windows-nt/Source/XPSP1/NT/multimedia/opengl/test/gldd/lib/ddwin.cxx
2020-09-26 16:20:57 +08:00

1160 lines
28 KiB
C++

#include "precomp.hxx"
#pragma hdrstop
#include <stdio.h>
#include "glddint.hxx"
// Track the last error returned from a call made by this library
HRESULT hrGlddLast = DD_OK;
// Get the last Win32 error and turn it into an HRESULT
#define WIN32_HR() ((HRESULT)GetLastError())
// Window class
static char *pszClass = "glddWindow";
// Global IDirectDraw
static LPDIRECTDRAW pdd = NULL;
// Structure to pass window creation data
#pragma pack(1)
struct GLDDCREATESTRUCT
{
WORD wSize;
GLDDWINDOW gw;
};
#pragma pack()
/******************************Public*Routine******************************\
*
* glddWndProc
*
* Window procedure for gldd windows
*
* History:
* Fri Aug 30 13:00:23 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
LRESULT glddWndProc(HWND hwnd, UINT uiMsg, WPARAM wpm, LPARAM lpm)
{
PAINTSTRUCT ps;
LRESULT lr;
GLDDWINDOW gw;
GLDDCREATESTRUCT *pgcs;
// Set up the window-related data immediately on WM_CREATE so that
// a callback can be made for it as well as after it
if (uiMsg == WM_CREATE)
{
pgcs = (GLDDCREATESTRUCT *)((CREATESTRUCT *)lpm)->lpCreateParams;
SetWindowLong(hwnd, GWL_USERDATA, (LONG)pgcs->gw);
}
gw = (GLDDWINDOW)GetWindowLong(hwnd, GWL_USERDATA);
// Pass off window messages if requested
if (gw != NULL && gw->_cbMessage != NULL)
{
if (gw->_cbMessage(gw, hwnd, uiMsg, wpm, lpm, &lr))
{
return lr;
}
}
switch(uiMsg)
{
case WM_PAINT:
// Validate paint region. The assumption is that the app will either
// interpose and catch the WM_PAINT itself or it's dynamic so
// the screen will be repainted shortly anyway. Either way,
// there's nothing for the library to do.
BeginPaint(hwnd, &ps);
EndPaint(hwnd, &ps);
break;
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
// Doesn't work with multiple windows
PostQuitMessage(1);
break;
default:
return DefWindowProc(hwnd, uiMsg, wpm, lpm);
}
return 0;
}
// Default palette entry flags
#define PALETTE_FLAGS PC_NOCOLLAPSE
// Maximum color distance with 8-bit components
#define MAX_COL_DIST (3*256*256L)
// Number of static colors
#define STATIC_COLORS 20
// Flags used when matching colors
#define EXACT_MATCH 1
#define COLOR_USED 1
// Tables to convert color components between bit sizes
// These tables are corrected for a gamma of 1.4
static unsigned char abThreeToEight[8] =
{
0, 63, 104, 139, 171, 200, 229, 255
};
static unsigned char abTwoToEight[4] =
{
0, 116, 191, 255
};
static unsigned char abOneToEight[2] =
{
0, 255
};
// Table which indicates which colors in a 3-3-2 palette should be
// replaced with the system default colors
static int aiDefaultOverride[STATIC_COLORS] =
{
0, 3, 24, 27, 64, 67, 88, 173, 181, 236,
247, 164, 91, 7, 56, 63, 192, 199, 248, 255
};
/******************************Public*Routine******************************\
*
* glddComponentFromIndex
*
* Converts a color index to a color component
*
* History:
* Fri Aug 30 14:04:45 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
unsigned char glddComponentFromIndex(int i, int nbits, int shift)
{
unsigned char val;
val = i >> shift;
switch (nbits)
{
case 1:
return abOneToEight[val & 1];
case 2:
return abTwoToEight[val & 3];
case 3:
return abThreeToEight[val & 7];
}
return 0;
}
// System default colors
static PALETTEENTRY apeDefaultPalEntry[STATIC_COLORS] =
{
{ 0, 0, 0, 0 },
{ 0x80,0, 0, 0 },
{ 0, 0x80,0, 0 },
{ 0x80,0x80,0, 0 },
{ 0, 0, 0x80, 0 },
{ 0x80,0, 0x80, 0 },
{ 0, 0x80,0x80, 0 },
{ 0xC0,0xC0,0xC0, 0 },
{ 192, 220, 192, 0 },
