hui-painter stuff :3

This commit is contained in:
griffi-gh 2024-09-20 23:19:56 +02:00
parent 8890c2c0a3
commit 9dcdd26fdb
8 changed files with 315 additions and 23 deletions

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@ -7,6 +7,7 @@ publish = false
[dev-dependencies]
hui = { path = "../hui" }
hui-painter = { path = "../hui-painter" }
hui-glium = { path = "../hui-glium" }
hui-winit = { path = "../hui-winit" }
kubi-logging = { git = "https://github.com/griffi-gh/kubi", rev = "be1e24ba0c9e6d24128e7d0e74bebd8b90c23be7" }

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@ -21,3 +21,4 @@ log = "0.4"
rect_packer = "0.2" # TODO: use sth else like `crunch` instead?
hashbrown = "0.14"
nohash-hasher = "0.2"
fontdue = "0.9"

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@ -5,7 +5,8 @@ use texture::TextureAtlas;
#[derive(Default)]
pub struct Painter {
atlas: TextureAtlas,
pub(crate) atlas: TextureAtlas,
// ftm: FontTextureManager,
}
impl Painter {

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@ -1,4 +1,4 @@
use crate::paint::buffer::PaintBuffer;
use crate::{paint::buffer::PaintBuffer, Painter};
mod transform;
pub use transform::PaintTransform;
@ -10,5 +10,5 @@ mod text;
pub use text::PaintText;
pub trait PaintCommand {
fn paint(&self, into: &mut PaintBuffer);
fn paint(&self, ctx: &mut Painter, into: &mut PaintBuffer);
}

