kubi/README.md

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<div align="center"><table><tr><th><div align="center">
## ***wgpu branch***
<b>Highly experimental very early work-in-progress wgpu version of Kubi!</b><br>
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(will also include the new gui system)
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<hr>
<h3><i>Status: doesn't even compile</i><br></h3>
If you want to play kubi, build the glium-based <a href="https://github.com/griffi-gh/kubi"><code>master</code></a> branch instead (<a href="https://github.com/griffi-gh/kubi/releases/tag/nightly">binary nightly releases</a>).
<hr>
### *Android is not supported*
android builds need some significant changes to work with wgpu\
but if you still want to try it latest git version of cargo-apk may be required:
```bash
cargo install --git https://github.com/rust-mobile/cargo-apk cargo-apk
```
</div></th></tr></table></div>
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<h1 align="center">Kubi</h1>
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<p align="center">
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Voxel engine written in Rust
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</p>
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<p align="center">
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</p>
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<div align="center">
<img src=".readme/game.gif" width="512">
</div>
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<h2>features</h2>
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<p>
<ul>
<li>multithreaded procedural world generation</li>
<li>procedural structures</li>
<li>multithreaded mesh generation</li>
<li>cubic chunks (32x32x32)</li>
<li>low-level OpenGL renderer, targetting OpenGL ES 3.0</li>
<li>frustum culling</li>
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<li>multiplayer support <sup><code>[1]</code></sup></li>
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<li>block placement system</li>
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<li>basic gui<sup><code>[5]</code></sup></li>
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<li>cross platform: windows, linux, osx <sup><code>[2]</code></sup>, android <sup><code>[3]</code></sup></li>
<li>universal input system: supports keyboard, mouse, gamepad and touch input <sup><code>[4]</code></sup></li>
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</ul>
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<h6>
<code>[1]</code> - multiplayer is work-in-progress<br>
<code>[2]</code> - not tested on macos<br>
<code>[3]</code> - android support is experimental<br>
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<code>[4]</code> - mouse/gamepad input is not supported on android<br>
<code>[5]</code> - currently only used on the loading screen
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</h6>
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</p>
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<h2>download</h2>
<a href="https://github.com/griffi-gh/kubi/releases/tag/nightly">Latest nightly release</a>
<h2>build for windows/linux</h2>
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**build/run**
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```bash
cargo build --bin kubi
cargo run --bin kubi
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```
**build in release mode, with nightly optimizations**
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```bash
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cargo +nightly build --bin kubi --features nightly --release
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```
<h2>build for android</h2>
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please note that android support is highly experimental!\
gamepad, mouse input is currently borked, and proper touch controls are not available.\
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srgb and blending are broken too, which leads to many rendering issues
prerequisites: Android SDK, command line tools, NDK, platform-tools, latest JDK\
(make sure that your $PATH variable is configured properly)
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**Setup:**
```bash
cargo install cargo-apk
cargo target add aarch64-linux-android
```
**Build:**
`--no-default-features` is required for keyboard input!\
(`prefer-raw-events` feature *must* be disabled on android)
Mouse input is not implemented, touch only!
```bash
cargo apk build -p kubi --no-default-features
```
**Run:**
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```bash
cargo apk run -p kubi --no-default-features
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```
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<h2>touch controls</h2>
<img src=".readme/touch_controls.png" alt="touch control scheme" width="300">
- Left side: **Movement**
- Rigth side: **Camera controls**
- Bottom right corner:
- **B** (e.g. place blocks)
- **A** (e.g. break, attack)
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<h2>mutiplayer</h2>
to join a multiplayer server, just pass the ip address as an argument
```sh
cargo run -p kubi -- 127.0.0.1:1234
```
<h2>server configuration</h2>
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```toml
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[server]
address = "0.0.0.0:12345" # ip address to bind to
max_clients = 32 # max amount of connected clients
timeout_ms = 10000 # client timeout in ms
[world]
seed = 0xfeb_face_dead_cafe # worldgen seed to use
[query]
name = "Kubi Server" # server name
```
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<h6 align="right"><i>~ uwu</i></h6>