{ 166, 202, 240, 0 },
{ 255, 251, 240, 0 },
{ 160, 160, 164, 0 },
{ 0x80,0x80,0x80, 0 },
{ 0xFF,0, 0, 0 },
{ 0, 0xFF,0, 0 },
{ 0xFF,0xFF,0, 0 },
{ 0, 0, 0xFF, 0 },
{ 0xFF,0, 0xFF, 0 },
{ 0, 0xFF,0xFF, 0 },
{ 0xFF,0xFF,0xFF, 0 }
};
/******************************Public*Routine******************************\
*
* glddUpdateStaticMapping
*
* Computes the best match between the current system static colors
* and a 3-3-2 palette
*
* History:
* Tue Aug 01 18:18:12 1995 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
void glddUpdateStaticMapping(PALETTEENTRY *pe332Palette)
{
HPALETTE hpalStock;
int iStatic, i332;
int iMinDist, iDist;
int iDelta;
int iMinEntry;
PALETTEENTRY *peStatic, *pe332;
hpalStock = (HPALETTE)GetStockObject(DEFAULT_PALETTE);
// Get the current static colors
GetPaletteEntries(hpalStock, 0, STATIC_COLORS, apeDefaultPalEntry);
// Zero the flags in the static colors because they are used later
peStatic = apeDefaultPalEntry;
for (iStatic = 0; iStatic < STATIC_COLORS; iStatic++)
{
peStatic->peFlags = 0;
peStatic++;
}
// Zero the flags in the incoming palette because they are used later
pe332 = pe332Palette;
for (i332 = 0; i332 < 256; i332++)
{
pe332->peFlags = 0;
pe332++;
}
// Try to match each static color exactly
// This saves time by avoiding the least-squares match for each
// exact match
peStatic = apeDefaultPalEntry;
for (iStatic = 0; iStatic < STATIC_COLORS; iStatic++)
{
pe332 = pe332Palette;
for (i332 = 0; i332 < 256; i332++)
{
if (peStatic->peRed == pe332->peRed &&
peStatic->peGreen == pe332->peGreen &&
peStatic->peBlue == pe332->peBlue)
{
peStatic->peFlags = EXACT_MATCH;
pe332->peFlags = COLOR_USED;
aiDefaultOverride[iStatic] = i332;
break;
}
pe332++;
}
peStatic++;
}
// Match each static color as closely as possible to an entry
// in the 332 palette by minimized the square of the distance
peStatic = apeDefaultPalEntry;
for (iStatic = 0; iStatic < STATIC_COLORS; iStatic++)
{
// Skip colors already matched exactly
if (peStatic->peFlags == EXACT_MATCH)
{
peStatic++;
continue;
}
iMinDist = MAX_COL_DIST+1;
#if DBG
iMinEntry = -1;
#endif
pe332 = pe332Palette;
for (i332 = 0; i332 < 256; i332++)
{
// Skip colors already used
if (pe332->peFlags == COLOR_USED)
{
pe332++;
continue;
}
// Compute Euclidean distance squared
iDelta = pe332->peRed-peStatic->peRed;
iDist = iDelta*iDelta;
iDelta = pe332->peGreen-peStatic->peGreen;
iDist += iDelta*iDelta;
iDelta = pe332->peBlue-peStatic->peBlue;
iDist += iDelta*iDelta;
if (iDist < iMinDist)
{
iMinDist = iDist;
iMinEntry = i332;
}
pe332++;
}
// Remember the best match
aiDefaultOverride[iStatic] = iMinEntry;
pe332Palette[iMinEntry].peFlags = COLOR_USED;
peStatic++;
}
// Zero the flags in the static colors because they may have been
// set. We want them to be zero so the colors can be remapped
peStatic = apeDefaultPalEntry;
for (iStatic = 0; iStatic < STATIC_COLORS; iStatic++)
{
peStatic->peFlags = 0;
peStatic++;
}
// Reset the 332 flags because we may have set them
pe332 = pe332Palette;
for (i332 = 0; i332 < 256; i332++)
{
pe332->peFlags = PALETTE_FLAGS;
pe332++;
}
}
/******************************Public*Routine******************************\
*
* glddMapInSystemColors
*
* Reorganizes the given palette to include the system colors in
* the lower and upper ten slots
*
* History:
* Fri Aug 30 14:07:32 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
void glddMapInSystemColors(PALETTEENTRY *ppe)
{
int iOld, iNew, iDef;
PALETTEENTRY peTmp[256-STATIC_COLORS];
// Find matches between the given palette and the current system colors.
