mirror of
https://github.com/griffi-gh/hUI.git
synced 2024-11-25 08:28:42 -06:00
use rect om frame api
This commit is contained in:
parent
104ac018fe
commit
b30fe304d1
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@ -375,7 +375,7 @@ impl UiElement for Container {
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// });
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// }
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self.background_frame.draw(ctx.draw, ctx.layout.position, ctx.measure.size);
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self.background_frame.draw(ctx.draw, (ctx.layout.position, ctx.measure.size).into());
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//padding
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position += vec2(self.padding.left, self.padding.top);
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@ -63,6 +63,6 @@ impl UiElement for FrameView {
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}
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fn process(&self, ctx: ProcessContext) {
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self.frame.draw(ctx.draw, ctx.layout.position, ctx.measure.size);
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self.frame.draw(ctx.draw, (ctx.layout.position, ctx.measure.size).into());
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}
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}
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@ -75,10 +75,10 @@ impl UiElement for ProgressBar {
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//FIXME: these optimizations may not be valid
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if value < 1. || !self.foreground.covers_opaque() {
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self.background.draw(ctx.draw, ctx.layout.position, ctx.measure.size);
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self.background.draw(ctx.draw, (ctx.layout.position, ctx.measure.size).into());
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}
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if value > 0. {
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self.foreground.draw(ctx.draw, ctx.layout.position, ctx.measure.size * vec2(value, 1.));
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self.foreground.draw(ctx.draw, (ctx.layout.position, ctx.measure.size * vec2(value, 1.)).into());
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}
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// let rounded_corners =
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@ -156,8 +156,10 @@ impl UiElement for Slider {
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if !(self.track_active.covers_opaque() && self.handle.covers_opaque() && (self.handle_size.1 >= self.track_height) && self.value >= 1.) {
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self.track.draw(
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ctx.draw,
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ctx.layout.position + ctx.measure.size * vec2(0., 0.5 - self.track_height / 2.),
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ctx.measure.size * vec2(1., self.track_height),
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(
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ctx.layout.position + ctx.measure.size * vec2(0., 0.5 - self.track_height / 2.),
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ctx.measure.size * vec2(1., self.track_height),
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).into()
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);
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}
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@ -168,8 +170,10 @@ impl UiElement for Slider {
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if !(self.handle.covers_opaque() && (self.handle_size.1 >= self.track_height) && self.value <= 0.) {
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self.track_active.draw(
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ctx.draw,
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ctx.layout.position + ctx.measure.size * vec2(0., 0.5 - self.track_height / 2.),
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(ctx.measure.size - handle_size * Vec2::X) * vec2(self.value, self.track_height) + handle_size * Vec2::X / 2.,
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(
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ctx.layout.position + ctx.measure.size * vec2(0., 0.5 - self.track_height / 2.),
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(ctx.measure.size - handle_size * Vec2::X) * vec2(self.value, self.track_height) + handle_size * Vec2::X / 2.,
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).into()
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);
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}
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@ -187,10 +191,12 @@ impl UiElement for Slider {
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if (self.handle_size.0 > 0. && self.handle_size.1 > 0.) {
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self.handle.draw(
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ctx.draw,
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ctx.layout.position +
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((ctx.measure.size.x - handle_size.x) * self.value) * Vec2::X +
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ctx.measure.size.y * ((1. - self.handle_size.1) * 0.5) * Vec2::Y,
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handle_size,
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(
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ctx.layout.position +
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((ctx.measure.size.x - handle_size.x) * self.value) * Vec2::X +
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ctx.measure.size.y * ((1. - self.handle_size.1) * 0.5) * Vec2::Y,
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handle_size,
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).into()
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);
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}
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@ -1,7 +1,6 @@
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//! modular procedural background system
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use glam::Vec2;
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use crate::draw::UiDrawCommandList;
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use crate::{draw::UiDrawCommandList, rect::Rect};
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pub mod point;
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mod rect;
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@ -13,8 +12,8 @@ pub use rect::RectFrame;
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/// Trait for a drawable frame
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pub trait Frame {
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/// Draw the frame at the given position and size
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2);
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/// Draw the frame at the given rect's position and size
