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https://github.com/griffi-gh/hUI.git
synced 2024-11-21 22:58:42 -06:00
uwu
This commit is contained in:
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cdba2fedd8
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@ -116,7 +116,7 @@ impl BufferPair {
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pub struct GliumUiRenderer {
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context: Rc<Context>,
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program: glium::Program,
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ui_texture: Option<Rc<SrgbTexture2d>>,
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ui_texture: Option<SrgbTexture2d>,
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buffer_pair: Option<BufferPair>,
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}
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@ -143,17 +143,17 @@ impl GliumUiRenderer {
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pub fn update_texture_atlas(&mut self, atlas: &TextureAtlasMeta) {
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log::trace!("updating ui atlas texture");
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self.ui_texture = Some(Rc::new(SrgbTexture2d::new(
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self.ui_texture = Some(SrgbTexture2d::new(
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&self.context,
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RawImage2d::from_raw_rgba(
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atlas.data.to_owned(),
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(atlas.size.x, atlas.size.y)
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)
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).unwrap()));
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).unwrap());
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}
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pub fn update(&mut self, hui: &UiInstance) {
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if hui.atlas().modified {
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if self.ui_texture.is_none() || hui.atlas().modified {
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self.update_texture_atlas(&hui.atlas());
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}
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if hui.draw_call().0 {
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@ -181,7 +181,7 @@ impl GliumUiRenderer {
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&self.program,
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&uniform! {
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resolution: resolution.to_array(),
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tex: Sampler(self.ui_texture.as_ref().unwrap().as_ref(), SamplerBehavior {
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tex: Sampler(self.ui_texture.as_ref().unwrap(), SamplerBehavior {
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wrap_function: (SamplerWrapFunction::Clamp, SamplerWrapFunction::Clamp, SamplerWrapFunction::Clamp),
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..Default::default()
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}),
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@ -16,9 +16,10 @@ use std::borrow::Cow;
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use fontdue::layout::{Layout, CoordinateSystem, TextStyle};
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use glam::{Vec2, Vec4, vec2};
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//TODO: circle draw command
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/// Available draw commands
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/// - Rectangle: Filled, colored rectangle, with optional rounded corners
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/// - Circle: Simple filled, colored circle
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/// - Rectangle: Filled, colored rectangle, with optional rounded corners and texture
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/// - Text: Draw text using the specified font, size, color, and position
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#[derive(Clone, Debug, PartialEq)]
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pub enum UiDrawCommand {
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@ -30,18 +31,11 @@ pub enum UiDrawCommand {
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size: Vec2,
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///Color (RGBA)
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color: Corners<Vec4>,
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///Texture
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texture: Option<TextureHandle>,
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///Rounded corners
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rounded_corners: Option<RoundedCorners>,
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},
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/// Filled, colored circle
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Circle {
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///Position in pixels
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position: Vec2,
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///Radius in pixels
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radius: f32,
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///Color (RGBA)
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color: Vec4,
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},
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/// Draw text using the specified font, size, color, and position
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Text {
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///Position in pixels
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@ -98,7 +92,11 @@ impl UiDrawCall {
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let mut draw_call = UiDrawCall::default();
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for command in &draw_commands.commands {
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match command {
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UiDrawCommand::Rectangle { position, size, color, rounded_corners } => {
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UiDrawCommand::Rectangle { position, size, color, texture, rounded_corners } => {
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let uvs = texture
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.map(|x| atlas.get_uv(x))
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.flatten()
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.unwrap_or(Corners::all(Vec2::ZERO));
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let vidx = draw_call.vertices.len() as u32;
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if let Some(corner) = rounded_corners.filter(|x| x.radius.max_f32() > 0.0) {
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//this code is stupid as fuck
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@ -122,25 +120,25 @@ impl UiDrawCall {
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draw_call.vertices.push(UiVertex {
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position: *position + vec2(x, 1. - y) * corner.radius.top_right + vec2(size.x - corner.radius.top_right, 0.),
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color: color.top_right,
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uv: vec2(0.0, 0.0),
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uv: uvs.top_right,
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});
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//Bottom-right corner
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draw_call.vertices.push(UiVertex {
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position: *position + vec2(x - 1., y) * corner.radius.bottom_right + vec2(size.x, size.y - corner.radius.bottom_right),
