windows-nt/Source/XPSP1/NT/multimedia/opengl/test/auxprogs/rgb/sources
2020-09-26 16:20:57 +08:00

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TARGETNAME=dino
TARGETPATH=$(_OBJ_DIR)
TARGETTYPE=LIBRARY
INCLUDES=$(SDK_INC_PATH)\gl
SOURCES=
UMTYPE=console
APPL1=accanti*accnot*accpersp*accum*aim*alpha*alpha3D*antipoly*antipnt*
APPL2=bezsurf*chess*clip*colormat*cone*curve*depthcue*dof*dofnot*double*
APPL3=drawf*feedback*fog*font*linelist*lines*list*list2*material*mipmap*
APPL4=model*movelght*nurbs*pickline*pickdpth*picksqu*plane*planet*planetup*
APPL5=polys*scclrlt*scenebmb*sceneflt*select*simple*smooth*sphere*
APPL6=stencil*stroke*surface*tea*texgen*trim*tri2*
APPL7=auxsamp*tri*cir*cirf*teapots*robot*robot2*cube*npts*bezcurve*bezmesh*
APPL8=disk*light*anti*scene*texsurf*mcube*teaamb*scene2*checker*checker2*tea6*
APPL9=lclip*surfgrid*etex*copyctx*drawboth*copyback*drawbuf*wfperf*rgbrop*
APPL10=vaperf*vtxtime*vasphere
UMAPPL=$(APPL1)$(APPL2)$(APPL3)$(APPL4)$(APPL5)$(APPL6)$(APPL7)$(APPL8)$(APPL9)$(APPL10)
UMLIBS=\
$(SDK_LIB_PATH)\gdi32.lib \
$(SDK_LIB_PATH)\comdlg32.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\opengl32.lib \
$(SDK_LIB_PATH)\glu32.lib \
$(SDK_LIB_PATH)\glaux.lib
!if "$(USE_ICECAP)" != ""
UMLIBS = $(UMLIBS) $(SDK_LIB_PATH)\icap.lib
!endif