mirror of
https://github.com/griffi-gh/kubi.git
synced 2024-11-21 22:38:41 -06:00
restructure stuff
This commit is contained in:
parent
a63cc4bd17
commit
00edf0d272
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@ -1,15 +1,12 @@
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use std::{io::{BufReader, prelude::*}, path::Path};
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use hui::{text::FontHandle, UiInstance};
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use hui::UiInstance;
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use hui_glium::GliumUiRenderer;
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use shipyard::{AllStoragesView, Unique, UniqueView, NonSendSync, UniqueViewMut};
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use crate::{filesystem::AssetManager, rendering::{RenderTarget, Renderer, WindowSize}};
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use crate::rendering::{RenderTarget, Renderer, WindowSize};
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#[derive(Unique)]
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pub struct UiState {
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pub hui: UiInstance,
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pub renderer: GliumUiRenderer,
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//HACK: This is a temporary solution, i don't think fonts should be stored here
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pub fonts: Vec<FontHandle>,
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pub renderer: GliumUiRenderer
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}
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pub fn kubi_ui_init(
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@ -19,22 +16,9 @@ pub fn kubi_ui_init(
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storages.add_unique_non_send_sync(UiState {
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hui: UiInstance::new(),
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renderer: GliumUiRenderer::new(&renderer.display),
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fonts: vec![],
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});
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}
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//TODO: Use prefab system for this
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pub fn kubi_ui_load_assets(
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asset_manager: UniqueView<AssetManager>,
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mut ui: NonSendSync<UniqueViewMut<UiState>>
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) {
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let asset_handle = asset_manager.open_asset(Path::new("fonts/Crisp.ttf")).unwrap();
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let mut font_data = vec![];
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BufReader::new(asset_handle).read_to_end(&mut font_data).unwrap();
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let font_handle = ui.hui.add_font_from_bytes(&font_data);
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ui.fonts.push(font_handle);
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}
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pub fn kubi_ui_begin(
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mut ui: NonSendSync<UniqueViewMut<UiState>>
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) {
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@ -13,7 +13,13 @@ use winit::{
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use glam::vec3;
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use std::time::Instant;
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pub use kubi_shared::transform;
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pub(crate) use kubi_shared::transform;
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mod ui {
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pub(crate) mod loading_screen;
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pub(crate) mod connecting_screen;
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}
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pub(crate) use ui::{loading_screen, connecting_screen};
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pub(crate) mod rendering;
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pub(crate) mod world;
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@ -33,8 +39,6 @@ pub(crate) mod hui_integration;
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pub(crate) mod networking;
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pub(crate) mod init;
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pub(crate) mod color;
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pub(crate) mod loading_screen;
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pub(crate) mod connecting_screen;
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pub(crate) mod fixed_timestamp;
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pub(crate) mod filesystem;
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pub(crate) mod client_physics;
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@ -77,7 +81,7 @@ use control_flow::{exit_on_esc, insert_control_flow_unique, RequestExit};
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use state::{is_ingame, is_ingame_or_loading, is_loading, init_state, update_state, is_connecting};
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use networking::{update_networking, update_networking_late, is_multiplayer, disconnect_on_exit, is_singleplayer};
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use init::initialize_from_args;
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use hui_integration::{kubi_ui_begin, kubi_ui_draw, kubi_ui_end, kubi_ui_init, kubi_ui_load_assets};
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use hui_integration::{kubi_ui_begin, kubi_ui_draw, kubi_ui_end, kubi_ui_init};
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use loading_screen::update_loading_screen;
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use connecting_screen::update_connecting_screen;
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use fixed_timestamp::init_fixed_timestamp_storage;
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@ -97,7 +101,6 @@ fn startup() -> Workload {
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initial_resize_event,
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init_window_size,
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kubi_ui_init,
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kubi_ui_load_assets,
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load_prefabs,
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init_primitives,
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insert_lock_state,
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@ -1,87 +1,103 @@
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use shipyard::{NonSendSync, UniqueView, Unique, AllStoragesView};
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use glium::{texture::{SrgbTexture2dArray, MipmapsOption}, Program};
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use kubi_shared::block::BlockTexture;
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use crate::{rendering::Renderer, filesystem::AssetManager};
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mod texture;
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mod shaders;
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use texture::load_texture2darray_prefab;
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use shaders::include_shader_prefab;
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pub trait AssetPaths {
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fn file_name(self) -> &'static str;
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}
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impl AssetPaths for BlockTexture {
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fn file_name(self) -> &'static str {
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match self {
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Self::Stone => "stone.png",
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Self::Dirt => "dirt.png",
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Self::GrassTop => "grass_top.png",
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Self::GrassSide => "grass_side.png",
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Self::Sand => "sand.png",
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Self::Bedrock => "bedrock.png",
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Self::Wood => "wood.png",