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color: color.bottom_right,
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uv: vec2(0.0, 0.0),
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uv: uvs.bottom_right,
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});
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//Bottom-left corner
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draw_call.vertices.push(UiVertex {
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position: *position + vec2(1. - x, y) * corner.radius.bottom_left + vec2(0., size.y - corner.radius.bottom_left),
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color: color.bottom_left,
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uv: vec2(0.0, 0.0),
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uv: uvs.bottom_left,
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});
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//Top-left corner
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draw_call.vertices.push(UiVertex {
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position: *position + vec2(1. - x, 1. - y) * corner.radius.top_left,
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color: color.top_left,
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uv: vec2(0.0, 0.0),
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uv: uvs.top_left,
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});
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// mental illness:
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if i > 0 {
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@ -190,29 +188,26 @@ impl UiDrawCall {
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UiVertex {
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position: *position,
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color: color.top_left,
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uv: vec2(0.0, 0.0),
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uv: uvs.top_left,
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},
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UiVertex {
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position: *position + vec2(size.x, 0.0),
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color: color.top_right,
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uv: vec2(0.0, 0.0), // vec2(1.0, 0.0),
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uv: uvs.top_right,
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},
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UiVertex {
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position: *position + *size,
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color: color.bottom_right,
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uv: vec2(0.0, 0.0), // vec2(1.0, 1.0),
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uv: uvs.bottom_right,
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},
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UiVertex {
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position: *position + vec2(0.0, size.y),
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color: color.bottom_left,
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uv: vec2(0.0, 0.0), // vec2(0.0, 1.0),
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uv: uvs.bottom_left,
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},
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]);
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}
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},
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UiDrawCommand::Circle { .. } => {
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todo!("circle draw command not implemented yet")
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},
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UiDrawCommand::Text { position, size, color, text, font: font_handle } => {
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if text.is_empty() {
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continue
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@ -226,16 +221,13 @@ impl UiDrawCall {
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);
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let glyphs = layout.glyphs();
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//let mut rpos_x = 0.;
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for layout_glyph in glyphs {
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if !layout_glyph.char_data.rasterize() {
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continue
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}
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let atlas_size = atlas.meta().size.as_vec2();
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let vidx = draw_call.vertices.len() as u32;
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let glyph = text_renderer.glyph(atlas, *font_handle, layout_glyph.parent, layout_glyph.key.px as u8);
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let uv = atlas.get_uv(glyph.texture);
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//rpos_x += glyph.metrics.advance_width;//glyph.metrics.advance_width;
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let uv = atlas.get_uv(glyph.texture).unwrap();
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draw_call.indices.extend([vidx, vidx + 1, vidx + 2, vidx, vidx + 2, vidx + 3]);
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draw_call.vertices.extend([
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UiVertex {
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@ -4,8 +4,7 @@ use nohash_hasher::BuildNoHashHasher;
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use rect_packer::DensePacker;
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use crate::rectangle::Corners;
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const CHANNEL_COUNT: u32 = 4;
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//TODO: make this work
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const RGBA_CHANNEL_COUNT: u32 = 4;
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const ALLOW_ROTATION: bool = false;
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pub struct TextureAtlasMeta<'a> {
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@ -14,16 +13,17 @@ pub struct TextureAtlasMeta<'a> {
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pub modified: bool,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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#[derive(Debug, Clone, Copy, Default, PartialEq, Eq, Hash)]
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pub struct TextureHandle {
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//TODO automatic cleanup when handle is dropped
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//man: Weak<RefCell<TextureAtlasManager>>,
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//pub(crate) rc: Rc<()>,
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pub(crate) index: u32
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}
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#[derive(Clone, Copy, Debug)]
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#[derive(Clone, Debug)]
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pub(crate) struct TextureAllocation {
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/// Index of the texture allocation
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//pub(crate) rc: Weak<()>,
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/// Unique index of the texture allocation
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pub index: u32,
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/// Position in the texture atlas
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@ -44,6 +44,8 @@ pub(crate) struct TextureAtlasManager {