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@ -1,16 +1,37 @@
use glam::{Vec2, vec2};
use std::num::NonZeroU16;
use glam::{vec2, Vec2, Vec4};
use hui_shared::{color, rect::{Corners, FillColor}};
use crate::paint::{
buffer::PaintBuffer,
use crate::{
paint::{
buffer::{PaintBuffer, Vertex},
command::PaintCommand,
},
texture::TextureHandle,
Painter
};
/// Calculate the number of points based on the maximum corner radius
fn point_count(corners: Corners<f32>) -> NonZeroU16 {
//Increase for higher quality
const VTX_PER_CORER_RADIUS_PIXEL: f32 = 0.5;
NonZeroU16::new(
(corners.max_f32() * VTX_PER_CORER_RADIUS_PIXEL).round() as u16 + 2
).unwrap()
}
pub struct PaintRectangle {
/// Color of the rectangle.
pub color: FillColor,
/// Size of the rectangle.
///
/// (Only different from using transform if the rectangle has border radius.)
pub size: Vec2,
/// Texture to use for the rectangle.
pub texture: Option<u32>,
///
/// Invalid handles will be ignored.
pub texture: Option<TextureHandle>,
/// UV coords inside the texture
pub texture_uv: Corners<Vec2>,
@ -18,14 +39,20 @@ pub struct PaintRectangle {
/// Border width.
pub border_radius: Corners<f32>,
/// Border color.
pub border_radius_points_override: Option<f32>,
// TODO per-corner border radius point count override
/// Border radius point count.
///
/// - If not set, it will be calculated based on the maximum radius.
/// - If set, it will be used for all corners.
pub border_radius_points_override: Option<NonZeroU16>,
}
impl Default for PaintRectangle {
fn default() -> Self {
Self {
color: color::WHITE.into(),
size: Vec2::ONE,
texture: None,
texture_uv: Corners {
top_left: vec2(0., 0.),
@ -39,8 +66,213 @@ impl Default for PaintRectangle {
}
}
impl PaintRectangle {
pub fn from_color(color: impl Into<FillColor>) -> Self {
Self {
color: color.into(),
..Default::default()
}
}
pub fn from_texture(texture: TextureHandle) -> Self {
Self {
texture: Some(texture),
color: color::WHITE.into(),
..Default::default()
}
}
pub fn from_texture_color(texture: TextureHandle, color: impl Into<FillColor>) -> Self {
Self {
texture: Some(texture),
color: color.into(),
..Default::default()
}
}
}
impl PaintCommand for PaintRectangle {
fn paint(&self, into: &mut PaintBuffer) {
todo!()
fn paint(&self, ctx: &mut Painter, into: &mut PaintBuffer) {
// If texture is set:
// - Get texture UV
// - Map local UVs to texture UV coords
// Otherwise, if texture handle is not set or invalid, use the bottom left
// corner of the texture which contains a white pixel.
let uvs = self.texture
.map(|handle| ctx.atlas.get_uv(handle))
.flatten()
.map(|global_uv| {
let texture_uv = self.texture_uv;
let texture_uv_is_default =
texture_uv.top_left == vec2(0., 0.) &&
texture_uv.top_right == vec2(1., 0.) &&
texture_uv.bottom_left == vec2(0., 1.) &&
texture_uv.bottom_right == vec2(1., 1.);
if texture_uv_is_default {
global_uv
} else {
let top = global_uv.top_left
.lerp(global_uv.top_right, texture_uv.top_left.x);
let bottom = global_uv.bottom_left
.lerp(global_uv.bottom_right, texture_uv.top_left.x);
let top_left = top
.lerp(bottom, texture_uv.top_left.y);
let top = global_uv.top_left
.lerp(global_uv.top_right, texture_uv.top_right.x);
let bottom = global_uv.bottom_left
.lerp(global_uv.bottom_right, texture_uv.top_right.x);
let top_right = top
.lerp(bottom, texture_uv.top_right.y);
let top = global_uv.top_left
.lerp(global_uv.top_right, texture_uv.bottom_left.x);
let bottom = global_uv.bottom_left
.lerp(global_uv.bottom_right, texture_uv.bottom_left.x);
let bottom_left = top
.lerp(bottom, texture_uv.bottom_left.y);
let top = global_uv.top_left
.lerp(global_uv.top_right, texture_uv.bottom_right.x);
let bottom = global_uv.bottom_left
.lerp(global_uv.bottom_right, texture_uv.bottom_right.x);
let bottom_right = top
.lerp(bottom, texture_uv.bottom_right.y);
Corners { top_left, top_right, bottom_left, bottom_right }
}
})
.unwrap_or(Corners::all(Vec2::ZERO)); // For non-textured rectangles
// Get corner colors
let colors = self.color.corners();
// Get the base index for the vertices
let idx_base = into.vertices.len() as u32;
if self.border_radius.max_f32() == 0. {
// No border radius:
// Draw a simple quad (2 tris)
let indices = Corners {
top_left: idx_base + 0,
top_right: idx_base + 1,
bottom_left: idx_base + 2,
bottom_right: idx_base + 3,
};
into.indices.extend([
indices.top_left, indices.bottom_left, indices.top_right,
indices.top_right, indices.bottom_left, indices.bottom_right,
]);
into.vertices.extend([
Vertex {
position: vec2(0., 0.) * self.size,
uv: uvs.top_left,
color: colors.top_left,
},
Vertex {
position: vec2(1., 0.) * self.size,
uv: uvs.top_right,
color: colors.top_right,
},
Vertex {
position: vec2(0., 1.) * self.size,
uv: uvs.bottom_left,
color: colors.bottom_left,
},
Vertex {
position: vec2(1., 1.) * self.size,
uv: uvs.bottom_right,
color: colors.bottom_right,
},
]);
} else {
// Yes border radius :3
// Draw a rounded rectangle with the given border radius and point count
let point_count = self.border_radius_points_override
.unwrap_or(point_count(self.border_radius))
.get();
// Get vertex for a point in scaled pixel space
let point_impl = |point: Vec2| {
let point_uv = point / self.size;
let color_at_point =
colors.bottom_right * point_uv.x * point_uv.y +
colors.top_right * point_uv.x * (1. - point_uv.y) +
colors.bottom_left * (1. - point_uv.x) * point_uv.y +
colors.top_left * (1. - point_uv.x) * (1. - point_uv.y);
let uv_at_point =
uvs.bottom_right * point_uv.x * point_uv.y +
uvs.top_right * point_uv.x * (1. - point_uv.y) +
uvs.bottom_left * (1. - point_uv.x) * point_uv.y +
uvs.top_left * (1. - point_uv.x) * (1. - point_uv.y);
Vertex {
position: point,
color: color_at_point,
uv: uv_at_point,
}
};
into.vertices.reserve(point_count as usize * 4);
into.indices.reserve((point_count as usize - 1) * 12 * 4);
for i in 0..point_count as u32 {
let frac = i as f32 / (point_count - 1) as f32;
let angle = frac * std::f32::consts::PI * 0.5;
let x = angle.sin();
let y = angle.cos();
into.vertices.extend([
point_impl(vec2(x, 1. - y) * self.border_radius.top_right + vec2(self.size.x - self.border_radius.top_right, 0.)),
point_impl(vec2(x - 1., y) * self.border_radius.bottom_right + vec2(self.size.x, self.size.y - self.border_radius.bottom_right)),
point_impl(vec2(1. - x, y) * self.border_radius.bottom_left + vec2(0., self.size.y - self.border_radius.bottom_left)),
point_impl(vec2(1. - x, 1. - y) * self.border_radius.top_left),
]);
if i > 0 {
// mental illness:
into.indices.extend([
//Top-right corner
idx_base,
idx_base + 1 + (i - 1) * 4,
idx_base + 1 + i * 4,
//Bottom-right corner
idx_base,
idx_base + 1 + (i - 1) * 4 + 1,
idx_base + 1 + i * 4 + 1,
//Bottom-left corner
idx_base,
idx_base + 1 + (i - 1) * 4 + 2,
idx_base + 1 + i * 4 + 2,
//Top-left corner
idx_base,
idx_base + 1 + (i - 1) * 4 + 3,
idx_base + 1 + i * 4 + 3,
]);
}
//Fill in the rest
//mental illness 2:
into.indices.extend([
//Top
idx_base,
idx_base + 4,
idx_base + 1,
//Right?, i think
idx_base,
idx_base + 1 + (point_count as u32 - 1) * 4,
idx_base + 1 + (point_count as u32 - 1) * 4 + 1,
//Left???
idx_base,
idx_base + 1 + (point_count as u32 - 1) * 4 + 2,
idx_base + 1 + (point_count as u32 - 1) * 4 + 3,
//Bottom???
idx_base,
idx_base + 3,
idx_base + 2,
]);
}
unimplemented!("Border radius is not supported yet");
}
}
}

