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frame api is a mess...
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@ -1,7 +1,8 @@
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pub mod point;
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pub mod layer;
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use layer::{FrameLayer, RectFrame};
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use glam::Vec2;
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use layer::{FrameLayer, FrameLayerImpl};
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use crate::draw::UiDrawCommandList;
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///XXX: this is not used yet, and also kinda a mess, simplify?
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///Maybe limit to a single layer? (aka `Frame` will be just one of the options)
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@ -57,4 +58,10 @@ impl Frame {
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pub fn finish(&mut self) -> Self {
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self.clone()
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}
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pub(crate) fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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for layer in &self.layers {
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layer.draw(draw, position, parent_size);
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}
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}
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}
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@ -9,7 +9,7 @@ use super::point::FramePoint2d;
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#[enum_dispatch]
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pub(crate) trait FrameLayerImpl {
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fn draw(&self, draw: &mut UiDrawCommandList, parent_size: Vec2);
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2);
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}
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#[derive(Clone, Copy)]
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@ -20,10 +20,28 @@ pub enum FrameLayer {
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#[derive(Clone, Copy)]
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pub struct RectFrame {
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/// Background color of the frame\
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///
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/// If the container has a background texture, it will be multiplied by this color
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pub color: FillColor,
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/// Background texture of the frame
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///
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/// Can be used in conjunction with the background color\
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/// In this case, the texture will be shaded by the color
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///
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/// Please note that if the background color is NOT set (or set to transparent), the texture will NOT be visible\
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/// This is because the texture is multiplied by the color, and if the color is transparent, the texture will be too\
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pub image: Option<ImageHandle>,
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/// Top left corner of the rectangle
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pub top_left: FramePoint2d,
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/// Bottom right corner of the rectangle
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pub bottom_right: FramePoint2d,
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/// Corner radius of the frame
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pub corner_radius: Corners<f32>,
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}
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@ -97,12 +115,12 @@ impl Default for RectFrame {
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}
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impl FrameLayerImpl for RectFrame {
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fn draw(&self, draw: &mut UiDrawCommandList, parent_size: Vec2) {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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//TODO: handle bottom_right < top_left
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let top_left = self.top_left.resolve(parent_size);
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let bottom_right = self.bottom_right.resolve(parent_size);
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draw.add(UiDrawCommand::Rectangle {
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position: top_left,
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position: position + top_left,
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size: bottom_right - top_left,
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color: self.color.corners(),
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texture: self.image,
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@ -22,8 +22,6 @@ pub mod state;
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pub mod text;
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pub mod color;
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pub mod signal;
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//TODO change this to pub once the api is ready
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//pub mod frame;
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mod frame;
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pub mod frame;
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pub use instance::UiInstance;
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