2023-11-19 11:27:20 -06:00
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use std::{
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fs::File,
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mem::size_of,
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io::{Read, Seek, SeekFrom, Write},
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borrow::Cow
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};
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use serde::{Serialize, Deserialize};
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use glam::IVec2;
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use hashbrown::HashMap;
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use anyhow::Result;
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use crate::{block::Block, chunk::{CHUNK_SIZE, BlockDataRef}};
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const SECTOR_SIZE: usize = CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE * size_of::<Block>();
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2023-11-19 12:19:37 -06:00
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const RESERVED_SIZE: usize = 1048576; //~1mb (16 sectors assuming 32x32x32 world of 1byte blocks)
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2023-11-19 11:27:20 -06:00
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const RESERVED_SECTOR_COUNT: usize = RESERVED_SIZE / SECTOR_SIZE;
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2023-11-19 12:19:37 -06:00
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//magic = "KUBI" + IDENTITY (4 bytes)
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const HEADER_MAGIC_SIZE: usize = 8;
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const HEADER_MAGIC_STR: [u8; 4] = *b"KUBI";
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const HEADER_MAGIC_IDENTITY: u32 = 1;
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2023-11-19 11:27:20 -06:00
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// #[repr(transparent)]
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// struct IVec2Hash(IVec2);
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#[derive(Serialize, Deserialize)]
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struct WorldSaveDataHeader {
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pub name: Cow<'static, str>,
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pub seed: u64,
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sector_count: u32,
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2023-11-19 12:19:37 -06:00
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chunk_map: HashMap<IVec2, u32>,
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2023-11-19 11:27:20 -06:00
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}
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impl Default for WorldSaveDataHeader {
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fn default() -> Self {
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Self {
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name: "World".into(),
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seed: 0,
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sector_count: RESERVED_SECTOR_COUNT as u32,
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chunk_map: HashMap::new()
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}
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}
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}
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struct WorldSaveFile {
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pub file: File,
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pub header: WorldSaveDataHeader,
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}
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impl WorldSaveFile {
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pub fn new(file: File) -> Self {
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WorldSaveFile {
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file,
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header: WorldSaveDataHeader::default()
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}
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}
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fn read_header(&mut self) -> Result<()> {
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self.file.rewind()?;
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2023-11-19 12:19:37 -06:00
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let mut subheader = [0u8; HEADER_MAGIC_SIZE];
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self.file.read_exact(&mut subheader)?;
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if subheader[0..4] != HEADER_MAGIC_STR {
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return Err(anyhow::anyhow!("invalid file header"));
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}
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if subheader[4..8] != HEADER_MAGIC_IDENTITY.to_be_bytes() {
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return Err(anyhow::anyhow!("this save file cannot be loaded by this version of the game"));
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}
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let limit = (RESERVED_SIZE - HEADER_MAGIC_SIZE) as u64;
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self.header = bincode::deserialize_from((&self.file).take(limit))?;
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2023-11-19 11:27:20 -06:00
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Ok(())
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}
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fn write_header(&mut self) -> Result<()> {
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self.file.rewind()?;
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2023-11-19 12:19:37 -06:00
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self.file.write_all(&HEADER_MAGIC_STR)?;
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self.file.write_all(&HEADER_MAGIC_IDENTITY.to_be_bytes())?;
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//XXX: this can cause the header to destroy chunk data (if it's WAY too long)
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// read has checks against this, but write doesn't
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// 1mb is pretty generous tho, so it's not a *big* deal
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2023-11-19 11:27:20 -06:00
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bincode::serialize_into(&self.file, &self.header)?;
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Ok(())
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}
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fn allocate_sector(&mut self) -> u32 {
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let value = self.header.sector_count + 1;
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self.header.sector_count += 1;
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value
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}
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pub fn save_chunk(&mut self, position: IVec2, data: &BlockDataRef) -> Result<()> {
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let mut header_modified = false;
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let sector = self.header.chunk_map.get(&position).copied().unwrap_or_else(|| {
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header_modified = true;
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self.allocate_sector()
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});
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let offset = sector as u64 * SECTOR_SIZE as u64;
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//SAFETY: *nuzzles* t-t-twust me pwease OwO
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let data: &[u8; SECTOR_SIZE] = unsafe { std::mem::transmute(data) };
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self.file.seek(SeekFrom::Start(offset))?;
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self.file.write_all(data)?;
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if header_modified {
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self.write_header()?;
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}
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self.file.sync_data()?;
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Ok(())
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}
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}
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