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@ -1,14 +1,43 @@
use crate::paint::{
use std::{borrow::Cow, sync::Arc};
use fontdue::layout::{CoordinateSystem, Layout};
use crate::{paint::{
buffer::PaintBuffer,
command::PaintCommand,
};
}, Painter};
pub struct FontHandle(Arc<fontdue::Font>);
pub struct TextChunk {
pub text: Cow<'static, str>,
pub font: FontHandle,
pub size: f32,
}
pub struct PaintText {
//TODO: PaintText command
// TODO multiple text chunks
pub text: TextChunk,
}
impl PaintText {
pub fn new(text: impl Into<Cow<'static, str>>, size: f32) -> Self {
Self {
text: TextChunk {
text: text.into(),
font: todo!(),
size,
}
}
}
}
impl PaintCommand for PaintText {
fn paint(&self, into: &mut PaintBuffer) {
fn paint(&self, ctx: &mut Painter, into: &mut PaintBuffer) {
// let mut layout = Layout::new(CoordinateSystem::PositiveYDown);
// layout.append(
// &[text_renderer.internal_font(*font_handle)],
// &TextStyle::new(text, *size as f32, 0)
// );
todo!()
}
}

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@ -1,7 +1,7 @@
use crate::paint::{
use crate::{paint::{
buffer::PaintBuffer,
command::PaintCommand,
};
}, Painter};
//TODO: use generics instead
@ -11,19 +11,30 @@ pub struct PaintTransform {
}
impl PaintCommand for PaintTransform {
fn paint(&self, into: &mut PaintBuffer) {
fn paint(&self, ctx: &mut Painter, into: &mut PaintBuffer) {
// remember the starting index
let starting_index = into.vertices.len();
// paint children nodes
for child in &self.children {
child.paint(into);
child.paint(ctx, into);
}
let mut min_point = glam::Vec2::splat(f32::MAX);
let mut max_point = glam::Vec2::splat(f32::MIN);
for vtx in &into.vertices[starting_index..] {
min_point = min_point.min(vtx.position);
max_point = max_point.max(vtx.position);
}
// trans the children in-place
for vtx in &mut into.vertices[starting_index..] {
//TODO fix for rotation around the center of the object
//HACK: to match the old behavior:
//(shift the origin to the center before transforming)
let offset = (max_point + min_point) / 2.0;
vtx.position -= offset;
vtx.position = self.transform.transform_point2(vtx.position);
vtx.position += offset;
}
}
}

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@ -1,4 +1,5 @@
use glam::{UVec2, uvec2, ivec2};
use glam::{ivec2, uvec2, vec2, UVec2, Vec2};
use hui_shared::rect::Corners;
use rect_packer::DensePacker;
use hashbrown::HashMap;
use nohash_hasher::BuildNoHashHasher;
@ -342,6 +343,22 @@ impl TextureAtlas {
handle
}
/// Get uv coordinates for the texture handle.
pub(crate) fn get_uv(&self, handle: TextureHandle) -> Option<Corners<Vec2>> {
let TextureAllocation { offset, size, .. } = self.allocations
.get(&handle.id)?;
let p0x = offset.x as f32 / self.size.x as f32;
let p1x = (offset.x as f32 + size.x as f32) / self.size.x as f32;
let p0y = offset.y as f32 / self.size.y as f32;
let p1y = (offset.y as f32 + size.y as f32) / self.size.y as f32;
Some(Corners {
top_left: vec2(p0x, p0y),
top_right: vec2(p1x, p0y),
bottom_left: vec2(p0x, p1y),
bottom_right: vec2(p1x, p1y),
})
}
}
impl Default for TextureAtlas {