glddUpdateStaticMapping(ppe);
// Place the first half of the system colors at the beginning of
// the palette and the second half at the end of the palette.
// The colors in the given palette which match the system colors most
// closely are deleted and the remainder are packed into the middle
// entries.
iNew = 0;
for (iOld = 0; iOld < 256; iOld++)
{
for (iDef = 0; iDef < STATIC_COLORS; iDef++)
{
if (iOld == aiDefaultOverride[iDef])
{
break;
}
}
if (iDef == STATIC_COLORS)
{
peTmp[iNew++] = ppe[iOld];
}
}
memcpy(ppe, apeDefaultPalEntry,
sizeof(PALETTEENTRY)*(STATIC_COLORS/2));
memcpy(ppe+STATIC_COLORS/2, peTmp,
sizeof(PALETTEENTRY)*(256-STATIC_COLORS));
memcpy(ppe+256-STATIC_COLORS/2, apeDefaultPalEntry+STATIC_COLORS/2,
sizeof(PALETTEENTRY)*(STATIC_COLORS/2));
}
/******************************Public*Routine******************************\
*
* _GLDDWINDOW::_GLDDWINDOW
*
* Initialize fresh window to NULL
*
* History:
* Fri Aug 30 14:08:11 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
_GLDDWINDOW::_GLDDWINDOW(void)
{
_hwnd = NULL;
_hrc = NULL;
_pddc = NULL;
_pddsFront = NULL;
_pddsBack = NULL;
_pddsZ = NULL;
}
/******************************Public*Routine******************************\
*
* _GLDDWINDOW::Create
*
* Creates a new rendering window
*
* History:
* Fri Aug 30 14:34:15 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
BOOL _GLDDWINDOW::Create(char *pszTitle, int x, int y,
int iWidth, int iHeight, int iDepth,
DWORD dwFlags)
{
RECT rct;
DDSURFACEDESC ddsd, ddsdFront;
PIXELFORMATDESCRIPTOR pfd;
GLDDCREATESTRUCT gcs;
DDSCAPS ddscaps;
LPDIRECTDRAWSURFACE pddsRender;
int ipfd;
HDC hdc;
BOOL bRet;
DWORD dwZDepth;
// Create base window
if (dwFlags & GLDD_FULL_SCREEN)
{
rct.left = 0;
rct.top = 0;
rct.right = iWidth;
rct.bottom = iHeight;
}
else
{
rct.left = x;
rct.top = y;
rct.right = x+iWidth;
rct.bottom = y+iHeight;
AdjustWindowRect(&rct, WS_OVERLAPPEDWINDOW, FALSE);
}
gcs.wSize = sizeof(gcs);
gcs.gw = this;
_hwnd = CreateWindow(pszClass, pszTitle,
WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN |
WS_CLIPSIBLINGS,
rct.left, rct.top,
rct.right-rct.left, rct.bottom-rct.top,
NULL, NULL, GetModuleHandle(NULL), &gcs);
if (_hwnd == NULL)
{
hrGlddLast = WIN32_HR();
return FALSE;
}
if (dwFlags & GLDD_FULL_SCREEN)
{
DWORD dwDdFlags;
// If fullscreen, take over the screen, switch the video mode and
// create a complex flipping surface
dwDdFlags = DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN;
if (dwFlags & GLDD_USE_MODE_X)
{
dwDdFlags |= DDSCL_ALLOWMODEX;
}
hrGlddLast = pdd->SetCooperativeLevel(_hwnd, dwDdFlags);
if (hrGlddLast != DD_OK)
{
return FALSE;
}
hrGlddLast = pdd->SetDisplayMode(iWidth, iHeight, iDepth);
if (hrGlddLast != DD_OK)
{
return FALSE;
}
memset(&ddsdFront, 0, sizeof(DDSURFACEDESC));
ddsdFront.dwSize = sizeof(ddsdFront);
ddsdFront.dwFlags = DDSD_CAPS;
