubImage2DEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_subtexture */
#if __GL_SGIS_multisample
(GLSfunc)__gls_null_glSampleMaskSGIS,
#else
GLS_NONE,
#endif /* __GL_SGIS_multisample */
#if __GL_SGIS_multisample
(GLSfunc)__gls_null_glSamplePatternSGIS,
#else
GLS_NONE,
#endif /* __GL_SGIS_multisample */
#if __GL_SGIX_multisample
(GLSfunc)__gls_null_glTagSampleBufferSGIX,
#else
GLS_NONE,
#endif /* __GL_SGIX_multisample */
#if __GL_EXT_convolution
(GLSfunc)__gls_null_glConvolutionFilter1DEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_convolution */
#if __GL_EXT_convolution
(GLSfunc)__gls_null_glConvolutionFilter2DEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_convolution */
#if __GL_EXT_convolution
(GLSfunc)__gls_null_glConvolutionParameterfEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_convolution */
#if __GL_EXT_convolution
(GLSfunc)__gls_null_glConvolutionParameterfvEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_convolution */
#if __GL_EXT_convolution
(GLSfunc)__gls_null_glConvolutionParameteriEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_convolution */
#if __GL_EXT_convolution
(GLSfunc)__gls_null_glConvolutionParameterivEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_convolution */
#if __GL_EXT_convolution
(GLSfunc)__gls_null_glCopyConvolutionFilter1DEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_convolution */
#if __GL_EXT_convolution
(GLSfunc)__gls_null_glCopyConvolutionFilter2DEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_convolution */
#if __GL_EXT_convolution
(GLSfunc)__gls_null_glGetConvolutionFilterEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_convolution */
#if __GL_EXT_convolution
(GLSfunc)__gls_null_glGetConvolutionParameterfvEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_convolution */
#if __GL_EXT_convolution
(GLSfunc)__gls_null_glGetConvolutionParameterivEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_convolution */
#if __GL_EXT_convolution
(GLSfunc)__gls_null_glGetSeparableFilterEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_convolution */
#if __GL_EXT_convolution
(GLSfunc)__gls_null_glSeparableFilter2DEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_convolution */
#if __GL_EXT_histogram
(GLSfunc)__gls_null_glGetHistogramEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_histogram */
#if __GL_EXT_histogram
(GLSfunc)__gls_null_glGetHistogramParameterfvEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_histogram */
#if __GL_EXT_histogram
(GLSfunc)__gls_null_glGetHistogramParameterivEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_histogram */
#if __GL_EXT_histogram
(GLSfunc)__gls_null_glGetMinmaxEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_histogram */
#if __GL_EXT_histogram
(GLSfunc)__gls_null_glGetMinmaxParameterfvEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_histogram */
#if __GL_EXT_histogram
(GLSfunc)__gls_null_glGetMinmaxParameterivEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_histogram */
#if __GL_EXT_histogram
(GLSfunc)__gls_null_glHistogramEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_histogram */
#if __GL_EXT_histogram
(GLSfunc)__gls_null_glMinmaxEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_histogram */
#if __GL_EXT_histogram
(GLSfunc)__gls_null_glResetHistogramEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_histogram */
#if __GL_EXT_histogram
(GLSfunc)__gls_null_glResetMinmaxEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_histogram */
#if __GL_EXT_texture3D
(GLSfunc)__gls_null_glTexImage3DEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_texture3D */
#if __GL_EXT_subtexture
(GLSfunc)__gls_null_glTexSubImage3DEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_subtexture */
#if __GL_SGIS_detail_texture
(GLSfunc)__gls_null_glDetailTexFuncSGIS,
#else
GLS_NONE,
#endif /* __GL_SGIS_detail_texture */
#if __GL_SGIS_detail_texture
(GLSfunc)__gls_null_glGetDetailTexFuncSGIS,
#else
GLS_NONE,
#endif /* __GL_SGIS_detail_texture */
#if __GL_SGIS_sharpen_texture
(GLSfunc)__gls_null_glSharpenTexFuncSGIS,
#else
GLS_NONE,
#endif /* __GL_SGIS_sharpen_texture */
#if __GL_SGIS_sharpen_texture
(GLSfunc)__gls_null_glGetSharpenTexFuncSGIS,
#else
GLS_NONE,
#endif /* __GL_SGIS_sharpen_texture */
#if __GL_EXT_vertex_array
(GLSfunc)__gls_null_glArrayElementEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_vertex_array */
#if __GL_EXT_vertex_array
(GLSfunc)__gls_null_glColorPointerEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_vertex_array */
