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add fn to check if completely opaque
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@ -30,6 +30,16 @@ impl FillColor {
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self.0.bottom_right.w == 0.
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}
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/// Check if the fill color is completely opaque
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///
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/// (i.e. all corners have an alpha value of 1.0)
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pub fn is_opaque(&self) -> bool {
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self.0.top_left.w == 1. &&
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self.0.top_right.w == 1. &&
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self.0.bottom_left.w == 1. &&
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self.0.bottom_right.w == 1.
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}
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/// Construct a solid color fill from values representing the red, green, blue and alpha channels
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pub const fn rgba(r: f32, g: f32, b: f32, a: f32) -> Self {
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Self(Corners {
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