ddsdFront.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
if (dwFlags & GLDD_BACK_BUFFER)
{
ddsdFront.dwFlags |= DDSD_BACKBUFFERCOUNT;
ddsdFront.dwBackBufferCount = 1;
ddsdFront.ddsCaps.dwCaps |= DDSCAPS_FLIP | DDSCAPS_COMPLEX;
}
hrGlddLast = pdd->CreateSurface(&ddsdFront, &_pddsFront, NULL);
if (hrGlddLast != DD_OK)
{
return FALSE;
}
hrGlddLast = _pddsFront->GetSurfaceDesc(&ddsdFront);
if (hrGlddLast != DD_OK)
{
return FALSE;
}
if (dwFlags & GLDD_BACK_BUFFER)
{
ddscaps.dwCaps = DDSCAPS_BACKBUFFER;
hrGlddLast = _pddsFront->GetAttachedSurface(&ddscaps, &_pddsBack);
if (hrGlddLast != DD_OK)
{
return FALSE;
}
// Ensure that the back buffer went into video memory so
// that flipping isn't emulated
if ((dwFlags & GLDD_STRICT_MEMORY) &&
(_pddsBack->GetSurfaceDesc(&ddsd) != DD_OK ||
(ddsd.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY) == 0))
{
hrGlddLast = DDERR_OUTOFVIDEOMEMORY;
return FALSE;
}
}
}
else
{
// If windowed, get access to the screen and attach a clipper
// for visrgn management.
hrGlddLast = pdd->SetCooperativeLevel(NULL, DDSCL_NORMAL);
if (hrGlddLast != DD_OK)
{
return FALSE;
}
memset(&ddsdFront, 0, sizeof(ddsdFront));
ddsdFront.dwSize = sizeof(DDSURFACEDESC);
ddsdFront.dwFlags = DDSD_CAPS;
ddsdFront.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
hrGlddLast = pdd->CreateSurface(&ddsdFront, &_pddsFront, NULL);
if (hrGlddLast != DD_OK)
{
return FALSE;
}
hrGlddLast = _pddsFront->GetSurfaceDesc(&ddsdFront);
if (hrGlddLast != DD_OK)
{
return FALSE;
}
hrGlddLast = pdd->CreateClipper(0, &_pddc, NULL);
if (hrGlddLast != DD_OK)
{
return FALSE;
}
hrGlddLast = _pddc->SetHWnd(0, _hwnd);
if (hrGlddLast != DD_OK)
{
return FALSE;
}
// Works with multiple windows? Depends on whether
// multiple primary creates have individual state
hrGlddLast = _pddsFront->SetClipper(_pddc);
if (hrGlddLast != DD_OK)
{
return FALSE;
}
if (dwFlags & GLDD_BACK_BUFFER)
{
memset(&ddsd, 0, sizeof(DDSURFACEDESC));
ddsd.dwSize = sizeof(DDSURFACEDESC);
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
ddsd.dwWidth = iWidth;
ddsd.dwHeight = iHeight;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
if (dwFlags & GLDD_VIDEO_MEMORY)
{
ddsd.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
}
else
{
ddsd.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
}
hrGlddLast = pdd->CreateSurface(&ddsd, &_pddsBack, NULL);
if (hrGlddLast != DD_OK)
{
return FALSE;
}
// Ensure that the back buffer went where we wanted it
if ((dwFlags & GLDD_STRICT_MEMORY) &&
(_pddsBack->GetSurfaceDesc(&ddsd) != DD_OK ||
((ddsd.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY) == 0) !=
((dwFlags & GLDD_VIDEO_MEMORY) == 0)))
{
if (dwFlags & GLDD_VIDEO_MEMORY)
{
hrGlddLast = DDERR_OUTOFVIDEOMEMORY;
}
else
{
hrGlddLast = DDERR_OUTOFMEMORY;
}
return FALSE;
}
}
}
// If we're double-buffered, use the back buffer as the rendering target.
