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rename 300es shader files

This commit is contained in:
griffi-gh 2025-03-31 13:54:19 +02:00
parent 2ed4de053b
commit b34ebea9f6
3 changed files with 3 additions and 3 deletions

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@ -23,8 +23,8 @@ use glium::{
};
use hui_painter::{backend::BackendData, paint::buffer::Vertex, presentation::PresentatationBackendData, texture::TextureAtlasBackendData};
const VERTEX_SHADER_GLES3: &str = include_str!("../shaders/vertex.es.vert");
const FRAGMENT_SHADER_GLES3: &str = include_str!("../shaders/fragment.es.frag");
const VERTEX_SHADER_300ES: &str = include_str!("../shaders/vertex.300es.vert");
const FRAGMENT_SHADER_300ES: &str = include_str!("../shaders/fragment.300es.frag");
const VERTEX_SHADER_150: &str = include_str!("../shaders/vertex.150.vert");
const FRAGMENT_SHADER_150: &str = include_str!("../shaders/fragment.150.frag");
@ -140,7 +140,7 @@ impl GliumUiRenderer {
Self {
program: match facade.get_context().get_supported_glsl_version().0 {
Api::Gl => Program::from_source(facade, VERTEX_SHADER_150, FRAGMENT_SHADER_150, None).unwrap(),
Api::GlEs => Program::from_source(facade, VERTEX_SHADER_GLES3, FRAGMENT_SHADER_GLES3, None).unwrap(),
Api::GlEs => Program::from_source(facade, VERTEX_SHADER_300ES, FRAGMENT_SHADER_300ES, None).unwrap(),
},
context: Rc::clone(facade.get_context()),
ui_texture: None,