kubi/kubi-udp/src/server.rs

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Rust
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use std::{
net::{UdpSocket, SocketAddr},
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time::{Instant, Duration},
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marker::PhantomData,
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collections::{VecDeque, vec_deque::Drain as DrainDeque},
io::ErrorKind
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};
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use anyhow::{Result, bail};
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use hashbrown::HashMap;
use nohash_hasher::BuildNoHashHasher;
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use crate::{
BINCODE_CONFIG,
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common::{ClientId, ClientIdRepr, MAX_CLIENTS, PROTOCOL_ID, DEFAULT_USER_PROTOCOL_ID},
packet::{IdClientPacket, ClientPacket, ServerPacket, IdServerPacket, Message}
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};
//i was feeling a bit sick while writing most of this please excuse me for my terrible code :3
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pub struct ConnectedClient {
id: ClientId,
addr: SocketAddr,
timeout: Instant,
}
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#[derive(Clone, Copy, Debug)]
pub struct ServerConfig {
pub max_clients: usize,
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pub client_timeout: Duration,
pub protocol_id: u16,
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}
impl Default for ServerConfig {
fn default() -> Self {
Self {
max_clients: MAX_CLIENTS,
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client_timeout: Duration::from_secs(5),
protocol_id: DEFAULT_USER_PROTOCOL_ID,
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}
}
}
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pub enum ServerEvent<T> where T: Message {
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Connected(ClientId),
Disconnected(ClientId),
MessageReceived {
from: ClientId,
message: T
}
}
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pub struct Server<S, R> where S: Message, R: Message {
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socket: UdpSocket,
clients: HashMap<ClientId, ConnectedClient, BuildNoHashHasher<ClientIdRepr>>,
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config: ServerConfig,
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event_queue: VecDeque<ServerEvent<R>>,
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_s: PhantomData<S>,
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}
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impl<S, R> Server<S, R> where S: Message, R: Message {
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pub fn bind(addr: SocketAddr, config: ServerConfig) -> anyhow::Result<Self> {
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assert!(config.max_clients <= MAX_CLIENTS, "max_clients value exceeds the maximum allowed amount of clients");
if config.protocol_id == 0 {
log::warn!("Warning: using 0 as protocol_id is not recommended");
}
if config.protocol_id == DEFAULT_USER_PROTOCOL_ID {
log::warn!("Warning: using default protocol_id is not recommended");
}
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let socket = UdpSocket::bind(addr)?;
socket.set_nonblocking(true)?;
Ok(Self {
config,
socket,
clients: HashMap::with_capacity_and_hasher(MAX_CLIENTS, BuildNoHashHasher::default()),
event_queue: VecDeque::new(),
_s: PhantomData,
})
}
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fn send_to_addr(&self, addr: SocketAddr, packet: IdServerPacket<S>) -> Result<()> {
let bytes = bincode::encode_to_vec(packet, BINCODE_CONFIG)?;
self.socket.send_to(&bytes, addr)?;
Ok(())
}
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fn send_packet(&self, packet: IdServerPacket<S>) -> Result<()> {
let Some(id) = packet.0 else {
bail!("send_to_client call without id")
};
let Some(client) = self.clients.get(&id) else {
bail!("client with id {id} doesn't exist")
};
self.send_to_addr(client.addr, packet)?;
Ok(())
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}
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fn add_client(&mut self, addr: SocketAddr) -> Result<ClientId> {
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let Some(id) = (1..=self.config.max_clients)
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.map(|x| ClientId::new(x as _).unwrap())
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.find(|i| !self.clients.contains_key(i)) else {
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bail!("Server full");
};
if self.clients.iter().any(|x| x.1.addr == addr) {
bail!("Already connected from the same address");
}
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self.clients.insert(id, ConnectedClient {
id,
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addr,
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timeout: Instant::now(),
});
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Ok(id)