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fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect);
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/// Check if the frame is guaranteed to be fully opaque and fully cover the parent frame regardless of it's size
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///
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@ -3,14 +3,14 @@ use super::Frame;
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use crate::{
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color,
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draw::{ImageHandle, UiDrawCommand, UiDrawCommandList},
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rect::{Corners, FillColor},
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rect::{Rect, Corners, FillColor},
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};
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impl Frame for ImageHandle {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
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draw.add(UiDrawCommand::Rectangle {
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position,
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size: parent_size,
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position: rect.position,
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size: rect.size,
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color: color::WHITE.into(),
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texture: Some(*self),
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texture_uv: None,
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@ -24,10 +24,10 @@ impl Frame for ImageHandle {
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}
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impl Frame for FillColor {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
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draw.add(UiDrawCommand::Rectangle {
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position,
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size: parent_size,
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position: rect.position,
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size: rect.size,
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color: self.corners(),
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texture: None,
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texture_uv: None,
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@ -45,8 +45,8 @@ impl Frame for FillColor {
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// Corners (RGBA):
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impl Frame for Corners<Vec4> {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
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FillColor::from(*self).draw(draw, rect)
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}
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fn covers_opaque(&self) -> bool {
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FillColor::from(*self).is_opaque()
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@ -54,8 +54,8 @@ impl Frame for Corners<Vec4> {
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}
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impl Frame for (Vec4, Vec4, Vec4, Vec4) {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
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FillColor::from(*self).draw(draw, rect)
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}
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fn covers_opaque(&self) -> bool {
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FillColor::from(*self).is_opaque()
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@ -63,8 +63,8 @@ impl Frame for (Vec4, Vec4, Vec4, Vec4) {
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}
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impl Frame for ((f32, f32, f32, f32), (f32, f32, f32, f32), (f32, f32, f32, f32), (f32, f32, f32, f32)) {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
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FillColor::from(*self).draw(draw, rect)
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}
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fn covers_opaque(&self) -> bool {
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FillColor::from(*self).is_opaque()
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@ -72,8 +72,8 @@ impl Frame for ((f32, f32, f32, f32), (f32, f32, f32, f32), (f32, f32, f32, f32)
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}
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impl Frame for [[f32; 4]; 4] {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
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FillColor::from(*self).draw(draw, rect)
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}
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fn covers_opaque(&self) -> bool {
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FillColor::from(*self).is_opaque()
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@ -83,8 +83,8 @@ impl Frame for [[f32; 4]; 4] {
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// Corners (RGB):
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impl Frame for Corners<Vec3> {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
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FillColor::from(*self).draw(draw, rect)
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}
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fn covers_opaque(&self) -> bool {
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FillColor::from(*self).is_opaque()
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@ -92,8 +92,8 @@ impl Frame for Corners<Vec3> {
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}
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impl Frame for (Vec3, Vec3, Vec3, Vec3) {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
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FillColor::from(*self).draw(draw, rect)
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}
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fn covers_opaque(&self) -> bool {
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FillColor::from(*self).is_opaque()
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@ -101,8 +101,8 @@ impl Frame for (Vec3, Vec3, Vec3, Vec3) {
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}
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impl Frame for ((f32, f32, f32), (f32, f32, f32), (f32, f32, f32), (f32, f32, f32)) {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
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FillColor::from(*self).draw(draw, rect)
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}
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fn covers_opaque(&self) -> bool {
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FillColor::from(*self).is_opaque()
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@ -110,8 +110,8 @@ impl Frame for ((f32, f32, f32), (f32, f32, f32), (f32, f32, f32), (f32, f32, f3
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}
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impl Frame for [[f32; 3]; 4] {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