// Otherwise use the front buffer.
if (dwFlags & GLDD_BACK_BUFFER)
{
pddsRender = _pddsBack;
}
else
{
pddsRender = _pddsFront;
}
// Create a palette for paletted surfaces
if (ddsdFront.ddpfPixelFormat.dwRGBBitCount < 16)
{
int i;
PALETTEENTRY ppe[256];
for (i = 0; i < 256; i++)
{
ppe[i].peRed = glddComponentFromIndex(i, 3, 0);
ppe[i].peGreen = glddComponentFromIndex(i, 3, 3);
ppe[i].peBlue = glddComponentFromIndex(i, 2, 6);
ppe[i].peFlags = 0;
}
if ((dwFlags & GLDD_FULL_SCREEN) == 0)
{
glddMapInSystemColors(ppe);
}
hrGlddLast = pdd->CreatePalette(DDPCAPS_8BIT | DDPCAPS_INITIALIZE,
ppe, &_pddp, NULL);
if (hrGlddLast != DD_OK)
{
return FALSE;
}
if (_pddsBack != NULL)
{
hrGlddLast = _pddsBack->SetPalette(_pddp);
if (hrGlddLast != DD_OK)
{
return FALSE;
}
}
// Works with multiple windows?
hrGlddLast = _pddsFront->SetPalette(_pddp);
if (hrGlddLast != DD_OK)
{
return FALSE;
}
}
// Create a Z buffer if requested
if (dwFlags & (GLDD_Z_BUFFER_16 | GLDD_Z_BUFFER_32))
{
memset(&ddsd, 0, sizeof(DDSURFACEDESC));
ddsd.dwSize = sizeof(DDSURFACEDESC);
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS |
DDSD_ZBUFFERBITDEPTH;
ddsd.dwWidth = iWidth;
ddsd.dwHeight = iHeight;
dwZDepth = (dwFlags & GLDD_Z_BUFFER_16) ? 16 : 32;
ddsd.dwZBufferBitDepth = dwZDepth;
ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
if (dwFlags & GLDD_VIDEO_MEMORY)
{
ddsd.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
}
else
{
ddsd.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
}
hrGlddLast = pdd->CreateSurface(&ddsd, &_pddsZ, NULL);
if (hrGlddLast != DD_OK)
{
return FALSE;
}
// Ensure that the Z buffer went where we wanted it
if ((dwFlags & GLDD_STRICT_MEMORY) &&
(_pddsZ->GetSurfaceDesc(&ddsd) != DD_OK ||
((ddsd.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY) == 0) !=
((dwFlags & GLDD_VIDEO_MEMORY) == 0)))
{
if (dwFlags & GLDD_VIDEO_MEMORY)
{
hrGlddLast = DDERR_OUTOFVIDEOMEMORY;
}
else
{
hrGlddLast = DDERR_OUTOFMEMORY;
}
return FALSE;
}
hrGlddLast = pddsRender->AddAttachedSurface(_pddsZ);
if (hrGlddLast != DD_OK)
{
return FALSE;
}
}
else
{
dwZDepth = 0;
}
// Create an OpenGL rendering context
memset(&pfd, 0, sizeof(pfd));
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_GENERIC_FORMAT | PFD_SUPPORT_DIRECTDRAW;
if (dwFlags & GLDD_GENERIC_ACCELERATED)
{
pfd.dwFlags |= PFD_GENERIC_ACCELERATED;
}
pfd.iPixelType = PFD_TYPE_RGBA;
if (dwFlags & GLDD_ACCUM_BUFFER)
{
pfd.cAccumBits = 64;
}
if (dwFlags & GLDD_STENCIL_BUFFER)
{
pfd.cStencilBits = 8;
}
pfd.cDepthBits = (BYTE)dwZDepth;
hrGlddLast = pddsRender->GetDC(&hdc);
if (hrGlddLast != DD_OK)
{
return FALSE;
}
bRet = TRUE;
ipfd = ChoosePixelFormat(hdc, &pfd);
if (ipfd <= 0 ||
DescribePixelFormat(hdc, ipfd, sizeof(pfd), &pfd) <= 0 ||
!SetPixelFormat(hdc, ipfd, &pfd) ||
(_hrc = wglCreateContext(hdc)) == NULL)
{
hrGlddLast = WIN32_HR();
bRet = FALSE;
}
pddsRender->ReleaseDC(hdc);
if (!bRet)
{
return FALSE;
}
_iWidth = iWidth;
_iHeight = iHeight;
_dwFlags = dwFlags;
ShowWindow(_hwnd, SW_SHOWDEFAULT);
UpdateWindow(_hwnd);
return TRUE;
}
/******************************Public*Routine******************************\
