musileko/build.zig

52 lines
1.9 KiB
Zig

const std = @import("std");
pub fn build(b: *std.build.Builder) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard release options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
const mode = b.standardReleaseOptions();
b.installBinFile("deps/lib/glfw3.dll", "glfw3.dll");
const exe = b.addExecutable("musileko", "src/main.zig");
exe.setTarget(target);
exe.setBuildMode(mode);
exe.addIncludeDir("deps/inc");
// exe.addIncludeDir("C:/Users/sam/zig-windows-x86_64-0.8.0/lib/libc/include/any-windows-any");
// exe.addIncludeDir("C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.11.25503/include");
exe.addCSourceFile("deps/src/glad.c", &[_][]const u8{"-std=c99"});
exe.addCSourceFile("deps/src/stb_image.c", &[_][]const u8{"-std=c99"});
// exe.addIncludeDir("GLFW/include/GLFW");
exe.addLibPath("deps/lib");
exe.linkSystemLibrary("glfw3");
exe.linkSystemLibrary("user32");
exe.linkSystemLibrary("gdi32");
exe.linkSystemLibrary("shell32");
exe.linkSystemLibrary("opengl32");
// exe.linkSystemLibrary("deps/lib/cimguid");
exe.linkLibC();
exe.install();
const run_cmd = exe.run();
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
const exe_tests = b.addTest("src/main.zig");
exe_tests.setBuildMode(mode);
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&exe_tests.step);
}