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FillColor::from(*self).draw(draw, rect)
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}
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fn covers_opaque(&self) -> bool {
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FillColor::from(*self).is_opaque()
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@ -121,8 +121,8 @@ impl Frame for [[f32; 3]; 4] {
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// RGBA:
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impl Frame for Vec4 {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
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FillColor::from(*self).draw(draw, rect)
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}
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fn covers_opaque(&self) -> bool {
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FillColor::from(*self).is_opaque()
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@ -130,8 +130,8 @@ impl Frame for Vec4 {
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}
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impl Frame for (f32, f32, f32, f32) {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
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FillColor::from(*self).draw(draw, rect)
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}
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fn covers_opaque(&self) -> bool {
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FillColor::from(*self).is_opaque()
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@ -139,8 +139,8 @@ impl Frame for (f32, f32, f32, f32) {
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}
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impl Frame for [f32; 4] {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
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FillColor::from(*self).draw(draw, rect)
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}
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fn covers_opaque(&self) -> bool {
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FillColor::from(*self).is_opaque()
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@ -150,8 +150,8 @@ impl Frame for [f32; 4] {
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// RGB:
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impl Frame for Vec3 {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
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FillColor::from(*self).draw(draw, rect)
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}
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fn covers_opaque(&self) -> bool {
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FillColor::from(*self).is_opaque()
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@ -159,8 +159,8 @@ impl Frame for Vec3 {
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}
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impl Frame for (f32, f32, f32) {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
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FillColor::from(*self).draw(draw, rect)
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}
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fn covers_opaque(&self) -> bool {
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FillColor::from(*self).is_opaque()
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@ -168,8 +168,8 @@ impl Frame for (f32, f32, f32) {
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}
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impl Frame for [f32; 3] {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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FillColor::from(*self).draw(draw, position, parent_size)
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fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
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FillColor::from(*self).draw(draw, rect)
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}
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fn covers_opaque(&self) -> bool {
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FillColor::from(*self).is_opaque()
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@ -4,7 +4,11 @@
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//! This is useful for creating scalable UI elements like buttons, windows, etc.
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use glam::{vec2, UVec2, Vec2};
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use crate::{color, draw::{ImageHandle, UiDrawCommand}, rect::{Corners, FillColor, Rect}};
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use crate::{
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color,
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draw::{ImageHandle, UiDrawCommand, UiDrawCommandList},
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rect::{Rect, Corners, FillColor}
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};
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use super::Frame;
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/// Represents a 9-patch image asset
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@ -49,10 +53,10 @@ impl Default for NinePatchFrame {
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}
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impl Frame for NinePatchFrame {
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fn draw(&self, draw: &mut crate::draw::UiDrawCommandList, position: glam::Vec2, parent_size: glam::Vec2) {
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fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
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// without this, shїt gets messed up when the position is not a whole number
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//XXX: should we round the size as well?
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let position = position.round();
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let position = rect.position.round();
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let img_sz = UVec2::from(self.asset.size).as_vec2();
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@ -79,13 +83,13 @@ impl Frame for NinePatchFrame {
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let size_h = (
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corners_image_px.top_left.x,
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parent_size.x - corners_image_px.top_left.x - (img_sz.x - corners_image_px.top_right.x),
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rect.size.x - corners_image_px.top_left.x - (img_sz.x - corners_image_px.top_right.x),
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img_sz.x - corners_image_px.top_right.x,
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);
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let size_v = (
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corners_image_px.top_left.y,
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parent_size.y - corners_image_px.top_left.y - (img_sz.y - corners_image_px.bottom_left.y),
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rect.size.y - corners_image_px.top_left.y - (img_sz.y - corners_image_px.bottom_left.y),
