kubi/kubi-server/src/auth.rs

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Rust
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use shipyard::{UniqueView, NonSendSync, EntitiesViewMut, ViewMut, UniqueViewMut};
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use uflow::{server::Event as ServerEvent, SendMode};
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use kubi_shared::{
networking::{
messages::{
ClientToServerMessage,
ServerToClientMessage,
InitData,
C_CLIENT_HELLO
},
client::{Client, ClientId}, channels::CHANNEL_AUTH
},
player::Player,
transform::Transform
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};
use crate::{
server::{ServerEvents, UdpServer, IsMessageOfType},
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config::ConfigTable,
client::{ClientAddress, ClientIdMap, ClientAddressMap}
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};
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pub fn authenticate_players(
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mut entities: EntitiesViewMut,
mut players: ViewMut<Player>,
mut clients: ViewMut<Client>,
mut client_addrs: ViewMut<ClientAddress>,
mut transforms: ViewMut<Transform>,
mut client_entity_map: UniqueViewMut<ClientIdMap>,
mut client_addr_map: UniqueViewMut<ClientAddressMap>,
server: NonSendSync<UniqueView<UdpServer>>,
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events: UniqueView<ServerEvents>,
config: UniqueView<ConfigTable>
) {
for event in &events.0 {
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let ServerEvent::Receive(client_addr, data) = event else{
continue
};
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if !event.is_message_of_type::<C_CLIENT_HELLO>() {
continue
}
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let Some(client) = server.0.client(client_addr) else {
log::error!("Client doesn't exist");
continue
};
let Ok(parsed_message) = postcard::from_bytes(data) else {
log::error!("Malformed message");
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continue
};
let ClientToServerMessage::ClientHello { username, password } = parsed_message else {
unreachable!()
};
log::info!("ClientHello; username={} password={:?}", username, password);
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// Handle password auth
if let Some(server_password) = &config.server.password {
if let Some(user_password) = &password {
if server_password != user_password {
client.borrow_mut().send(
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postcard::to_allocvec(&ServerToClientMessage::ServerFuckOff {
reason: "Incorrect password".into()
}).unwrap().into_boxed_slice(),
CHANNEL_AUTH,
SendMode::Reliable
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);
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continue
}
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} else {
client.borrow_mut().send(
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postcard::to_allocvec(&ServerToClientMessage::ServerFuckOff {
reason: "This server is password protected".into()
}).unwrap().into_boxed_slice(),
CHANNEL_AUTH,
SendMode::Reliable
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);
continue
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}
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}
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//Find the player ID
let max_clients = config.server.max_clients as ClientId;
let Some(client_id) = (0..max_clients).into_iter().find(|id| {
!client_entity_map.0.contains_key(id)
}) else {
client.borrow_mut().send(
postcard::to_allocvec(&ServerToClientMessage::ServerFuckOff {
reason: "Can't find a free spot for you!".into()
}).unwrap().into_boxed_slice(),
CHANNEL_AUTH,
SendMode::Reliable
);
continue
};
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//Spawn the user
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let entity_id = entities.add_entity((
&mut players,
&mut clients,
&mut client_addrs,
&mut transforms,
), (
Player,
Client(client_id),
ClientAddress(*client_addr),
Transform::default(),
));
//Add the user to the ClientIdMap and ClientAddressMap
client_entity_map.0.insert(client_id, entity_id);
client_addr_map.0.insert(*client_addr, entity_id);
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//Approve the user
client.borrow_mut().send(
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postcard::to_allocvec(&ServerToClientMessage::ServerHello {
init: InitData {
users: vec![] //TODO create init data
}
}).unwrap().into_boxed_slice(),
CHANNEL_AUTH,
SendMode::Reliable
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);
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log::info!("{username}({client_id}) joined the game!")
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}
}