kubi/src/rendering.rs

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Rust
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use shipyard::{Unique, NonSendSync, UniqueView, UniqueViewMut};
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use glium::{
glutin::{
event_loop::EventLoop,
window::WindowBuilder,
ContextBuilder, GlProfile
},
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Display, Surface,
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};
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use glam::Vec3;
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#[derive(Unique)]
pub struct RenderTarget(pub glium::Frame);
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#[derive(Unique)]
pub struct BackgroundColor(pub Vec3);
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#[derive(Unique)]
pub struct Rederer {
pub display: Display
}
impl Rederer {
pub fn init(event_loop: &EventLoop<()>) -> Self {
log::info!("initializing display");
let wb = WindowBuilder::new()
.with_title("uwu")
.with_maximized(true);
let cb = ContextBuilder::new()
.with_depth_buffer(24)
.with_gl_profile(GlProfile::Core);
let display = Display::new(wb, cb, event_loop)
.expect("Failed to create a glium Display");
Self { display }
}
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}
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pub fn clear_background(mut target: NonSendSync<UniqueViewMut<RenderTarget>>, color: UniqueView<BackgroundColor>) {
target.0.clear_color_srgb_and_depth((color.0.x, color.0.y, color.0.z, 1.), 1.);
}