hUI/hui/src/layout.rs

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//! Layout related types and functions
use glam::Vec2;
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/// Alignment along a single axis
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#[derive(Clone, Copy, PartialEq, Eq, Debug, Default, PartialOrd, Ord)]
pub enum Alignment {
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/// Put the element at the beginning of the axis\
/// (left for horizontal, top for vertical alignment)
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#[default]
Begin = 0,
/// Put the element in the center
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Center = 1,
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/// Put the element at the end of the axis\
/// (right for horizontal, bottom for vertical alignment)
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End = 2,
}
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/// Represents alignment in 2D space
///
/// - `horizontal` - alignment *along* x-axis (horizontal)\
/// - `vertical` - alignment *along* y-axis (vertical)
#[derive(Clone, Copy, PartialEq, Eq, Debug, Default, PartialOrd, Ord)]
pub struct Alignment2d {
/// Alignment *along* horizontal axis (X)
///
/// ```text
/// ├───────[ ]──────┤
/// ↑↑ ↑↑ ↑↑
/// Begin Center End
/// ```
pub horizontal: Alignment,
/// Alignment *along* vertical axis (Y)
///
/// ```text
/// ┬ ←─ Begin
/// │
/// [ ] ←─ Center
/// │
/// ┴ ←─ End
/// ```
pub vertical: Alignment,
}
impl Alignment2d {
/// Create a new `Alignment2d` with the same alignment for both axes
#[inline]
pub const fn all(alignment: Alignment) -> Self {
Self {
horizontal: alignment,
vertical: alignment,
}
}
}
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impl From<(Alignment, Alignment)> for Alignment2d {
#[inline]
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fn from((horizontal, vertical): (Alignment, Alignment)) -> Self {
Self { horizontal, vertical }
}
}
impl From<[Alignment; 2]> for Alignment2d {
#[inline]
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fn from([horizontal, vertical]: [Alignment; 2]) -> Self {
Self { horizontal, vertical }
}
}
impl From<Alignment> for Alignment2d {
#[inline]
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fn from(alignment: Alignment) -> Self {
Self::all(alignment)
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}
}
/// Represents a single size dimension of an UI element.\
/// Can be either a static size in pixels, a fraction the parent size or auto-calculated\
/// (Meaning of `auto` is entirely dependent on the element).
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#[derive(Default, Debug, Clone, Copy, PartialEq)]
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pub enum UiSize {
#[default]
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/// Automatically calculate size based on content
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Auto,
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/// Size as a ratio of parent size\
/// Valid range: 0.0-1.0 (0-100%)
///
/// Out of range values are allowed, but are not guaranteed to work as expected\
/// (especially with negative values)
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Fraction(f32),
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/// Static size in pixels
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Static(f32),
}
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impl From<f32> for UiSize {
#[inline]
fn from(value: f32) -> Self {
Self::Static(value)
}
}
#[derive(Default, Debug, Clone, Copy, PartialEq)]
pub struct UiSize2d {
pub width: UiSize,
pub height: UiSize,
}
impl From<(UiSize, UiSize)> for UiSize2d {
#[inline]
fn from((width, height): (UiSize, UiSize)) -> Self {
Self { width, height }
}
}
//XXX: should this exist?
impl From<UiSize> for UiSize2d {
#[inline]
fn from(size: UiSize) -> Self {
Self {
width: size,
height: size,
}
}
}
//TODO?: add `UiSize2d` from `(Into<UiSize>, Into<UiSize>)` or Into<UiSize> conversion
/// Constructs a `UiSize` or `UiSize2d` from a literal or expression
///
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/// # Syntax:
/// - `auto` - `UiSize::Auto`
/// - `x` - `UiSize::Static(x)`
/// - `x%` - `UiSize::Fraction(x / 100.)` *(literal only)*
/// - `x/` - `UiSize::Fraction(x)`
///
/// ...where `x` is a literal, identifier or an expression wrapped in parentheses
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///
/// # Note:
/// - If a single argument is provided, it creates a `UiSize` using the rules specified above\
/// - If two arguments are provided, it creates a `UiSize2d` with the first value as width and the second as height\
/// Example: `size!(100, 50%)` creates a `UiSize2d` with width `100` (`UiSize::Static(100.)`) and height `50%` (`UiSize::Fraction(0.5)`)
/// - `%` syntax is only valid for literals (`50%`), not expressions or identidiers.\
/// Use `/` instead (`(0.5 * x)/`, `x/`), but be aware of the different range (0.0-1.0) \
/// - Expressions must be wrapped in parentheses (for example: `(x + 5)`).\
/// This does not apply to single identifiers (`x`) or literals (`5`)
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#[macro_export]
macro_rules! size {
(auto) => {
$crate::layout::UiSize::Auto
};
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($x:literal) => {
$crate::layout::UiSize::Static($x as f32)
};
($x:literal %) => {
$crate::layout::UiSize::Fraction($x as f32 / 100.)
};
($x:literal /) => {
$crate::layout::UiSize::Fraction($x as f32)
};
($x:ident) => {
$crate::layout::UiSize::Static($x as f32)
};
($x:ident /) => {
$crate::layout::UiSize::Fraction($x as f32)
};
(($x:expr)) => {
$crate::layout::UiSize::Static(($x) as f32)
};
(($x:expr) /) => {
$crate::layout::UiSize::Fraction(($x) as f32)
};
($x:tt , $y:tt $($ys:tt)?) => {
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$crate::layout::UiSize2d {
width: $crate::layout::size!($x),
height: $crate::layout::size!($y $($ys)?),
}
};
($x:tt $($xs:tt)? , $y:tt $($ys:tt)?) => {
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$crate::layout::UiSize2d {
width: $crate::layout::size!($x $($xs)?),
height: $crate::layout::size!($y $($ys)?),
}
};
}
pub use size;
/// Represents the direction of the layout\
/// (for example, the direction of a container's children)\
///
/// - `Vertical` - Children are laid out from top to bottom\
/// - `Horizontal` - Children are laid out from left to right
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#[derive(Default, Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord)]
pub enum UiDirection {
/// Children are laid out from top to bottom
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#[default]
Vertical,
/// Children are laid out from left to right
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Horizontal,
}
/// Represents the layout information required to measure, layout and render an element.\
/// Includes the position, maximum size, direction of the layout and other information
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pub struct LayoutInfo {
/// Screen-space coordinates of the top-left corner of the element.\
/// Use this value during the layout step to render the element
///
/// Not available during the measure step (will be set to zero)
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pub position: Vec2,
/// Maximum size the element is allowed to take up
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pub max_size: Vec2,
/// Current direction of the layout\
/// (Usually matches direction of the parent container)
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pub direction: UiDirection,
}