replace .into_workload().run_if() with .run_if()

This commit is contained in:
griffi-gh 2023-02-12 21:40:42 +01:00
parent f9bd7c1992
commit 053c199f51

View file

@ -1,4 +1,4 @@
use shipyard::{UniqueView, UniqueViewMut, Workload, IntoWorkload, WorkloadModificator, EntityId, Unique, AllStoragesViewMut, ViewMut, View, IntoIter, Get}; use shipyard::{UniqueView, UniqueViewMut, Workload, IntoWorkload, EntityId, Unique, AllStoragesViewMut, ViewMut, Get, SystemModificator};
use glam::{Mat3, vec2}; use glam::{Mat3, vec2};
use crate::{ use crate::{
world::ChunkStorage, world::ChunkStorage,
@ -82,10 +82,10 @@ fn despawn_loading_screen_if_switching_state(
pub fn update_loading_screen() -> Workload { pub fn update_loading_screen() -> Workload {
( (
spawn_loading_screen.into_workload().run_if_missing_unique::<ProgressbarId>(), spawn_loading_screen.run_if_missing_unique::<ProgressbarId>(),
resize_progress_bar.into_workload().run_if(if_resized), resize_progress_bar.run_if(if_resized),
update_progress_bar_progress, update_progress_bar_progress,
switch_to_ingame_if_loaded, switch_to_ingame_if_loaded,
despawn_loading_screen_if_switching_state.into_workload().run_if(is_changing_state), despawn_loading_screen_if_switching_state.run_if(is_changing_state),
).into_workload() ).into_workload()
} }