2023-01-26 18:04:01 -06:00
|
|
|
use glam::{IVec3, ivec3};
|
|
|
|
use bracket_noise::prelude::*;
|
2023-01-29 20:23:39 -06:00
|
|
|
use crate::{
|
2023-01-22 17:16:58 -06:00
|
|
|
chunk::{BlockData, CHUNK_SIZE},
|
2023-02-15 15:07:47 -06:00
|
|
|
block::Block
|
2023-01-22 17:16:58 -06:00
|
|
|
};
|
|
|
|
|
2023-02-14 16:39:14 -06:00
|
|
|
fn mountain_ramp(mut x: f32) -> f32 {
|
|
|
|
x = x * 2.0;
|
|
|
|
if x < 0.4 {
|
|
|
|
0.5 * x
|
|
|
|
} else if x < 0.55 {
|
|
|
|
4. * (x - 0.4) + 0.2
|
|
|
|
} else {
|
|
|
|
0.4444 * (x - 0.55) + 0.8
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-02-14 16:00:08 -06:00
|
|
|
fn local_height(height: i32, chunk_position: IVec3) -> usize {
|
|
|
|
let offset = chunk_position * CHUNK_SIZE as i32;
|
|
|
|
(height - offset.y).clamp(0, CHUNK_SIZE as i32) as usize
|
|
|
|
}
|
2023-02-14 16:39:14 -06:00
|
|
|
|
2023-02-14 16:00:08 -06:00
|
|
|
fn local_y_position(height: i32, chunk_position: IVec3) -> Option<usize> {
|
|
|
|
let offset = chunk_position * CHUNK_SIZE as i32;
|
|
|
|
let position = height - offset.y;
|
|
|
|
(0..CHUNK_SIZE as i32).contains(&position).then_some(position as usize)
|
|
|
|
}
|
|
|
|
|
2023-01-26 18:04:01 -06:00
|
|
|
pub fn generate_world(chunk_position: IVec3, seed: u64) -> BlockData {
|
|
|
|
let offset = chunk_position * CHUNK_SIZE as i32;
|
2023-02-14 16:00:08 -06:00
|
|
|
let mut blocks = Box::new([[[Block::Air; CHUNK_SIZE]; CHUNK_SIZE]; CHUNK_SIZE]);
|
2023-01-28 16:41:34 -06:00
|
|
|
|
2023-02-14 16:00:08 -06:00
|
|
|
let mut height_noise = FastNoise::seeded(seed);
|
|
|
|
height_noise.set_fractal_type(FractalType::FBM);
|
|
|
|
height_noise.set_fractal_octaves(4);
|
|
|
|
height_noise.set_frequency(0.003);
|
2023-01-26 18:04:01 -06:00
|
|
|
|
2023-02-14 16:00:08 -06:00
|
|
|
let mut elevation_noise = FastNoise::seeded(seed);
|
|
|
|
elevation_noise.set_fractal_type(FractalType::FBM);
|
|
|
|
elevation_noise.set_fractal_octaves(1);
|
|
|
|
elevation_noise.set_frequency(0.001);
|
2023-01-26 18:04:01 -06:00
|
|
|
|
2023-02-14 16:00:08 -06:00
|
|
|
// let mut cave_noise = FastNoise::seeded(seed.rotate_left(1));
|
|
|
|
// cave_noise.set_fractal_type(FractalType::FBM);
|
|
|
|
// cave_noise.set_fractal_octaves(2);
|
|
|
|
// cave_noise.set_frequency(0.001);
|
2023-01-26 20:24:21 -06:00
|
|
|
|
2023-02-14 16:00:08 -06:00
|
|
|
//Generate height map
|
|
|
|
let mut within_heightmap = false;
|
|
|
|
for x in 0..CHUNK_SIZE {
|
|
|
|
for z in 0..CHUNK_SIZE {
|
|
|
|
let (noise_x, noise_y) = ((offset.x + x as i32) as f32, (offset.z + z as i32) as f32);
|
|
|
|
//sample noises
|
|
|
|
let raw_heightmap_value = height_noise.get_noise(noise_x, noise_y);
|
|
|
|
let raw_elevation_value = elevation_noise.get_noise(noise_x, noise_y);
|
|
|
|
//compute height
|
|
|
|
let height = {
|
|
|
|
let local_elevation = raw_elevation_value.powi(4).sqrt();
|
2023-02-14 16:39:14 -06:00
|
|
|