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img_sz.y - corners_image_px.bottom_left.y,
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);
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@ -2,7 +2,7 @@ use glam::Vec2;
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use crate::{
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color,
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draw::{ImageHandle, RoundedCorners, UiDrawCommand, UiDrawCommandList},
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rect::{Corners, FillColor},
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rect::{Rect, Corners, FillColor},
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};
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use super::{Frame, point::FramePoint2d};
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@ -115,12 +115,12 @@ impl Default for RectFrame {
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}
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impl Frame for RectFrame {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
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//TODO: handle bottom_right < top_left
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let top_left = self.top_left.resolve(parent_size);
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let bottom_right = self.bottom_right.resolve(parent_size);
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let top_left = self.top_left.resolve(rect.size);
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let bottom_right = self.bottom_right.resolve(rect.size);
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draw.add(UiDrawCommand::Rectangle {
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position: position + top_left,
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position: rect.position + top_left,
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size: bottom_right - top_left,
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color: self.color.corners(),
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texture: self.image,
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@ -1,16 +1,15 @@
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//! allows stacking two frames on top of each other
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use glam::Vec2;
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use crate::draw::UiDrawCommandList;
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use crate::{draw::UiDrawCommandList, rect::Rect};
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use super::Frame;
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/// A frame that draws two frames on top of each other
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pub struct FrameStack(pub Box<dyn Frame>, pub Box<dyn Frame>);
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impl Frame for FrameStack {
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fn draw(&self, draw: &mut UiDrawCommandList, position: Vec2, parent_size: Vec2) {
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self.0.draw(draw, position, parent_size);
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self.1.draw(draw, position, parent_size);
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fn draw(&self, draw: &mut UiDrawCommandList, rect: Rect) {
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self.0.draw(draw, rect);
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self.1.draw(draw, rect);
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}
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fn covers_opaque(&self) -> bool {
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@ -22,10 +21,17 @@ impl Frame for FrameStack {
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pub trait FrameStackExt: Frame {
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/// Stack another frame on top of this one
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fn stack(self, other: impl Frame + 'static) -> FrameStack;
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/// Stack another frame below this one
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fn stack_bottom(self, other: impl Frame + 'static) -> FrameStack;
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}
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impl<T: Frame + 'static> FrameStackExt for T {
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fn stack(self, other: impl Frame + 'static) -> FrameStack {
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FrameStack(Box::new(self), Box::new(other))
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}
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fn stack_bottom(self, other: impl Frame + 'static) -> FrameStack {
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FrameStack(Box::new(other), Box::new(self))
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}
|
||||
}
|
||||
|
|
|
@ -88,3 +88,51 @@ impl From<Vec2> for Rect {
|
|||
Self::from_size(size)
|
||||
}
|
||||
}
|
||||
|
||||
impl From<(Vec2, Vec2)> for Rect {
|
||||
/// Create a new `Rect` from a tuple of two `Vec2`s, where the first `Vec2` is the position and the second `Vec2` is the size.
|
||||
fn from((position, size): (Vec2, Vec2)) -> Self {
|
||||
Self { position, size }
|
||||
}
|
||||
}
|
||||
|
||||
impl From<(f32, f32, f32, f32)> for Rect {
|
||||
/// Create a new `Rect` from a tuple of 4 `f32`s, where the first two `f32`s are the x and y positions of the top-left corner and the last two `f32`s are the width and height of the rect respectively.
|
||||
fn from((x, y, width, height): (f32, f32, f32, f32)) -> Self {
|
||||
Self {
|
||||
position: Vec2::new(x, y),
|
||||
size: Vec2::new(width, height),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<[f32; 4]> for Rect {
|
||||
/// Create a new `Rect` from an array of 4 `f32`s, where the first two `f32`s are the x and y positions of the top-left corner and the last two `f32`s are the width and height of the rect respectively.
|
||||
fn from([x, y, width, height]: [f32; 4]) -> Self {
|
||||
Self {
|
||||
position: Vec2::new(x, y),
|
||||
size: Vec2::new(width, height),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Rect> for (Vec2, Vec2) {
|
||||
/// Convert a `Rect` into a tuple of two `Vec2`s, where the first `Vec2` is the position and the second `Vec2` is the size.
|
||||
fn from(rect: Rect) -> Self {
|
||||
(rect.position, rect.size)
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Rect> for (f32, f32, f32, f32) {
|
||||
/// Convert a `Rect` into a tuple of 4 `f32`s, where the first two `f32`s are the x and y positions of the top-left corner and the last two `f32`s are the width and height of the rect respectively.
|
||||
fn from(rect: Rect) -> Self {
|
||||
(rect.position.x, rect.position.y, rect.size.x, rect.size.y)
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Rect> for [f32; 4] {
|
||||
/// Convert a `Rect` into an array of 4 `f32`s, where the first two `f32`s are the x and y positions of the top-left corner and the last two `f32`s are the width and height of the rect respectively.
|
||||
fn from(rect: Rect) -> Self {
|
||||
[rect.position.x, rect.position.y, rect.size.x, rect.size.y]
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue