kubi/kubi-server/src/main.rs

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Rust
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2024-04-25 10:30:25 +00:00
use shipyard::{World, Workload, IntoWorkload};
use std::{thread, time::Duration};
mod util;
mod config;
mod server;
mod client;
mod world;
mod auth;
use config::read_config;
use server::{bind_server, update_server, log_server_errors};
use client::{init_client_maps, on_client_disconnect, sync_client_positions};
use auth::authenticate_players;
use world::{update_world, init_world};
fn initialize() -> Workload {
(
read_config,
bind_server,
init_client_maps,
init_world,
).into_workload()
}
fn update() -> Workload {
(
update_server,
(
log_server_errors,
authenticate_players,
update_world,
sync_client_positions,
on_client_disconnect,
).into_workload()
).into_sequential_workload()
}
fn main() {
kubi_logging::init();
let world = World::new();
world.add_workload(initialize);
world.add_workload(update);
world.run_workload(initialize).unwrap();
log::info!("The server is now running");
loop {
world.run_workload(update).unwrap();
thread::sleep(Duration::from_millis(16));
}
}