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size: UVec2,
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data: Vec<u8>,
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allocations: HashMap<u32, TextureAllocation, BuildNoHashHasher<u32>>,
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/// Items that have been removed from the allocation list, but still affect
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remove_queue: Vec<TextureAllocation>,
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/// True if the atlas has been modified in a way which requires a texture reupload
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/// since the beginning of the current frame
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modified: bool,
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@ -52,18 +54,16 @@ pub(crate) struct TextureAtlasManager {
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impl TextureAtlasManager {
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/// Create a new texture atlas with the specified size\
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/// 512x512 is a good default size for most applications, and the texture atlas can grow dynamically as needed
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/// By default, the texture atlas gets initialized with a single white pixel texture
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pub fn new(size: UVec2) -> Self {
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let mut tmp = Self {
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Self {
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packer: DensePacker::new(size.x as i32, size.y as i32),
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count: 0,
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size,
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data: vec![0; (size.x * size.y * CHANNEL_COUNT) as usize],
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data: vec![0; (size.x * size.y * RGBA_CHANNEL_COUNT) as usize],
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allocations: HashMap::default(),
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remove_queue: Vec::new(),
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modified: true,
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};
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tmp.add(1, &[255,255,255,255]);
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tmp
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}
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}
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/// Resize the texture atlas to the new size in-place, preserving the existing data
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@ -76,12 +76,12 @@ impl TextureAtlasManager {
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if new_size.x > self.size.x && new_size.y > self.size.y{
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self.packer.resize(new_size.x as i32, new_size.y as i32);
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//Resize the data array in-place
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self.data.resize((new_size.x * new_size.y * CHANNEL_COUNT) as usize, 0);
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self.data.resize((new_size.x * new_size.y * RGBA_CHANNEL_COUNT) as usize, 0);
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for y in (1..self.size.y).rev() {
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for x in (0..self.size.x).rev() {
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let idx = ((y * self.size.x + x) * CHANNEL_COUNT) as usize;
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let new_idx = ((y * new_size.x + x) * CHANNEL_COUNT) as usize;
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for c in 0..(CHANNEL_COUNT as usize) {
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let idx = ((y * self.size.x + x) * RGBA_CHANNEL_COUNT) as usize;
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let new_idx = ((y * new_size.x + x) * RGBA_CHANNEL_COUNT) as usize;
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for c in 0..(RGBA_CHANNEL_COUNT as usize) {
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self.data[new_idx + c] = self.data[idx + c];
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}
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}
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@ -94,6 +94,22 @@ impl TextureAtlasManager {
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self.modified = true;
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}
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/// Ensure that a texture with specified size would fit without resizing on the next allocation attempt\
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pub fn ensure_fits(&mut self, size: UVec2) {
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// Plan A: try if any of the existing items in the remove queue would fit the texture
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// Plan B: purge the remove queue, recreate the packer and try again (might be expensive...!)
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// TODO: implement these
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// Plan C: resize the atlas
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let mut new_size = self.size;
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while !self.packer.can_pack(size.x as i32, size.y as i32, true) {
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new_size *= 2;
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self.packer.resize(new_size.x as i32, new_size.y as i32);
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}
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if new_size != self.size {
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self.resize(new_size);
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}
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}
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/// Allocate a new texture region in the atlas and return a handle to it\
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/// Returns None if the texture could not be allocated due to lack of space\
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/// Use `allocate` to allocate a texture and resize the atlas if necessary\
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@ -118,29 +134,22 @@ impl TextureAtlasManager {
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/// This function should never fail under normal circumstances.\
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/// May modify the texture data if the atlas is resized
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pub fn allocate(&mut self, size: UVec2) -> TextureHandle {
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let mut new_size = self.size;
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while !self.packer.can_pack(size.x as i32, size.y as i32, true) {
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new_size *= 2;
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self.packer.resize(new_size.x as i32, new_size.y as i32);
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}
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if new_size != self.size {
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self.resize(new_size);
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}
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self.ensure_fits(size);
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self.try_allocate(size).unwrap()
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}
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/// Allocate a new texture region in the atlas and copy the data into it\
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/// This function may resize the atlas as needed, and should never fail under normal circumstances.
