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https://github.com/griffi-gh/kubi.git
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replace .into_workload().run_if()
with .run_if()
This commit is contained in:
parent
f9bd7c1992
commit
053c199f51
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@ -1,4 +1,4 @@
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use shipyard::{UniqueView, UniqueViewMut, Workload, IntoWorkload, WorkloadModificator, EntityId, Unique, AllStoragesViewMut, ViewMut, View, IntoIter, Get};
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use shipyard::{UniqueView, UniqueViewMut, Workload, IntoWorkload, EntityId, Unique, AllStoragesViewMut, ViewMut, Get, SystemModificator};
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use glam::{Mat3, vec2};
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use crate::{
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world::ChunkStorage,
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@ -82,10 +82,10 @@ fn despawn_loading_screen_if_switching_state(
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pub fn update_loading_screen() -> Workload {
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(
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spawn_loading_screen.into_workload().run_if_missing_unique::<ProgressbarId>(),
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resize_progress_bar.into_workload().run_if(if_resized),
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spawn_loading_screen.run_if_missing_unique::<ProgressbarId>(),
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resize_progress_bar.run_if(if_resized),
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update_progress_bar_progress,
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switch_to_ingame_if_loaded,
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despawn_loading_screen_if_switching_state.into_workload().run_if(is_changing_state),
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despawn_loading_screen_if_switching_state.run_if(is_changing_state),
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).into_workload()
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}
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