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Self::WoodTop => "wood_top.png",
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Self::Leaf => "leaf.png",
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Self::Torch => "torch.png",
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Self::TallGrass => "tall_grass.png",
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Self::Snow => "snow.png",
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Self::GrassSideSnow => "grass_side_snow.png",
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Self::Cobblestone => "cobblestone.png",
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Self::Planks => "planks.png",
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Self::WaterSolid => "solid_water.png",
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}
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}
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}
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#[derive(Unique)]
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#[repr(transparent)]
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pub struct BlockTexturesPrefab(pub SrgbTexture2dArray);
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#[derive(Unique)]
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#[repr(transparent)]
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pub struct ChunkShaderPrefab(pub Program);
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#[derive(Unique)]
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#[repr(transparent)]
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pub struct ColoredShaderPrefab(pub Program);
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pub fn load_prefabs(
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storages: AllStoragesView,
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renderer: NonSendSync<UniqueView<Renderer>>,
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assman: UniqueView<AssetManager>
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) {
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log::info!("Loading textures...");
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storages.add_unique_non_send_sync(BlockTexturesPrefab(
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load_texture2darray_prefab::<BlockTexture, _>(
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&assman,
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"blocks".into(),
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&renderer.display,
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MipmapsOption::AutoGeneratedMipmaps
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)
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));
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log::info!("Compiling shaders...");
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storages.add_unique_non_send_sync(ChunkShaderPrefab(
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include_shader_prefab!(
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"world",
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"../shaders/world.vert",
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"../shaders/world.frag",
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&renderer.display
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)
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));
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storages.add_unique_non_send_sync(ColoredShaderPrefab(
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include_shader_prefab!(
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"colored",
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"../shaders/colored.vert",
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"../shaders/colored.frag",
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&renderer.display
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)
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));
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log::info!("releasing shader compiler");
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renderer.display.release_shader_compiler();
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}
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use std::{io::{BufReader, Read}, path::Path};
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use hui::text::FontHandle;
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use shipyard::{AllStoragesView, NonSendSync, Unique, UniqueView, UniqueViewMut};
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use glium::{texture::{SrgbTexture2dArray, MipmapsOption}, Program};
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use kubi_shared::block::BlockTexture;
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use crate::{filesystem::AssetManager, hui_integration::UiState, rendering::Renderer};
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mod texture;
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mod shaders;
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use texture::load_texture2darray_prefab;
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use shaders::include_shader_prefab;
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pub trait AssetPaths {
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fn file_name(self) -> &'static str;
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}
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impl AssetPaths for BlockTexture {
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fn file_name(self) -> &'static str {
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match self {
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Self::Stone => "stone.png",
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Self::Dirt => "dirt.png",
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Self::GrassTop => "grass_top.png",
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Self::GrassSide => "grass_side.png",
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Self::Sand => "sand.png",
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Self::Bedrock => "bedrock.png",
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Self::Wood => "wood.png",
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Self::WoodTop => "wood_top.png",
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Self::Leaf => "leaf.png",
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Self::Torch => "torch.png",
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Self::TallGrass => "tall_grass.png",
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Self::Snow => "snow.png",
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Self::GrassSideSnow => "grass_side_snow.png",
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Self::Cobblestone => "cobblestone.png",
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Self::Planks => "planks.png",
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Self::WaterSolid => "solid_water.png",
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}
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}
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}
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#[derive(Unique)]
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#[repr(transparent)]
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pub struct BlockTexturesPrefab(pub SrgbTexture2dArray);
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#[derive(Unique)]
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#[repr(transparent)]
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pub struct ChunkShaderPrefab(pub Program);
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#[derive(Unique)]
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#[repr(transparent)]
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pub struct ColoredShaderPrefab(pub Program);
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#[derive(Unique)]
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#[repr(transparent)]
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pub struct UiFontPrefab(pub FontHandle);
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pub fn load_prefabs(
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storages: AllStoragesView,
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renderer: NonSendSync<UniqueView<Renderer>>,
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mut ui: NonSendSync<UniqueViewMut<UiState>>,
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assman: UniqueView<AssetManager>
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) {
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log::info!("Loading textures...");