#if __GL_EXT_vertex_array
(GLSfunc)__gls_null_glDrawArraysEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_vertex_array */
#if __GL_EXT_vertex_array
(GLSfunc)__gls_null_glEdgeFlagPointerEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_vertex_array */
#if __GL_EXT_vertex_array
(GLSfunc)__gls_null_glGetPointervEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_vertex_array */
#if __GL_EXT_vertex_array
(GLSfunc)__gls_null_glIndexPointerEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_vertex_array */
#if __GL_EXT_vertex_array
(GLSfunc)__gls_null_glNormalPointerEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_vertex_array */
#if __GL_EXT_vertex_array
(GLSfunc)__gls_null_glTexCoordPointerEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_vertex_array */
#if __GL_EXT_vertex_array
(GLSfunc)__gls_null_glVertexPointerEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_vertex_array */
#if __GL_EXT_texture_object
(GLSfunc)__gls_null_glAreTexturesResidentEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_texture_object */
#if __GL_EXT_texture_object
(GLSfunc)__gls_null_glBindTextureEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_texture_object */
#if __GL_EXT_texture_object
(GLSfunc)__gls_null_glDeleteTexturesEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_texture_object */
#if __GL_EXT_texture_object
(GLSfunc)__gls_null_glGenTexturesEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_texture_object */
#if __GL_EXT_texture_object
(GLSfunc)__gls_null_glIsTextureEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_texture_object */
#if __GL_EXT_texture_object
(GLSfunc)__gls_null_glPrioritizeTexturesEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_texture_object */
#if __GL_EXT_paletted_texture
(GLSfunc)__gls_null_glColorTableEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_paletted_texture */
#if __GL_SGI_color_table
(GLSfunc)__gls_null_glColorTableParameterfvSGI,
#else
GLS_NONE,
#endif /* __GL_SGI_color_table */
#if __GL_SGI_color_table
(GLSfunc)__gls_null_glColorTableParameterivSGI,
#else
GLS_NONE,
#endif /* __GL_SGI_color_table */
#if __GL_SGI_color_table
(GLSfunc)__gls_null_glCopyColorTableSGI,
#else
GLS_NONE,
#endif /* __GL_SGI_color_table */
#if __GL_EXT_paletted_texture
(GLSfunc)__gls_null_glGetColorTableEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_paletted_texture */
#if __GL_EXT_paletted_texture
(GLSfunc)__gls_null_glGetColorTableParameterfvEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_paletted_texture */
#if __GL_EXT_paletted_texture
(GLSfunc)__gls_null_glGetColorTableParameterivEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_paletted_texture */
#if __GL_SGI_texture_color_table
(GLSfunc)__gls_null_glGetTexColorTableParameterfvSGI,
#else
GLS_NONE,
#endif /* __GL_SGI_texture_color_table */
#if __GL_SGI_texture_color_table
(GLSfunc)__gls_null_glGetTexColorTableParameterivSGI,
#else
GLS_NONE,
#endif /* __GL_SGI_texture_color_table */
#if __GL_SGI_texture_color_table
(GLSfunc)__gls_null_glTexColorTableParameterfvSGI,
#else
GLS_NONE,
#endif /* __GL_SGI_texture_color_table */
#if __GL_SGI_texture_color_table
(GLSfunc)__gls_null_glTexColorTableParameterivSGI,
#else
GLS_NONE,
#endif /* __GL_SGI_texture_color_table */
#if __GL_EXT_copy_texture
(GLSfunc)__gls_null_glCopyTexImage1DEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_copy_texture */
#if __GL_EXT_copy_texture
(GLSfunc)__gls_null_glCopyTexImage2DEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_copy_texture */
#if __GL_EXT_copy_texture
(GLSfunc)__gls_null_glCopyTexSubImage1DEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_copy_texture */
#if __GL_EXT_copy_texture
(GLSfunc)__gls_null_glCopyTexSubImage2DEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_copy_texture */
#if __GL_EXT_copy_texture
(GLSfunc)__gls_null_glCopyTexSubImage3DEXT,
#else
GLS_NONE,
#endif /* __GL_EXT_copy_texture */
#if __GL_SGIS_texture4D
(GLSfunc)__gls_null_glTexImage4DSGIS,
#else
GLS_NONE,
#endif /* __GL_SGIS_texture4D */
#if __GL_SGIS_texture4D
(GLSfunc)__gls_null_glTexSubImage4DSGIS,
#else
GLS_NONE,
#endif /* __GL_SGIS_texture4D */
#if __GL_SGIX_pixel_texture
(GLSfunc)__gls_null_glPixelTexGenSGIX,
#else
GLS_NONE,
#endif /* __GL_SGIX_pixel_texture */
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
GLS_NONE,
#if __GL_EXT_paletted_texture
// DrewB
(GLSfunc)__gls_null_glColorSubTableEXT,
#else
GLS_NONE,
#endif
#if __GL_WIN_draw_range_elements
// MarcFo
(GLSfunc)__gls_null_glDrawRangeElementsWIN,
#else
GLS_NONE,
#endif
};