hUI/hui-examples/examples/ui_test_7_9patch.rs

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Rust
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use glam::vec2;
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use hui::{
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color,
element::{
container::Container,
frame_view::FrameView,
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slider::Slider,
text::Text,
UiElementExt
},
frame::nine_patch::{NinePatchAsset, NinePatchFrame},
layout::Alignment,
rect::Rect,
signal::Signal,
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size,
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};
#[path = "../boilerplate.rs"]
#[macro_use]
mod boilerplate;
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#[derive(Signal)]
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struct SetValue(f32);
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ui_main!(
"hUI: 9-Patch demo",
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init: |ui| {
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(
NinePatchAsset {
image: ui.add_image_file_path("./hui-examples/assets/ninepatch_button.png").unwrap(),
size: (190, 49),
scalable_region: Rect {
position: vec2(8. / 190., 8. / 49.),
size: vec2(1. - 16. / 190., 1. - 18. / 49.),
},
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},
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0.33,
)
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},
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run: |ui, size, (asset, value)| {
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Container::default()
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.with_size(size!(100%))
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.with_align(Alignment::Center)
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.with_gap(5.)
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.with_background(color::WHITE)
.with_children(|ui| {
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Container::default()
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.with_size(size!(300, 100))
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.with_background(NinePatchFrame::from_asset(*asset).with_color(color::RED))
.with_padding(10.)
.with_children(|ui| {
Text::new("Hello, world!\nThis is a 9-patch frame used as a background \nfor Container with a Text element.\nIt's scalable and looks great!\nBelow, there are two FillRects with the same \n9-patch frame used as the background.")
.with_text_size(16)
.add_child(ui);
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})
.add_child(ui);
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FrameView::default()
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.with_size(size!(600, 75))
.with_frame(NinePatchFrame::from_asset(*asset).with_color(color::GREEN))
.add_child(ui);
Text::new("This one's fancy:")
.with_color(color::BLACK)
.with_text_size(32)
.add_child(ui);
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FrameView::default()
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.with_size(size!(700, 50))
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.with_frame(NinePatchFrame::from_asset(*asset).with_color((
(1., 0., 1.),
(0., 1., 1.),
(1., 1., 0.),
(0., 0., 1.),
)))
.add_child(ui);
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Text::new("Slider customized with `NinePatchFrame`s:")
.with_color(color::BLACK)
.with_text_size(32)
.add_child(ui);
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Slider::new(*value)
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.with_size(size!(50%, 30))
.with_track_height(1.)
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.with_handle_size((20., 1.))
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.with_handle(NinePatchFrame::from_asset(*asset).with_color(color::CYAN))
.with_track(NinePatchFrame::from_asset(*asset))
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.with_track_active(NinePatchFrame::from_asset(*asset).with_color(color::SKY_BLUE))
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.on_change(SetValue)
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.add_child(ui);
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})
.add_root(ui, size);
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ui.process_signals::<SetValue>(|signal| *value = signal.0);
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}
);