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storages.add_unique_non_send_sync(BlockTexturesPrefab(
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load_texture2darray_prefab::<BlockTexture, _>(
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&assman,
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"blocks".into(),
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&renderer.display,
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MipmapsOption::AutoGeneratedMipmaps
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)
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));
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log::info!("Loading the UI stuff...");
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{
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let asset_handle = assman.open_asset(Path::new("fonts/Crisp.ttf")).unwrap();
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let mut font_data = vec![];
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BufReader::new(asset_handle).read_to_end(&mut font_data).unwrap();
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let font_handle = ui.hui.add_font_from_bytes(&font_data);
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storages.add_unique(UiFontPrefab(font_handle));
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}
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log::info!("Compiling shaders...");
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storages.add_unique_non_send_sync(ChunkShaderPrefab(
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include_shader_prefab!(
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"world",
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"../shaders/world.vert",
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"../shaders/world.frag",
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&renderer.display
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)
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));
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storages.add_unique_non_send_sync(ColoredShaderPrefab(
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include_shader_prefab!(
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"colored",
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"../shaders/colored.vert",
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"../shaders/colored.frag",
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&renderer.display
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)
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));
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log::info!("releasing shader compiler");
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renderer.display.release_shader_compiler();
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}
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@ -5,6 +5,7 @@ use crate::{
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hui_integration::UiState,
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loading_screen::loading_screen_base,
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networking::ServerAddress,
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prefabs::UiFontPrefab,
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rendering::WindowSize,
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state::{GameState, NextState}
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};
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@ -12,9 +13,9 @@ use crate::{
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fn render_connecting_ui(
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addr: UniqueView<ServerAddress>,
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mut ui: NonSendSync<UniqueViewMut<UiState>>,
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font: UniqueView<UiFontPrefab>,
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size: UniqueView<WindowSize>,
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) {
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let font_handle = ui.fonts[0];
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ui.hui.add(
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loading_screen_base(vec![
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Box::new(Text {
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@ -22,7 +23,7 @@ fn render_connecting_ui(
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"Connecting to {}...",
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addr.0,
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).into(),
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font: font_handle,
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font: font.0,
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text_size: 16,
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..Default::default()
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}),
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@ -6,12 +6,7 @@ use hui::{
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use shipyard::{UniqueView, UniqueViewMut, Workload, NonSendSync, IntoWorkload};
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use winit::keyboard::KeyCode;
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use crate::{
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hui_integration::UiState,
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input::RawKbmInputState,
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networking::ServerAddress,
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rendering::WindowSize,
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state::{GameState, NextState},
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world::ChunkStorage
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hui_integration::UiState, input::RawKbmInputState, networking::ServerAddress, prefabs::UiFontPrefab, rendering::WindowSize, state::{GameState, NextState}, world::ChunkStorage
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};
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pub fn loading_screen_base(elements: Vec<Box<dyn UiElement>>, bg_alpha: f32) -> Container {
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@ -37,6 +32,7 @@ fn render_loading_ui(
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addr: Option<UniqueView<ServerAddress>>,
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world: UniqueView<ChunkStorage>,
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mut ui: NonSendSync<UniqueViewMut<UiState>>,
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font: UniqueView<UiFontPrefab>,
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size: UniqueView<WindowSize>
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) {
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let loaded = world.chunks.iter().fold(0, |acc, (&_, chunk)| {
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@ -46,14 +42,13 @@ fn render_loading_ui(
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let value = loaded as f32 / total as f32;
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let percentage = value * 100.;
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let font_handle = ui.fonts[0];
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ui.hui.add(loading_screen_base(vec![
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Box::new(Text {
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text: match addr {
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Some(addr) => format!("Connected to {}\nDownloading world data...", addr.0).into(),
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_ => "Loading...".into(),
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},
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font: font_handle,
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font: font.0,
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text_size: 16,
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..Default::default()
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}),
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@ -70,7 +65,7 @@ fn render_loading_ui(
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elements: vec![
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Box::new(Text {
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text: format!("{loaded}/{total} ({percentage:.1}%)").into(),
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font: font_handle,
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font: font.0,
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text_size: 16,
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..Default::default()
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})
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