mirror of
https://github.com/griffi-gh/kubi.git
synced 2024-11-25 16:28:42 -06:00
integrate ui
This commit is contained in:
parent
467e61cb70
commit
09effab7c3
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@ -2,7 +2,8 @@
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precision highp float;
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precision highp float;
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in vec2 position;
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in vec2 position;
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uniform vec2 resolution;
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void main() {
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void main() {
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gl_Position = vec4(position, 0., 1.);
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gl_Position = vec4(vec2(1., -1.) * (position / resolution), 0., 1.);
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}
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}
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@ -9,8 +9,8 @@ use glium::{
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use crate::draw::{UiDrawPlan, UiVertex};
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use crate::draw::{UiDrawPlan, UiVertex};
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const VERTEX_SHADER: &str = include_str!("../../shaders/fragment.frag");
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const VERTEX_SHADER: &str = include_str!("../../shaders/vertex.vert");
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const FRAGMENT_SHADER: &str = include_str!("../../shaders/vertex.vert");
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const FRAGMENT_SHADER: &str = include_str!("../../shaders/fragment.frag");
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#[derive(Clone, Copy)]
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#[derive(Clone, Copy)]
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struct Vertex {
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struct Vertex {
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@ -50,10 +50,38 @@ impl GliumUiRenderer {
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}
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}
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}
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}
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pub fn draw(&mut self, frame: &mut glium::Frame, resolution: Vec2, plan: &UiDrawPlan) {
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fn ensure_buffer_size(&mut self, need_vtx: usize, need_idx: usize) {
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self.vertex_buffer.write(&plan.vertices.iter().copied().map(Vertex::from).collect::<Vec<_>>());
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let current_vtx_size = self.vertex_buffer.get_size();
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self.index_buffer.write(&plan.indices);
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let current_idx_size = self.index_buffer.get_size();
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if current_vtx_size >= need_vtx && current_idx_size >= need_idx {
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return
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}
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let new_vtx_size = (need_vtx + 1).next_power_of_two();
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let new_idx_size = (need_idx + 1).next_power_of_two();
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log::debug!("resizing buffers: vtx {} -> {}, idx {} -> {}", current_vtx_size, new_vtx_size, current_idx_size, new_idx_size);
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if current_vtx_size != new_vtx_size {
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self.vertex_buffer = VertexBuffer::empty_persistent(self.vertex_buffer.get_context(), new_vtx_size).unwrap();
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}
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if current_idx_size != new_idx_size {
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self.index_buffer = IndexBuffer::empty_persistent(self.index_buffer.get_context(), PrimitiveType::TrianglesList, new_idx_size).unwrap();
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}
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}
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fn write_buffer_data(&mut self, vtx: &[Vertex], idx: &[u32]) {
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self.ensure_buffer_size(vtx.len(), idx.len());
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self.vertex_buffer.invalidate();
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self.vertex_buffer.slice_mut(0..vtx.len()).unwrap().write(vtx);
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self.index_buffer.invalidate();
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self.index_buffer.slice_mut(0..idx.len()).unwrap().write(idx);
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}
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pub fn update(&mut self, plan: &UiDrawPlan) {
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let data_vtx = &plan.vertices.iter().copied().map(Vertex::from).collect::<Vec<_>>();
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let data_idx = &plan.indices;
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self.write_buffer_data(data_vtx, data_idx);
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}
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pub fn draw(&self, frame: &mut glium::Frame, resolution: Vec2) {
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let params = DrawParameters {
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let params = DrawParameters {
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blend: Blend::alpha_blending(),
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blend: Blend::alpha_blending(),
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..Default::default()
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..Default::default()
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45
kubi/src/guiv2_integration.rs
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45
kubi/src/guiv2_integration.rs
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@ -0,0 +1,45 @@
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use kubi_ui::{KubiUi, backend::glium::GliumUiRenderer};
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use shipyard::{AllStoragesView, Unique, UniqueView, NonSendSync, UniqueViewMut};
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use crate::rendering::{Renderer, RenderTarget, WindowSize};
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#[derive(Unique)]
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pub struct UiState {
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pub ui: KubiUi,
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pub renderer: GliumUiRenderer,
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}
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pub fn kubi_ui_init(
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storages: AllStoragesView
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) {
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let renderer = storages.borrow::<NonSendSync<UniqueView<Renderer>>>().unwrap();
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storages.add_unique_non_send_sync(UiState {
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ui: KubiUi::new(),
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renderer: GliumUiRenderer::new(&renderer.display)
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});
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}
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pub fn kubi_ui_begin(
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mut ui: NonSendSync<UniqueViewMut<UiState>>
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) {
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ui.ui.begin();
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}
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pub fn kubi_ui_end(
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mut ui: NonSendSync<UniqueViewMut<UiState>>
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) {
