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Refactor fill color stuff
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36345119a3
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@ -8,7 +8,7 @@ use crate::{
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element::{MeasureContext, ProcessContext, UiElement},
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layout::{Size2d, compute_size},
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measure::Response,
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rectangle::CornersColors,
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rectangle::FillColor,
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signal::{trigger::SignalTriggerArg, Signal},
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};
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@ -42,11 +42,11 @@ pub struct Slider {
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/// Color of the slider handle
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#[setters(into)]
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pub handle_color: CornersColors,
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pub handle_color: FillColor,
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/// Color of the slider track
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#[setters(into)]
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pub track_color: CornersColors,
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pub track_color: FillColor,
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/// Follow mode
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pub follow_mode: SliderFollowMode,
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@ -7,4 +7,7 @@ mod sides;
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pub use sides::Sides;
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mod corners;
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pub use corners::{Corners, CornersColors};
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pub use corners::Corners;
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mod color;
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pub use color::FillColor;
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@ -1,72 +1,122 @@
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use super::Corners;
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use glam::{Vec3, Vec4, vec4};
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/// Like Corners, but specialized for colors\
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/// Opaque type, needs to be casted to `Corners<Vec4>` to be used
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/// Represents the fill color of a rectangle
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///
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/// Can be a single color or a simple gradient with different colors for each corner
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub struct CornersColors(Corners<Vec4>);
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pub struct FillColor(Corners<Vec4>);
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impl Default for CornersColors {
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impl FillColor {
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pub const fn new(corners: Corners<Vec4>) -> Self {
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Self(corners)
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}
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/// Transparent background (alpha = 0)
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pub const TRANSPARENT: Self = Self::rgba(0., 0., 0., 0.);
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/// Transparent background (alpha = 0)
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pub const fn transparent() -> Self {
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Self::TRANSPARENT
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}
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/// Check if the fill color is completely transparent
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///
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/// (i.e. all corners have an alpha value of 0.0)
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pub fn is_transparent(&self) -> bool {
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self.0.top_left.w == 0. &&
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self.0.top_right.w == 0. &&
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self.0.bottom_left.w == 0. &&
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self.0.bottom_right.w == 0.
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}
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/// Construct a solid color fill from values representing the red, green, blue and alpha channels
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pub const fn rgba(r: f32, g: f32, b: f32, a: f32) -> Self {
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Self(Corners {
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top_left: vec4(r, g, b, a),
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top_right: vec4(r, g, b, a),
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bottom_left: vec4(r, g, b, a),
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bottom_right: vec4(r, g, b, a),
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})
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}
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/// Construct a solid color fill from three values representing the red, green and blue channels
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pub const fn rgb(r: f32, g: f32, b: f32) -> Self {
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Self(Corners {
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top_left: vec4(r, g, b, 1.0),
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top_right: vec4(r, g, b, 1.0),
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bottom_left: vec4(r, g, b, 1.0),
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bottom_right: vec4(r, g, b, 1.0),
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})
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}
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/// Construct a simple gradient fill from four colors representing the corners of the rectangle
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pub const fn corners(top_left: Vec4, top_right: Vec4, bottom_left: Vec4, bottom_right: Vec4) -> Self {
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Self(Corners { top_left, top_right, bottom_left, bottom_right })
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}
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}
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impl Default for FillColor {
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fn default() -> Self {
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Self(Corners::all(vec4(0.0, 0.0, 0.0, 1.0)))
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}
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}
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impl From<Corners<Vec4>> for CornersColors {
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impl From<Corners<Vec4>> for FillColor {
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fn from(corners: Corners<Vec4>) -> Self {
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Self(corners)
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}
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}
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impl From<CornersColors> for Corners<Vec4> {
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fn from(corners: CornersColors) -> Self {
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impl From<FillColor> for Corners<Vec4> {