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}
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fn disconnect_client_inner(&mut self, id: ClientId, reason: String) -> Result<()> {
let result = self.send_packet(IdServerPacket(
Some(id), ServerPacket::Disconnected(reason)
));
self.clients.remove(&id);
result
}
pub fn kick_client(&mut self, id: ClientId, reason: String) -> Result<()> {
if !self.clients.contains_key(&id) {
bail!("Already disconnected")
}
self.disconnect_client_inner(id, reason)?;
Ok(())
}
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pub fn shutdown(mut self) -> Result<()> {
let clients = self.clients.keys().copied().collect::<Vec<ClientId>>();
for id in clients {
self.kick_client(id, "Server is shutting down".into())?;
}
Ok(())
}
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pub fn send_message(&mut self, id: ClientId, message: S) -> anyhow::Result<()> {
self.send_packet(IdServerPacket(Some(id), ServerPacket::Data(message)))?;
Ok(())
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}
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pub fn multicast_message(&mut self, _clients: impl IntoIterator<Item = ClientId>, _message: S) {
todo!()
}
pub fn broadcast_message(&mut self, _message: S) -> anyhow::Result<()> {
todo!()
}
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pub fn update(&mut self) -> Result<()> {
//TODO client timeout
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let mut buf = [0; u16::MAX as usize];
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loop {
match self.socket.recv_from(&mut buf) {
Ok((len, addr)) => {
if let Ok(packet) = bincode::decode_from_slice(&buf[..len], BINCODE_CONFIG) {
let (packet, _): (IdClientPacket<R>, _) = packet;
let IdClientPacket(id, packet) = packet;
match id {
Some(id) => {
if !self.clients.contains_key(&id) {
bail!("Client with id {id} doesn't exist");
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}
if self.clients.get(&id).unwrap().addr != addr {
bail!("Client addr doesn't match");
}
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match packet {
ClientPacket::Data(data) => {
self.event_queue.push_back(ServerEvent::MessageReceived {
from: id,
message: data,
});
}
ClientPacket::Disconnect => {
log::info!("Client {id} disconnected");
self.event_queue.push_back(ServerEvent::Disconnected(id));
self.disconnect_client_inner(id, "Disconnected".into())?;
},
ClientPacket::Heartbeat => {
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self.clients.get_mut(&id).unwrap().timeout = Instant::now();
self.send_packet(IdServerPacket(Some(id), ServerPacket::Heartbeat))?;
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},
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ClientPacket::Connect{..} => bail!("Client already connected"),
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}
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},
None => {
match packet {
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ClientPacket::Connect { user_protocol, inner_protocol } => {
if (inner_protocol != PROTOCOL_ID) || (user_protocol != self.config.protocol_id ) {
log::error!("Client conenction refused: Invalid protocol id");
self.send_to_addr(addr,
IdServerPacket(None, ServerPacket::ProtoDisconnect)
)?;
continue;
}
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match self.add_client(addr) {
Ok(id) => {
log::info!("Client with id {id} connected");
self.event_queue.push_back(ServerEvent::Connected(id));
self.send_to_addr(addr,
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IdServerPacket(None, ServerPacket::Connected(id))
)?;
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},
Err(error) => {
let reason = error.to_string();
log::error!("Client connection failed: {reason}");
self.send_to_addr(addr, IdServerPacket(
None, ServerPacket::Disconnected(reason)
))?;
}
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}
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},
_ => bail!("Invalid packet type for non-id packet")
}
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}
}
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} else {
bail!("Corrupted packet received");
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}
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},
Err(error) if error.kind() != ErrorKind::WouldBlock => {
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log::error!("IO error {}", error);
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// return Err(error.into());
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},
_ => break,
}
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}
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Ok(())
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}
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pub fn pop_event(&mut self) -> Option<ServerEvent<R>> {
self.event_queue.pop_front()
}
pub fn process_events(&mut self) -> DrainDeque<ServerEvent<R>> {
self.event_queue.drain(..)
}
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}