kubi/shaders/selection_box.vert

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GLSL
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2023-01-27 21:35:55 -06:00
#version 150 core
in vec3 position;
uniform vec3 u_position;
uniform mat4 perspective;
uniform mat4 view;
void main() {
gl_Position = perspective * view * vec4(position + u_position, 1.);
}