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fn from(corners: FillColor) -> Self {
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corners.0
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}
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}
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impl From<Vec4> for CornersColors {
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impl From<Vec4> for FillColor {
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fn from(value: Vec4) -> Self {
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Self(Corners::all(value))
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}
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}
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impl From<(f32, f32, f32, f32)> for CornersColors {
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impl From<(f32, f32, f32, f32)> for FillColor {
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fn from((r, g, b, a): (f32, f32, f32, f32)) -> Self {
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Self(Corners::all(vec4(r, g, b, a)))
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}
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}
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impl From<[f32; 4]> for CornersColors {
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impl From<[f32; 4]> for FillColor {
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fn from([r, g, b, a]: [f32; 4]) -> Self {
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Self(Corners::all(vec4(r, g, b, a)))
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}
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}
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impl From<Vec3> for CornersColors {
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impl From<Vec3> for FillColor {
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fn from(value: Vec3) -> Self {
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Self(Corners::all(vec4(value.x, value.y, value.z, 1.0)))
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}
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}
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impl From<(f32, f32, f32)> for CornersColors {
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impl From<(f32, f32, f32)> for FillColor {
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fn from((r, g, b): (f32, f32, f32)) -> Self {
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Self(Corners::all(vec4(r, g, b, 1.0)))
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}
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}
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impl From<[f32; 3]> for CornersColors {
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impl From<[f32; 3]> for FillColor {
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fn from([r, g, b]: [f32; 3]) -> Self {
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Self(Corners::all(vec4(r, g, b, 1.0)))
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}
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}
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impl From<(Vec4, Vec4, Vec4, Vec4)> for CornersColors {
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impl From<(Vec4, Vec4, Vec4, Vec4)> for FillColor {
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fn from((top_left, top_right, bottom_left, bottom_right): (Vec4, Vec4, Vec4, Vec4)) -> Self {
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Self(Corners { top_left, top_right, bottom_left, bottom_right })
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}
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}
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impl From<((f32, f32, f32, f32), (f32, f32, f32, f32), (f32, f32, f32, f32), (f32, f32, f32, f32))> for CornersColors {
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impl From<((f32, f32, f32, f32), (f32, f32, f32, f32), (f32, f32, f32, f32), (f32, f32, f32, f32))> for FillColor {
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fn from(value: ((f32, f32, f32, f32), (f32, f32, f32, f32), (f32, f32, f32, f32), (f32, f32, f32, f32))) -> Self {
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Self(Corners {
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top_left: vec4(value.0.0, value.0.1, value.0.2, value.0.3),
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@ -77,7 +127,7 @@ impl From<((f32, f32, f32, f32), (f32, f32, f32, f32), (f32, f32, f32, f32), (f3
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}
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}
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impl From<[[f32; 4]; 4]> for CornersColors {
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impl From<[[f32; 4]; 4]> for FillColor {
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fn from(value: [[f32; 4]; 4]) -> Self {
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Self(Corners {
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top_left: vec4(value[0][0], value[0][1], value[0][2], value[0][3]),
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@ -88,7 +138,7 @@ impl From<[[f32; 4]; 4]> for CornersColors {
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}
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}
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impl From<(Vec3, Vec3, Vec3, Vec3)> for CornersColors {
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impl From<(Vec3, Vec3, Vec3, Vec3)> for FillColor {
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fn from((top_left, top_right, bottom_left, bottom_right): (Vec3, Vec3, Vec3, Vec3)) -> Self {
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Self(Corners {
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top_left: vec4(top_left.x, top_left.y, top_left.z, 1.0),
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@ -99,7 +149,7 @@ impl From<(Vec3, Vec3, Vec3, Vec3)> for CornersColors {
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}
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}
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impl From<((f32, f32, f32), (f32, f32, f32), (f32, f32, f32), (f32, f32, f32))> for CornersColors {
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impl From<((f32, f32, f32), (f32, f32, f32), (f32, f32, f32), (f32, f32, f32))> for FillColor {
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fn from(value: ((f32, f32, f32), (f32, f32, f32), (f32, f32, f32), (f32, f32, f32))) -> Self {
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Self(Corners {
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top_left: vec4(value.0.0, value.0.1, value.0.2, 1.0),
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@ -110,7 +160,7 @@ impl From<((f32, f32, f32), (f32, f32, f32), (f32, f32, f32), (f32, f32, f32))>
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}
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}
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impl From<[[f32; 3]; 4]> for CornersColors {
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impl From<[[f32; 3]; 4]> for FillColor {
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fn from(value: [[f32; 3]; 4]) -> Self {
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Self(Corners {
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top_left: vec4(value[0][0], value[0][1], value[0][2], 1.0),
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@ -1,6 +1,3 @@
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mod corners_colors;
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pub use corners_colors::CornersColors;
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/// Represents 4 corners of a rectangular shape.
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
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pub struct Corners<T> {
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