2021-12-16 01:21:24 -06:00
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//! Recovery of structured control flow information. Loop nest
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//! computation, block order linearization and loop/block region
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//! generation.
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use fxhash::{FxHashMap, FxHashSet};
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2021-12-19 15:57:34 -06:00
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use crate::{cfg::CFGInfo, BlockId, FunctionBody, Value};
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2021-12-16 01:21:24 -06:00
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#[derive(Clone, Debug)]
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pub enum Node {
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Leaf(BlockId),
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Loop(BlockId, Vec<Node>),
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}
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impl Node {
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pub fn header(&self) -> BlockId {
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match self {
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&Node::Leaf(block) => block,
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&Node::Loop(block, ..) => block,
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}
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}
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pub fn is_loop(&self) -> bool {
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match self {
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&Node::Loop(..) => true,
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_ => false,
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}
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}
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pub fn is_leaf(&self) -> bool {
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match self {
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&Node::Leaf(..) => true,
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_ => false,
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}
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}
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}
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pub struct LoopNest {
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nodes: Vec<Node>,
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}
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impl LoopNest {
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pub fn compute(cfg: &CFGInfo) -> LoopNest {
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// Find loop backedges: any successor edge from a higher- to
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// lower-numbered block in RPO.
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let mut backedges: Vec<(BlockId, BlockId)> = vec![];
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for (block_rpo, &block) in cfg.postorder.iter().rev().enumerate() {
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for &succ in &cfg.block_succs[block] {
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let succ_po = cfg.postorder_pos[succ]
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.expect("Edge from reachable to unreachable block is impossible");
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let succ_rpo = cfg.postorder.len() - 1 - succ_po;
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if succ_rpo <= block_rpo {
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log::trace!("LoopNest compute: backedge from {} to {}", block, succ);
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backedges.push((block, succ));
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}
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}
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}
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// For each backedge, find the backedge's natural loop and
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// accumulate those blocks into the set of blocks in each loop
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// body.
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let mut loop_bodies: FxHashMap<BlockId, FxHashSet<BlockId>> = FxHashMap::default();
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for &(from, to) in &backedges {
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assert!(
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cfg.dominates(to, from),
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"Irreducible CFG edge from {} to {}",
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from,
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to
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);
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let body = loop_bodies
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.entry(to)
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.or_insert_with(|| FxHashSet::default());
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Self::collect_loop_body(body, to, cfg);
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log::trace!("loop body for header {}: {:?}", to, body);
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}
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// Now build the loop nest.
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let mut nodes = vec![];
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let mut visited = FxHashSet::default();
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for &block in cfg.postorder.iter().rev() {
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if visited.contains(&block) {
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continue;
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}
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if loop_bodies.contains_key(&block) {
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nodes.push(Self::loop_node(cfg, block, &loop_bodies, &mut visited));
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} else {
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nodes.push(Node::Leaf(block));
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visited.insert(block);
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}
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}
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log::trace!("loop nest nodes: {:?}", nodes);
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LoopNest { nodes }
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}
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fn collect_loop_body(blocks: &mut FxHashSet<BlockId>, header: BlockId, cfg: &CFGInfo) {
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let mut workset = vec![header];
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while let Some(block) = workset.pop() {
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for &pred in &cfg.block_preds[block] {
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if blocks.contains(&pred) {
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continue;
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}
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if cfg.dominates(header, pred) {
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blocks.insert(pred);
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workset.push(pred);
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}
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}
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}
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}
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fn loop_node(
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cfg: &CFGInfo,
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header: BlockId,
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loops: &FxHashMap<BlockId, FxHashSet<BlockId>>,
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visited: &mut FxHashSet<BlockId>,
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) -> Node {
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let mut body_blocks = loops
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.get(&header)
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.unwrap()
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.iter()
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.cloned()
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.collect::<Vec<_>>();
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body_blocks.sort_by_key(|&block| -(cfg.postorder_pos[block].unwrap() as isize));
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let mut body_nodes = vec![];
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for block in body_blocks {
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if visited.contains(&block) {
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continue;
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}
