ableos/sysdata/programs/ps2_driver/src/main_legacy.hb

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.{memory, log, string} := @use("../../../libraries/stn/src/lib.hb")
format_page := memory.dangling(u8)
DeviceID := struct {value: u16}
$Mouse3Button := DeviceID.(0x0)
$MouseScrollwheel := DeviceID.(0x3)
$Mouse5Button := DeviceID.(0x4)
$Spacesaver := DeviceID.(0x84AB)
$Keyboard122Key := DeviceID.(0x86AB)
$KeyboardJapaneseG := DeviceID.(0x90AB)
$KeyboardJapanesep := DeviceID.(0x91AB)
$KeyboardJapaneseA := DeviceID.(0x92AB)
$KeyboardNCDSun := DeviceID.(0xA1AC)
$NoDevice := DeviceID.(0xFFFF)
State := struct {value: u8}
$Recive := State.(0)
$Reboot := State.(1)
$GetID := State.(2)
$TurnOnStreaming := State.(3)
CommandQueue := struct {queue: [u8; 8]}
Port := struct {exists: bool, device: DeviceID, commands_queued: u8, command_queue: [u8; 8], command_index: u8, awaiting_acks: u8, state: State, expecting: bool}
$check_bit := fn(value: u8, bit: u8, state: u8): bool {
return (value >> bit & 1) == state
}
ports := [Port].(.(true, NoDevice, 1, .(0xFF, 0, 0, 0, 0, 0, 0, 0), 0, 0, Reboot, false), .(true, NoDevice, 1, .(0xFF, 0, 0, 0, 0, 0, 0, 0), 0, 0, Reboot, false))
$send_byte := fn(port: uint, value: u8): void {
//Sending over 8 bytes will cause and overflow, don't do pwease?
ports[port].command_queue[(ports[port].command_index + 1) % 8] = value
ports[port].awaiting_acks += 1
}
initialize_controller := fn(): void {
memory.outb(0x64, 0xAD)
memory.outb(0x64, 0xA7)
//Disables ports to make sure that they won't interfere with the setup process.
loop if (memory.inb(0x64) & 1) == 0 break else memory.inb(0x60)
//Flushes any output because apperantly that might interfere with stuff.
memory.outb(0x64, 0xA8)
//Enables port 2.
memory.outb(0x64, 0x20)
//Gimme configuration byte.
loop if (memory.inb(0x64) & 1) == 1 break
ports[1].exists = check_bit(memory.inb(0x60), 5, 0)
if ports[1].exists {
memory.outb(0x64, 0xA7)
}
loop if (memory.inb(0x64) & 1) == 0 break else memory.inb(0x60)
//Flushes any output because apperantly that might interfere with stuff.
memory.outb(0x64, 0xAB)
loop if (memory.inb(0x64) & 1) == 1 break
ports[0].exists = memory.inb(0x60) == 0x0
//Test port 1.
if ports[1].exists {
memory.outb(0x64, 0xA9)
loop if (memory.inb(0x64) & 1) == 1 break
ports[1].exists = memory.inb(0x60) == 0x0
}
//Test port 2.
if (ports[0].exists | ports[1].exists) == false {
log.error("No ports detected! No input will be processed! Cannot handle this!\0")
}
if ports[0].exists {
log.info("Port 1 exists.\0")
memory.outb(0x64, 0xAE)
//Enables port 1.
ports[0].commands_queued = 1
}
if ports[1].exists {
log.info("Port 2 exists.\0")
memory.outb(0x64, 0xA8)
//Enables port 2.
ports[1].commands_queued = 1
}
}
handle_input := fn(port: uint, input: u8): void {
if input == 0xAA {
log.info("Device rebooted!\0")
log.info(string.display_int(@intcast(port + 1), format_page, 16))
ports[port].state = GetID
send_byte(port, 0xF2)
//Get ID
} else if ports[port].state.value == Recive.value {
}
}
main := fn(): void {
format_page = memory.alloc(u8, 1024)
@inline(initialize_controller)
loop {
port_info := memory.inb(0x64)
//Enables port 1.
if (port_info & 0x40) > 0 {
log.error("Timeout error! Cannot handle these!\0")
}
if (port_info & 0x80) > 0 {
log.error("Parity error! Cannot handle these!\0")
}
if (port_info & 1) == 0 {
if ports[0].exists & ports[0].commands_queued > 0 {
memory.outb(0x60, ports[0].command_queue[ports[0].command_index])
ports[0].commands_queued -= 1
ports[0].command_index = (ports[0].command_index + 1) % 8
}
if ports[1].exists & ports[1].commands_queued > 0 {
memory.outb(0x64, 0xD4)
memory.outb(0x60, ports[1].command_queue[ports[1].command_index])
ports[1].commands_queued -= 1
ports[1].command_index = (ports[1].command_index + 1) % 8
}
}
port := 0
if ports[1].exists {
port = port_info >> 5 & 1
}
if ports[port].exists {
input := memory.inb(0x60)
if ports[port].awaiting_acks > 0 & input == 0xFA {
ports[port].awaiting_acks -= 1
} else {
@inline(handle_input, port, input)
}
}
}
}