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stuff
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@ -9,11 +9,5 @@ in vec2 vtx_uv;
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uniform sampler2D tex;
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void main() {
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//HACK: if vtx_uv is (0, 0) then the texture is not used
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//disabling this will cause blinking
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if (vtx_uv.x == 0.0 && vtx_uv.y == 0.0) {
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out_color = vtx_color;
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return;
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}
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out_color = texture(tex, vtx_uv) * vtx_color;
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}
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@ -165,6 +165,7 @@ impl UiDrawCall {
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.map(|x| atlas.get_uv(x))
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.flatten()
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.unwrap_or(Corners::all(Vec2::ZERO));
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let vidx = draw_call.vertices.len() as u32;
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if let Some(corner) = rounded_corners.filter(|x| x.radius.max_f32() > 0.0) {
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//this code is stupid as fuck
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@ -219,6 +219,14 @@ impl TextureAtlasManager {
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}
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}
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pub(crate) fn add_dummy(&mut self) {
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let handle = self.allocate((1, 1).into());
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assert!(handle.index == 0, "Dummy texture handle is not 0");
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assert!(self.get(handle).unwrap().position == (0, 0).into(), "Dummy texture position is not (0, 0)");
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self.data[0..4].copy_from_slice(&[255, 255, 255, 255]);
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self.modified = true;
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}
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pub fn modify(&mut self, handle: ImageHandle) {
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todo!()
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}
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@ -43,8 +43,7 @@ impl UiInstance {
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text_renderer: TextRenderer::new(),
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atlas: {
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let mut atlas = TextureAtlasManager::default();
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//HACK: Ensure that vec(0, 0) uv is white square
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atlas.add_rgba(1, &[255, 255, 255, 255]);
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atlas.add_dummy();
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atlas
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},
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events: EventQueue::new(),
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