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if block != header && loops.contains_key(&block) {
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body_nodes.push(Self::loop_node(cfg, block, loops, visited));
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} else {
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body_nodes.push(Node::Leaf(block));
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visited.insert(block);
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}
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}
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Node::Loop(header, body_nodes)
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}
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}
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2021-12-17 03:07:37 -06:00
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fn compute_linear_block_pos(cfg: &CFGInfo, nest: &LoopNest) -> Vec<Option<usize>> {
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let mut next = 0;
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let mut positions = vec![None; cfg.len()];
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for node in &nest.nodes {
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compute_linear_block_pos_for_node(node, &mut next, &mut positions);
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}
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positions
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}
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fn compute_linear_block_pos_for_node(
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node: &Node,
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next: &mut usize,
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positions: &mut Vec<Option<usize>>,
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) {
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match node {
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&Node::Loop(_, ref subnodes) => {
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for subnode in subnodes {
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compute_linear_block_pos_for_node(subnode, next, positions);
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}
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}
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&Node::Leaf(block) => {
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let linear_index = *next;
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*next += 1;
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positions[block] = Some(linear_index);
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}
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}
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}
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fn compute_forward_edge_targets(
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cfg: &CFGInfo,
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linear_block_pos: &[Option<usize>],
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) -> FxHashSet<BlockId> {
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let mut ret = FxHashSet::default();
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for block in 0..cfg.len() {
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if linear_block_pos[block].is_none() {
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continue;
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}
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let block_pos = linear_block_pos[block].unwrap();
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for &succ in &cfg.block_succs[block] {
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let succ_pos = linear_block_pos[succ].unwrap();
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if succ_pos > block_pos + 1 {
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ret.insert(succ);
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}
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}
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}
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ret
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}
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#[derive(Clone, Debug)]
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pub enum WasmRegion {
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/// Block starting at the first `BlockId`, with a fallthrough/exit
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/// label at the second `BlockId`.
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Block(BlockId, Option<BlockId>, Vec<WasmRegion>),
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/// Loop with a header at the given `BlockId`.
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Loop(BlockId, Vec<WasmRegion>),
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/// An individual basic block, just included inline (with no
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/// Wasm-level structure).
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Leaf(BlockId),
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}
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impl WasmRegion {
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pub fn header(&self) -> BlockId {
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match self {
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&WasmRegion::Block(block, ..) => block,
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&WasmRegion::Loop(block, ..) => block,
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&WasmRegion::Leaf(block) => block,
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}
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}
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pub fn compute(cfg: &CFGInfo, loop_nest: &LoopNest) -> WasmRegion {
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assert!(!loop_nest.nodes.is_empty());
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assert!(loop_nest.nodes[0].header() == 0);
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2021-12-17 03:07:37 -06:00
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let linear_pos = compute_linear_block_pos(cfg, loop_nest);
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let forward_targets = compute_forward_edge_targets(cfg, &linear_pos);
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log::trace!(
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"WasmRegion::compute: forward_targets = {:?}",
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forward_targets
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);
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2021-12-17 23:15:28 -06:00
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// Enclose loop nest in a virtual loop, to handle forward
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// edges in a unified way even outside any loop.
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let top = Self::compute_for_node(
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cfg,
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&forward_targets,
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&Node::Loop(BlockId::MAX, loop_nest.nodes.clone()),
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);
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2021-12-17 23:15:28 -06:00
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let subregions = match top {
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WasmRegion::Loop(_, subregions) => subregions,
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_ => unreachable!(),
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};
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let top = WasmRegion::Block(0, None, subregions);
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log::trace!("Wasm region: {:?}", top);
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top
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}
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fn compute_for_node(
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cfg: &CFGInfo,
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forward_targets: &FxHashSet<BlockId>,
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node: &Node,
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) -> WasmRegion {
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log::trace!("WasmRegion::compute_for_node: node {:?}", node);
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match node {
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&Node::Leaf(block) => {
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log::trace!(" -> leaf {}", block);
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WasmRegion::Leaf(block)
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}
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&Node::Loop(block, ref subnodes) => {
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// Scan subnodes and find forward-edge targets that
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// are at this level of the loop nest.
