ableos/sysdata/programs/render_example/src/examples/text.hb

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.{memory, log, string} := @use("../../../../libraries/stn/src/lib.hb")
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render := @use("../../../../libraries/render/src/lib.hb")
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/* expected result: almost-not-trash notepad app
very jank
-----------------
features:
- basic keys
- holding support with DAS
- visible cursor
- shift key support
*/
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psf := @embed("../../../../consolefonts/tamsyn/10x20r.psf")
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is_shift_pressed := false
is_ctrl_pressed := false
$initial_delay := 50
$repeat_delay := 7
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example := fn(): void {
screen := render.init(true)
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window := render.new_surface(480, 340)
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font := render.text.font_from_psf2(@bitcast(&psf), false)
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if font == null {
return
}
msg := "sticky note:\n\0"
msg_len := string.length(msg)
buf := memory.alloc(u8, 4096)
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bottom := buf + msg_len
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@inline(memory.copy, u8, msg, buf, msg_len)
cursor := buf + msg_len;
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*cursor = 95
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draw_window(window, font, buf)
draw_screen(screen, window);
*cursor = 32
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memory.outb(96, 238)
memory.outb(96, 238)
memory.outb(96, 244)
prev_input := @as(u8, 0xFF)
current_key := @as(u8, 0)
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holding_timer := 0
loop {
input := memory.inb(96)
if input != prev_input {
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if (input & 0x80) != 0 {
if (input & 0x7F) == current_key {
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current_key = 0
holding_timer = 0
} else if input == 0xAA | input == 0xB6 {
is_shift_pressed = false
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} else if input == 0x9D {
is_ctrl_pressed = false
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}
} else {
if input == 0x2A | input == 0x36 {
is_shift_pressed = true
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} else if input == 0x1D {
is_ctrl_pressed = true
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} else {
current_key = input
holding_timer = 1
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cursor = handle_char(map_keys(current_key), cursor, bottom)
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}
}
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prev_input = input
}
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if current_key != 0 & holding_timer > 0 {
holding_timer += 1
if holding_timer >= initial_delay {
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cursor = handle_char(map_keys(current_key), cursor, bottom)
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holding_timer = initial_delay - repeat_delay
}
};
*cursor = 95
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draw_window(window, font, buf)
draw_screen(screen, window);
*cursor = 32
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if holding_timer > 0 & current_key != 0 {
if (memory.inb(96) & 0x80) != 0 {
current_key = 0
holding_timer = 0
}
}
}
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return
}
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handle_char := fn(char: u8, cursor: ^u8, bottom: ^u8): ^u8 {
if char == 0 {
return cursor
}
if is_ctrl_pressed & char == 48 {
cursor = bottom
} else if char != 0x8 {
*cursor = char
return cursor + 1
} else if char == 0xA {
*cursor = 32
cursor += 1;
*cursor = 92
return cursor + 1
} else if cursor > bottom {
cursor -= 1;
*cursor = 32
return cursor
}
return cursor
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}
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map_keys := fn(scancode: u8): u8 {
if is_shift_pressed {
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return ps2_table[scancode + 0x40]
}
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return ps2_table[scancode]
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}
ps2_table := [u8].(0x0, 0x1B, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x30, 0x2D, 0x3D, 0x8, 0x9, 0x71, 0x77, 0x65, 0x72, 0x74, 0x79, 0x75, 0x69, 0x6F, 0x70, 0x5B, 0x5D, 0xA, 0x0, 0x61, 0x73, 0x64, 0x66, 0x67, 0x68, 0x6A, 0x6B, 0x6C, 0x3B, 0x27, 0x60, 0x0, 0x5C, 0x7A, 0x78, 0x63, 0x76, 0x62, 0x6E, 0x6D, 0x2C, 0x2E, 0x2F, 0x0, 0x2A, 0x0, 0x20, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1B, 0x21, 0x40, 0x23, 0x24, 0x25, 0x5E, 0x26, 0x2A, 0x28, 0x29, 0x5F, 0x2B, 0x8, 0x9, 0x51, 0x57, 0x45, 0x52, 0x54, 0x59, 0x55, 0x49, 0x4F, 0x50, 0x7B, 0x7D, 0xA, 0x0, 0x41, 0x53, 0x44, 0x46, 0x47, 0x48, 0x4A, 0x4B, 0x4C, 0x3A, 0x22, 0x7E, 0x0, 0x7C, 0x5A, 0x58, 0x43, 0x56, 0x42, 0x4E, 0x4D, 0x3C, 0x3E, 0x3F, 0x0, 0x0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
$padding := 7
draw_window := fn(window: render.Surface, font: render.text.Font, buf: ^u8): void {
render.clear(window, render.light_yellow)
line := font.height + font.line_gap + padding - 1
render.put_rect(window, .(0, 0), .(window.width - 1, window.height - 1), render.black)
loop if line >= window.height break else {
render.put_hline(window, line, padding, window.width - padding, render.yellow)
line += font.height + font.line_gap
}
render.put_text(window, font, .(padding, padding), render.black, buf)
}
draw_screen := fn(screen: render.Surface, window: render.Surface): void {
render.clear(screen, render.light_blue)
render.put_surface(screen, window, .(100, 100), false)
render.sync(screen)
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}