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fix some warnings
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8dd32031ce
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097bdc29ff
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@ -1,7 +1,6 @@
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use glam::UVec2;
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use shipyard::{World, Component, AllStoragesViewMut, SparseSet, NonSendSync, UniqueView};
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use shipyard::{World, Component, AllStoragesViewMut, SparseSet};
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use winit::event::{Event, DeviceEvent, DeviceId, WindowEvent, Touch};
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use crate::rendering::Renderer;
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pub mod player_actions;
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@ -1,4 +1,4 @@
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use glam::{Vec3, Mat4};
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use glam::Mat4;
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use shipyard::{UniqueViewMut, View, IntoIter, AllStoragesView, AllStoragesViewMut, UniqueView, ViewMut, Get};
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use uflow::{SendMode, client::Event as ClientEvent};
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use kubi_shared::{
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@ -1,8 +1,15 @@
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use glam::{vec3, EulerRot, Mat4, Quat, Vec2, Vec2Swizzles, Vec3, Vec3Swizzles};
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use shipyard::{track, Component, Get, IntoIter, IntoWithId, IntoWorkload, Unique, UniqueView, View, ViewMut, Workload};
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use glam::{EulerRot, Mat4, Quat, Vec2, Vec3, Vec3Swizzles};
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use shipyard::{track, Component, Get, IntoIter, IntoWithId, IntoWorkload, UniqueView, View, ViewMut, Workload};
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use winit::keyboard::KeyCode;
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use std::f32::consts::PI;
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use crate::{client_physics::ClPhysicsActor, cursor_lock::CursorLock, delta_time::DeltaTime, input::{Inputs, PrevInputs, RawKbmInputState}, settings::GameSettings, transform::Transform};
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use crate::{
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client_physics::ClPhysicsActor,
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cursor_lock::CursorLock,
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delta_time::DeltaTime,
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input::{Inputs, PrevInputs, RawKbmInputState},
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settings::GameSettings,
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transform::Transform
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};
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum PlayerControllerType {
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