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pub fn add(&mut self, width: usize, data: &[u8]) -> TextureHandle {
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let size = uvec2(width as u32, (data.len() / (width * CHANNEL_COUNT as usize)) as u32);
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let size = uvec2(width as u32, (data.len() / (width * RGBA_CHANNEL_COUNT as usize)) as u32);
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let handle: TextureHandle = self.allocate(size);
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let allocation = self.allocations.get(&handle.index).unwrap();
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assert!(!allocation.rotated, "Rotated textures are not implemented yet");
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for y in 0..size.y {
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for x in 0..size.x {
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let src_idx = (y * size.x + x) * CHANNEL_COUNT;
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let dst_idx = ((allocation.position.y + y) * self.size.x + allocation.position.x + x) * CHANNEL_COUNT;
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for c in 0..CHANNEL_COUNT as usize {
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let src_idx = (y * size.x + x) * RGBA_CHANNEL_COUNT;
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let dst_idx = ((allocation.position.y + y) * self.size.x + allocation.position.x + x) * RGBA_CHANNEL_COUNT;
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for c in 0..RGBA_CHANNEL_COUNT as usize {
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self.data[dst_idx as usize + c] = data[src_idx as usize + c];
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}
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}
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@ -160,8 +169,8 @@ impl TextureAtlasManager {
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for y in 0..size.y {
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for x in 0..size.x {
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let src_idx = (y * size.x + x) as usize;
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let dst_idx = (((allocation.position.y + y) * self.size.x + allocation.position.x + x) * CHANNEL_COUNT) as usize;
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self.data[dst_idx..(dst_idx + CHANNEL_COUNT as usize)].copy_from_slice(&[255, 255, 255, data[src_idx]]);
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let dst_idx = (((allocation.position.y + y) * self.size.x + allocation.position.x + x) * RGBA_CHANNEL_COUNT) as usize;
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self.data[dst_idx..(dst_idx + RGBA_CHANNEL_COUNT as usize)].copy_from_slice(&[255, 255, 255, data[src_idx]]);
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}
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}
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self.modified = true;
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@ -180,19 +189,19 @@ impl TextureAtlasManager {
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self.allocations.get(&handle.index)
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}
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pub(crate) fn get_uv(&self, handle: TextureHandle) -> Corners<Vec2> {
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let info = self.get(handle).unwrap();
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pub(crate) fn get_uv(&self, handle: TextureHandle) -> Option<Corners<Vec2>> {
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let info = self.get(handle)?;
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let atlas_size = self.meta().size.as_vec2();
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let p0x = info.position.x as f32 / atlas_size.x;
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let p1x = (info.position.x as f32 + info.size.x as f32) / atlas_size.x;
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let p0y = info.position.y as f32 / atlas_size.y;
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let p1y = (info.position.y as f32 + info.size.y as f32) / atlas_size.y;
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Corners {
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Some(Corners {
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top_left: vec2(p0x, p0y),
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top_right: vec2(p1x, p0y),
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bottom_left: vec2(p0x, p1y),
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bottom_right: vec2(p1x, p1y),
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}
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})
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}
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/// Reset the `is_modified` flag
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@ -125,6 +125,7 @@ impl UiElement for Container {
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position,
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size: ctx.measure.size,
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color: corner_colors,
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texture: None,
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rounded_corners: (self.corner_radius.max_f32() > 0.).then_some({
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RoundedCorners::from_radius(self.corner_radius)
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}),
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@ -72,6 +72,7 @@ impl UiElement for ProgressBar {
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position: ctx.layout.position,
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size: ctx.measure.size,
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color: Corners::all(self.color_background),
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texture: None,
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rounded_corners
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});
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}
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@ -80,6 +81,7 @@ impl UiElement for ProgressBar {
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position: ctx.layout.position,
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size: ctx.measure.size * vec2(value, 1.0),
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color: Corners::all(self.color_foreground),
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texture: None,
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rounded_corners,
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});
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}
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@ -48,6 +48,7 @@ impl UiElement for Rect {
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position: ctx.layout.position,
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size: ctx.measure.size,
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color: self.color.corners().unwrap(),
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texture: None,
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rounded_corners: None,
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});
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}
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