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cobblestone
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BIN
assets/blocks/cobblestone.png
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BIN
assets/blocks/cobblestone.png
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After Width: | Height: | Size: 578 B |
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@ -9,4 +9,5 @@ pub enum Block {
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Dirt,
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Grass,
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Sand,
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Cobblestone,
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}
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@ -24,7 +24,7 @@ pub fn block_placement_system(
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//get coord and block type
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let (place_position, place_block) = if action_place {
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let position = (ray.position - ray.direction * 0.5).floor().as_ivec3();
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(position, Block::Dirt)
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(position, Block::Cobblestone)
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} else {
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(ray.block_position, Block::Air)
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};
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@ -16,19 +16,20 @@ pub trait AssetPaths {
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#[derive(Clone, Copy, Debug, EnumIter)]
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#[repr(u8)]
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pub enum BlockTexture {
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Stone = 0,
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Dirt = 1,
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GrassTop = 2,
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GrassSide = 3,
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Sand = 4,
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Bedrock = 5,
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Wood = 6,
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WoodTop = 7,
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Leaf = 8,
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Torch = 9,
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TallGrass = 10,
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Snow = 11,
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GrassSideSnow = 12,
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Stone,
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Dirt,
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GrassTop,
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GrassSide,
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Sand,
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Bedrock,
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Wood,
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WoodTop,
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Leaf,
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Torch,
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TallGrass,
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Snow,
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GrassSideSnow,
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Cobblestone,
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}
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impl AssetPaths for BlockTexture {
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fn file_name(self) -> &'static str {
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@ -46,6 +47,7 @@ impl AssetPaths for BlockTexture {
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Self::TallGrass => "tall_grass.png",
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Self::Snow => "snow.png",
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Self::GrassSideSnow => "grass_side_snow.png",
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Self::Cobblestone => "cobblestone.png",
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}
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}
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}
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@ -41,6 +41,12 @@ impl BlockDescriptorSource for Block {
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collision: CollisionType::Solid,
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raycast_collision: true,
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},
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Self::Cobblestone => BlockDescriptor {
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name: "cobblestone",
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render: RenderType::SolidBlock(CubeTexture::all(BlockTexture::Cobblestone)),
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collision: CollisionType::Solid,
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raycast_collision: true,
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}
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}
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}
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}
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