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let block_targets = subnodes
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.iter()
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.map(|n| n.header())
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.filter(|n| forward_targets.contains(&n))
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.collect::<FxHashSet<_>>();
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log::trace!(" -> block targets are {:?}", block_targets,);
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let mut subregions: Vec<WasmRegion> = vec![];
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for subnode in subnodes {
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if subnode.header() != block && block_targets.contains(&subnode.header()) {
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let subsubregions = std::mem::take(&mut subregions);
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assert!(!subsubregions.is_empty());
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let first = subsubregions[0].header();
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let enclosing_block =
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WasmRegion::Block(first, Some(subnode.header()), subsubregions);
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subregions.push(enclosing_block);
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}
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let subregion = Self::compute_for_node(cfg, forward_targets, subnode);
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subregions.push(subregion);
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}
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log::trace!(" -> loop header {} subregions {:?}", block, subregions);
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WasmRegion::Loop(block, subregions)
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}
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}
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}
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}
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2021-12-17 02:25:04 -06:00
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#[derive(Clone, Debug)]
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pub struct BlockOrder {
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pub entries: Vec<BlockOrderEntry>,
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}
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#[derive(Clone, Debug)]
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pub enum BlockOrderEntry {
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StartBlock(BlockId, Vec<(wasmparser::Type, Value)>),
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StartLoop(BlockId, Vec<(wasmparser::Type, Value)>),
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End,
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BasicBlock(BlockId, Vec<BlockOrderTarget>),
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}
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#[derive(Clone, Debug)]
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pub struct BlockOrderTarget {
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pub target: BlockId,
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/// `None` means fallthrough.
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pub relative_branch: Option<usize>,
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}
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impl BlockOrder {
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pub fn compute(f: &FunctionBody, cfg: &CFGInfo, wasm_region: &WasmRegion) -> BlockOrder {
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let mut target_stack = vec![];
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let mut entries = vec![];
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Self::generate_region(f, cfg, &mut target_stack, &mut entries, wasm_region, None);
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log::trace!("entries: {:?}", entries);
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BlockOrder { entries }
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}
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fn generate_region(
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f: &FunctionBody,
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cfg: &CFGInfo,
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target_stack: &mut Vec<BlockId>,
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entries: &mut Vec<BlockOrderEntry>,
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region: &WasmRegion,
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fallthrough: Option<BlockId>,
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) {
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log::trace!(
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"BlockOrder::generate_region: stack {:?} region {:?} fallthrough {:?}",
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target_stack,
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region,
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fallthrough,
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);
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match region {
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&WasmRegion::Block(header, _, ref subregions, ..)
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| &WasmRegion::Loop(header, ref subregions) => {
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let (target, is_loop) = match region {
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&WasmRegion::Block(_, out, ..) => {
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assert!(out.is_some() || target_stack.is_empty());
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(out, false)
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}
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&WasmRegion::Loop(header, ..) => (Some(header), true),
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_ => unreachable!(),
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};
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if let Some(target) = target {
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target_stack.push(target);
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}
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let params = f.blocks[header].params.clone();
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if is_loop {
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entries.push(BlockOrderEntry::StartLoop(header, params));
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} else {
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entries.push(BlockOrderEntry::StartBlock(header, params));
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}
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for i in 0..subregions.len() {
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let subregion = &subregions[i];
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let fallthrough = if i == subregions.len() - 1 {
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fallthrough
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} else {
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Some(subregions[i + 1].header())
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};
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Self::generate_region(f, cfg, target_stack, entries, subregion, fallthrough);
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}
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entries.push(BlockOrderEntry::End);
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if target.is_some() {
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target_stack.pop();
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}
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}
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&WasmRegion::Leaf(block) => {
|
|
|
|
let mut targets = vec![];
|
|
|
|
for &succ in &cfg.block_succs[block] {
|
|
|
|
log::trace!(
|
|
|
|
"BlockOrder::generate_region: looking for succ {} in stack {:?} fallthrough {:?}",
|
|
|
|
succ,
|
|
|
|
target_stack,
|
|
|
|
fallthrough,
|
|
|
|
);
|
|
|
|
let relative_branch = if Some(succ) == fallthrough {
|
|
|
|
None
|
|
|
|
} else {
|
|
|
|
let pos = target_stack
|
|
|
|
.iter()
|
|
|
|
.position(|entry| *entry == succ)
|
|
|
|
.expect("Malformed Wasm structured control flow");
|
|
|
|
Some(target_stack.len() - 1 - pos)
|
|
|
|
};
|
|
|
|
targets.push(BlockOrderTarget {
|
|
|
|
target: succ,
|
|
|
|
relative_branch,
|
|
|
|
});
|
|
|
|
}
|
|
|
|
entries.push(BlockOrderEntry::BasicBlock(block, targets));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
log::trace!("BlockOrder::generate_region: done with region {:?}", region);
|
2021-12-17 02:25:04 -06:00
|
|
|
}
|
|
|
|
}
|