let mut height = (mountain_ramp(raw_heightmap_value) * local_elevation * 100.) as i32;
|
|
|
|
if height < 0 { height /= 2 }
|
|
|
|
height
|
2023-02-14 16:00:08 -06:00
|
|
|
};
|
|
|
|
//place dirt
|
|
|
|
for y in 0..local_height(height, chunk_position) {
|
|
|
|
blocks[x][y][z] = Block::Dirt;
|
|
|
|
within_heightmap = true;
|
2023-01-28 16:41:34 -06:00
|
|
|
}
|
2023-02-14 16:00:08 -06:00
|
|
|
//place stone
|
|
|
|
for y in 0..local_height(height - 5 - (raw_heightmap_value * 5.) as i32, chunk_position) {
|
|
|
|
blocks[x][y][z] = Block::Stone;
|
|
|
|
within_heightmap = true;
|
|
|
|
}
|
|
|
|
//place grass
|
|
|
|
if let Some(y) = local_y_position(height, chunk_position) {
|
|
|
|
blocks[x][y][z] = Block::Grass;
|
2023-01-27 15:32:23 -06:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2023-01-26 18:04:01 -06:00
|
|
|
|
2023-02-14 16:00:08 -06:00
|
|
|
//Carve out mountains
|
|
|
|
if within_heightmap {
|
|
|
|
// for z in 0..CHUNK_SIZE {
|
|
|
|
// for y in 0..CHUNK_SIZE {
|
|
|
|
// for x in 0..CHUNK_SIZE {
|
|
|
|
// if blocks[x][y][z] == Block::Air { continue }
|
|
|
|
// let position = ivec3(x as i32, y as i32, z as i32) + offset;
|
|
|
|
// let raw_cavemap_value = cave_noise.get_noise3d(position.x as f32, position.y as f32, position.z as f32);
|
|
|
|
// let is_cave = (-0.3..=-0.3).contains(&raw_cavemap_value);
|
|
|
|
// if is_cave {
|
|
|
|
// blocks[x][y][z] = Block::Air;
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
}
|
|
|
|
|
2023-01-22 17:16:58 -06:00
|
|
|
blocks
|
2023-02-14 16:00:08 -06:00
|
|
|
|
|
|
|
// let mut cave_noise = FastNoise::seeded(seed);
|
|
|
|
// cave_noise.set_fractal_type(FractalType::FBM);
|
|
|
|
// cave_noise.set_frequency(0.1);
|
|
|
|
|
|
|
|
// let mut dirt_noise = FastNoise::seeded(seed.rotate_left(1));
|
|
|
|
// dirt_noise.set_fractal_type(FractalType::FBM);
|
|
|
|
// dirt_noise.set_frequency(0.1);
|
|
|
|
|
|
|
|
//
|
|
|
|
|
|
|
|
// if chunk_position.y >= 0 {
|
|
|
|
// if chunk_position.y == 0 {
|
|
|
|
// for x in 0..CHUNK_SIZE {
|
|
|
|
// for z in 0..CHUNK_SIZE {
|
|
|
|
// blocks[x][0][z] = Block::Dirt;
|
|
|
|
// blocks[x][1][z] = Block::Grass;
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// } else {
|
|
|
|
// for x in 0..CHUNK_SIZE {
|
|
|
|
// for y in 0..CHUNK_SIZE {
|
|
|
|
// for z in 0..CHUNK_SIZE {
|
|
|
|
// let position = ivec3(x as i32, y as i32, z as i32) + offset;
|
|
|
|
// let v_cave_noise = cave_noise.get_noise3d(position.x as f32, position.y as f32, position.z as f32) * (-position.y as f32 - 10.0).clamp(0., 1.);
|
|
|
|
// let v_dirt_noise = dirt_noise.get_noise3d(position.x as f32, position.y as f32, position.z as f32) * (-position.y as f32).clamp(0., 1.);
|
|
|
|
// if v_cave_noise > 0.5 {
|
|
|
|
// blocks[x][y][z] = Block::Stone;
|
|
|
|
// } else if v_dirt_noise > 0.5 {
|
|
|
|
// blocks[x][y][z] = Block::Dirt;
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// blocks
|
|
|
|
|
2023-01-22 17:16:58 -06:00
|
|
|
}
|