*
* _GLDDWINDOW::~_GLDDWINDOW
*
* Clean up
*
* History:
* Fri Aug 30 14:37:12 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
_GLDDWINDOW::~_GLDDWINDOW(void)
{
if (_hrc != NULL)
{
if (wglGetCurrentContext() == _hrc)
{
wglMakeCurrent(NULL, NULL);
}
wglDeleteContext(_hrc);
}
if (_pddsBack != NULL)
{
_pddsBack->Release();
}
if (_pddsZ != NULL)
{
_pddsZ->Release();
}
if (_pddp != NULL)
{
_pddp->Release();
}
if (_pddc != NULL)
{
if (_pddsFront != NULL)
{
LPDIRECTDRAWCLIPPER pddc;
// Only detach our clipper if it's still the current clipper
if (_pddsFront->GetClipper(&pddc) == DD_OK &&
pddc == _pddc)
{
_pddsFront->SetClipper(NULL);
}
}
_pddc->Release();
}
if (_pddsFront != NULL)
{
_pddsFront->Release();
}
if (_dwFlags & GLDD_FULL_SCREEN)
{
// Recover from mode changes
pdd->SetCooperativeLevel(_hwnd, DDSCL_NORMAL);
pdd->RestoreDisplayMode();
}
if (_hwnd != NULL)
{
DestroyWindow(_hwnd);
}
}
/******************************Public*Routine******************************\
*
* glddRegisterClass
*
* Register a window class if necessary
*
* History:
* Fri Aug 30 14:37:49 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
BOOL glddRegisterClass(void)
{
static ATOM aClass = 0;
WNDCLASS wc;
if (aClass == 0)
{
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = glddWndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = (HINSTANCE)GetModuleHandle(NULL);
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = pszClass;
aClass = RegisterClass(&wc);
if (aClass == 0)
{
hrGlddLast = WIN32_HR();
return FALSE;
}
}
return TRUE;
}
/******************************Public*Routine******************************\
*
* glddCreateWindow
*
* Create a new rendering window
*
* History:
* Fri Aug 30 14:38:49 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
GLDDWINDOW glddCreateWindow(char *pszTitle, int x, int y,
int iWidth, int iHeight, int iDepth,
DWORD dwFlags)
{
GLDDWINDOW gw;
if (!glddRegisterClass())
{
return NULL;
}
// If we haven't initialized the global IDirectDraw, do so
if (pdd == NULL)
{
hrGlddLast = DirectDrawCreate(NULL, &pdd, NULL);
if (hrGlddLast != DD_OK)
{
return NULL;
}
}
gw = new _GLDDWINDOW;
if (gw == NULL)
{
hrGlddLast = E_OUTOFMEMORY;
return NULL;
}
if (gw->Create(pszTitle, x, y, iWidth, iHeight, iDepth, dwFlags))
{
return gw;
}
else
{
delete gw;
return NULL;
}
}
/******************************Public*Routine******************************\
*
* glddDestroyWindow
*
* Clean up a rendering window
*
* History:
* Fri Aug 30 14:39:20 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
void glddDestroyWindow(GLDDWINDOW gw)
{
delete gw;
}
/******************************Public*Routine******************************\
*
* glddGetGlrc
*
* Return a rendering window's OpenGL rendering context
*
* History:
* Fri Aug 30 14:39:29 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
HGLRC glddGetGlrc(GLDDWINDOW gw)
{
return gw->_hrc;
}
/******************************Public*Routine******************************\
*
* glddGetLastError
*
* Returns the last error recorded by the library
*
* History:
* Fri Aug 30 14:39:39 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
