forked from koniifer/ableos
352 lines
5.6 KiB
Markdown
352 lines
5.6 KiB
Markdown
# HERE SHALL THE DOCUMENTATION RESIDE
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## Enforced Political Views
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- worse is better
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- less is more
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- embrace `unsafe {}`
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- adhere `macro_rules!`
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- pessimization == death (put in `std::pin::Pin` and left with hungry crabs)
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- importing external dependencies == death (`fn(dependencies) -> ExecutionStrategy`)
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- above sell not be disputed, discussed, or questioned
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## What hblang is
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Holey-Bytes-Language (hblang for short) (*.hb) is the only true language targeting hbvm byte code. hblang is low level, manually managed, and procedural. Its rumored to be better then writing hbasm and you should probably use it for complex applications.
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## What hblang isnt't
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hblang knows what it isn't, because it knows what it is, hblang computes this by sub...
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## Examples
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Examples are also used in tests. To add an example that runs during testing add:
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<pre>
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#### <name>
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```hb
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<example>
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```
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</pre>
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and also:
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```rs
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<name> => README;
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```
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to the `run_tests` macro at the bottom of the `src/codegen.rs`.
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### Tour Examples
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Following examples incrementally introduce language features and syntax.
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#### main_fn
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```hb
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main := fn(): int {
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return 1;
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}
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```
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#### arithmetic
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```hb
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main := fn(): int {
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return 10 - 20 / 2 + 4 * (2 + 2) - 4 * 4 + 1;
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}
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```
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#### functions
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```hb
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main := fn(): int {
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return add_one(10) + add_two(20);
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}
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add_two := fn(x: int): int {
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return x + 2;
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}
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add_one := fn(x: int): int {
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return x + 1;
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}
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```
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#### if_statements
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```hb
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main := fn(): int {
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return fib(10);
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}
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fib := fn(x: int): int {
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if x <= 2 {
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return 1;
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} else {
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return fib(x - 1) + fib(x - 2);
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}
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}
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```
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#### variables
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```hb
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main := fn(): int {
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a := 1;
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b := 2;
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a = a + 1;
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return a - b;
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}
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```
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#### loops
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```hb
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main := fn(): int {
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return fib(10);
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}
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fib := fn(n: int): int {
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a := 0;
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b := 1;
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loop {
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if n == 0 break;
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c := a + b;
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a = b;
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b = c;
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n -= 1;
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stack_reclamation_edge_case := 0;
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continue;
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}
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return a;
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}
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```
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#### pointers
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```hb
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main := fn(): int {
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a := 1;
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b := &a;
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modify(b);
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drop(a);
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stack_reclamation_edge_case := 0;
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return *b - 2;
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}
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modify := fn(a: ^int): void {
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*a = 2;
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return;
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}
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drop := fn(a: int): void {
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return;
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}
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```
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#### structs
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```hb
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Ty := struct {
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a: int,
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b: int,
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}
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Ty2 := struct {
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ty: Ty,
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c: int,
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}
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main := fn(): int {
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finst := Ty2.{ ty: Ty.{ a: 4, b: 1 }, c: 3 };
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inst := odher_pass(finst);
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if inst.c == 3 {
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return pass(&inst.ty);
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}
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return 0;
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}
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pass := fn(t: ^Ty): int {
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return t.a - t.b;
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}
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odher_pass := fn(t: Ty2): Ty2 {
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return t;
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}
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```
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#### struct_operators
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```hb
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Point := struct {
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x: int,
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y: int,
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}
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Rect := struct {
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a: Point,
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b: Point,
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}
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main := fn(): int {
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a := Point.(1, 2);
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b := Point.(3, 4);
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d := Rect.(a + b, b - a);
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d2 := Rect.(Point.(0, 0) - b, a);
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d2 = d2 + d;
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c := d2.a + d2.b;
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return c.x + c.y;
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}
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```
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#### global_variables
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```hb
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global_var := 10;
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complex_global_var := fib(global_var) - 5;
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fib := fn(n: int): int {
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if 2 > n {
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return n;
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}
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return fib(n - 1) + fib(n - 2);
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}
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main := fn(): int {
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return complex_global_var;
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}
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```
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note: values of global variables are evaluated at compile time
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#### directives
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```hb
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Type := struct {
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brah: int,
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blah: int,
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}
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main := fn(): int {
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byte := @as(u8, 10);
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same_type_as_byte := @as(@TypeOf(byte), 30);
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wide_uint := @as(u32, 40);
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truncated_uint := @as(u8, @intcast(wide_uint));
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size_of_Type_in_bytes := @sizeof(Type);
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align_of_Type_in_bytes := @alignof(Type);
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hardcoded_pointer := @as(^u8, @bitcast(10));
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ecall_that_returns_int := @eca(int, 1, Type.(10, 20), 5, 6);
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return 0;
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}
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```
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- `@TypeOf(<expr>)`: results into literal type of whatever the type of `<expr>` is, `<expr>` is not included in final binary
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- `@as(<ty>, <expr>)`: hint to the compiler that `@TypeOf(<expr>) == <ty>`
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- `@intcast(<expr>)`: needs to be used when conversion of `@TypeOf(<expr>)` would loose precision (widening of integers is implicit)
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- `@sizeof(<ty>), @alignof(<ty>)`: I think explaining this would insult your intelligence
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- `@bitcast(<expr>)`: tell compiler to assume `@TypeOf(<expr>)` is whatever is inferred, so long as size and alignment did not change
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- `@eca(<ty>, <expr>...)`: invoke `eca` instruction, where `<ty>` is the type this will return and `<expr>...` are arguments passed to the call
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### Incomplete Examples
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#### generic_types
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```hb
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Vec := fn($Elem: type): type {
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return struct {
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data: ^Elem,
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len: uint,
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cap: uint,
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};
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}
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main := fn(): int {
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i := 69;
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vec := Vec(int).{
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data: &i,
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len: 1,
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cap: 1,
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};
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return *vec.data;
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}
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```
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#### fb_driver
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```hb
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arm_fb_ptr := fn(): int return 100;
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x86_fb_ptr := fn(): int return 100;
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check_platform := fn(): int {
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return x86_fb_ptr();
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}
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set_pixel := fn(x: int, y: int, width: int): int {
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pix_offset := y * width + x;
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return 0;
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}
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main := fn(): int {
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fb_ptr := check_platform();
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width := 100;
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height := 30;
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x:= 0;
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y:= 0;
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loop {
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if x <= height + 1 {
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set_pixel(x,y,width);
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x = x + 1;
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} else {
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set_pixel(x,y,width);
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x = 0;
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y = y + 1;
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}
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if y == width {
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break;
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}
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}
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return 0;
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}
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```
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### Purely Testing Examples
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#### different_types
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```hb
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Color := struct {
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r: u8,
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g: u8,
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b: u8,
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a: u8,
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}
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Point := struct {
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x: u32,
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y: u32,
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}
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Pixel := struct {
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color: Color,
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point: Point,
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}
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main := fn(): int {
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pixel := Pixel.{
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color: Color.{
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r: 255,
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g: 0,
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b: 0,
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a: 255,
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},
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point: Point.{
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x: 0,
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y: 2,
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},
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};
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if *(&pixel.point.x + 1) != 2 {
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return 0;
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}
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if *(&pixel.point.y - 1) != 0 {
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return 64;
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}
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return pixel.point.x + pixel.point.y + pixel.color.r
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+ pixel.color.g + pixel.color.b + pixel.color.a;
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}
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```
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