52 lines
1.9 KiB
Zig
52 lines
1.9 KiB
Zig
const std = @import("std");
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pub fn build(b: *std.build.Builder) void {
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// Standard target options allows the person running `zig build` to choose
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// what target to build for. Here we do not override the defaults, which
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// means any target is allowed, and the default is native. Other options
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// for restricting supported target set are available.
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const target = b.standardTargetOptions(.{});
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// Standard release options allow the person running `zig build` to select
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// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
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const mode = b.standardReleaseOptions();
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b.installBinFile("deps/lib/glfw3.dll", "glfw3.dll");
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const exe = b.addExecutable("musileko", "src/main.zig");
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exe.setTarget(target);
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exe.setBuildMode(mode);
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exe.addIncludeDir("deps/inc");
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// exe.addIncludeDir("C:/Users/sam/zig-windows-x86_64-0.8.0/lib/libc/include/any-windows-any");
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// exe.addIncludeDir("C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.11.25503/include");
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exe.addCSourceFile("deps/src/glad.c", &[_][]const u8{"-std=c99"});
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exe.addCSourceFile("deps/src/stb_image.c", &[_][]const u8{"-std=c99"});
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// exe.addIncludeDir("GLFW/include/GLFW");
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exe.addLibPath("deps/lib");
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exe.linkSystemLibrary("glfw3");
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exe.linkSystemLibrary("user32");
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exe.linkSystemLibrary("gdi32");
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exe.linkSystemLibrary("shell32");
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exe.linkSystemLibrary("opengl32");
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// exe.linkSystemLibrary("deps/lib/cimguid");
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exe.linkLibC();
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exe.install();
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const run_cmd = exe.run();
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run_cmd.step.dependOn(b.getInstallStep());
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if (b.args) |args| {
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run_cmd.addArgs(args);
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}
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const run_step = b.step("run", "Run the app");
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run_step.dependOn(&run_cmd.step);
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const exe_tests = b.addTest("src/main.zig");
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exe_tests.setBuildMode(mode);
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const test_step = b.step("test", "Run unit tests");
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test_step.dependOn(&exe_tests.step);
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}
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