HRESULT glddGetLastError(void)
{
#if DBG
char pszMsg[80];
if (hrGlddLast != DD_OK)
{
sprintf(pszMsg, "glddGetLastError returning 0x%08lX\n", hrGlddLast);
OutputDebugString(pszMsg);
}
#endif
return hrGlddLast;
}
/******************************Public*Routine******************************\
*
* glddMakeCurrent
*
* Makes the given rendering window's OpenGL rendering context current
*
* History:
* Fri Aug 30 14:39:47 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
BOOL glddMakeCurrent(GLDDWINDOW gw)
{
BOOL b;
HDC hdc;
LPDIRECTDRAWSURFACE pddsRender;
if (gw->_dwFlags & GLDD_BACK_BUFFER)
{
pddsRender = gw->_pddsBack;
}
else
{
pddsRender = gw->_pddsFront;
}
hrGlddLast = pddsRender->GetDC(&hdc);
if (hrGlddLast != DD_OK)
{
return FALSE;
}
b = wglMakeCurrent(hdc, gw->_hrc);
pddsRender->ReleaseDC(hdc);
if (!b)
{
hrGlddLast = WIN32_HR();
}
return b;
}
/******************************Public*Routine******************************\
*
* glddSwapBuffers
*
* Performs double-buffer swapping through blt or flip
*
* History:
* Fri Aug 30 14:40:49 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
BOOL glddSwapBuffers(GLDDWINDOW gw)
{
// Check for a back buffer
if ((gw->_dwFlags & GLDD_BACK_BUFFER) == 0)
{
hrGlddLast = E_INVALIDARG;
return FALSE;
}
if (gw->_dwFlags & GLDD_FULL_SCREEN)
{
hrGlddLast = gw->_pddsFront->Flip(NULL, DDFLIP_WAIT);
return hrGlddLast == DD_OK;
}
else
{
RECT rctSrc, rctDst;
POINT pt;
GetClientRect(gw->_hwnd, &rctDst);
pt.x = 0;
pt.y = 0;
ClientToScreen(gw->_hwnd, &pt);
rctDst.left = pt.x;
rctDst.top = pt.y;
rctDst.right += pt.x;
rctDst.bottom += pt.y;
rctSrc.left = 0;
rctSrc.top = 0;
rctSrc.right = gw->_iWidth;
rctSrc.bottom = gw->_iHeight;
hrGlddLast = gw->_pddsFront->Blt(&rctDst, gw->_pddsBack,
&rctSrc, DDBLT_WAIT,
NULL);
return hrGlddLast == DD_OK;
}
}
/******************************Public*Routine******************************\
*
* glddIdleCallback
*
* Set the idle-time callback
*
* History:
* Fri Aug 30 14:41:28 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
void glddIdleCallback(GLDDWINDOW gw, GLDDIDLECALLBACK cb)
{
gw->_cbIdle = cb;
}
/******************************Public*Routine******************************\
*
* glddMessageCallback
*
* Set the message interposition callback
*
* History:
* Fri Aug 30 14:41:40 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
void glddMessageCallback(GLDDWINDOW gw, GLDDMESSAGECALLBACK cb)
{
gw->_cbMessage = cb;
}
/******************************Public*Routine******************************\
*
* glddRun
*
* Run the message loop
*
* History:
* Fri Aug 30 14:41:58 1996 -by- Drew Bliss [drewb]
* Created
*
\**************************************************************************/
void glddRun(GLDDWINDOW gw)
{
MSG msg;
BOOL bQuit;
bQuit = FALSE;
while (!bQuit)
{
// NULL hwnd doesn't work with multiple windows but
// is necessary to get quit message
while (!bQuit && PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE))
{
if (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
bQuit = TRUE;
}
}
// Call the idle callback if one exists
if (gw->_cbIdle)
{
gw->_cbIdle(gw);
}
}
}