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let ui: &mut UiState = &mut ui;
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let UiState { ui, renderer } = ui;
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ui.end();
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let (upload_needed, plan) = ui.draw_plan();
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if upload_needed {
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renderer.update(plan);
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}
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}
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pub fn kubi_ui_draw(
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ui: NonSendSync<UniqueView<UiState>>,
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mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
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size: UniqueView<WindowSize>
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) {
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ui.renderer.draw(&mut target.0, size.0.as_vec2());
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}
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@ -9,29 +9,29 @@ use progressbar::render_progressbars;
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//TODO compute gui scale on window resize
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//TODO compute gui scale on window resize
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#[derive(Unique, Clone, Copy, Debug, Default)]
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#[derive(Unique, Clone, Copy, Debug, Default)]
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pub struct GuiView(pub Mat4);
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pub struct LegacyGuiView(pub Mat4);
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#[derive(Component, Clone, Copy, Debug, Default)]
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#[derive(Component, Clone, Copy, Debug, Default)]
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pub struct GuiComponent;
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pub struct LegacyGuiComponent;
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#[derive(Component, Clone, Copy, Debug)]
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#[derive(Component, Clone, Copy, Debug)]
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pub struct PrimaryColor(pub Vec4);
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pub struct LegacyPrimaryColor(pub Vec4);
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impl Default for PrimaryColor {
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impl Default for LegacyPrimaryColor {
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fn default() -> Self {
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fn default() -> Self {
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Self(color_hex(0x156cddff))
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Self(color_hex(0x156cddff))
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}
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}
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}
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}
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#[derive(Component, Clone, Copy, Debug)]
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#[derive(Component, Clone, Copy, Debug)]
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pub struct SecondaryColor(pub Vec4);
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pub struct LegacySecondaryColor(pub Vec4);
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impl Default for SecondaryColor {
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impl Default for LegacySecondaryColor {
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fn default() -> Self {
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fn default() -> Self {
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Self(color_hex(0xc9d5e4ff))
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Self(color_hex(0xc9d5e4ff))
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}
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}
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}
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}
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fn update_gui_view(
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fn update_legacy_gui_view(
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mut view: UniqueViewMut<GuiView>,
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mut view: UniqueViewMut<LegacyGuiView>,
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resize: View<WindowResizedEvent>,
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resize: View<WindowResizedEvent>,
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) {
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) {
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let Some(&size) = resize.iter().next() else {
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let Some(&size) = resize.iter().next() else {
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view.0 = Mat4::orthographic_rh_gl(0.0, w as f32, h as f32, 0.0, -1.0, 1.0);
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view.0 = Mat4::orthographic_rh_gl(0.0, w as f32, h as f32, 0.0, -1.0, 1.0);
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}
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}
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pub fn init_gui(
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pub fn legacy_ui_init(
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storages: AllStoragesView
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storages: AllStoragesView
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) {
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) {
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storages.add_unique(GuiView::default());
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storages.add_unique(LegacyGuiView::default());
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}
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}
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pub fn update_gui() -> Workload {
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pub fn legacy_ui_update() -> Workload {
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(
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(
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update_gui_view
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update_legacy_gui_view
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).into_sequential_workload()
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).into_sequential_workload()
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}
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}
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pub fn render_gui() -> Workload {
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pub fn legacy_ui_render() -> Workload {
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(
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(
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render_progressbars
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render_progressbars
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).into_sequential_workload()
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).into_sequential_workload()
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},
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},
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transform::Transform2d,
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transform::Transform2d,
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};
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};
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use super::{GuiComponent, PrimaryColor, SecondaryColor, GuiView};
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use super::{LegacyGuiComponent, LegacyPrimaryColor, LegacySecondaryColor, LegacyGuiView};
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#[derive(Component, Debug, Clone, Copy, Default)]
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#[derive(Component, Debug, Clone, Copy, Default)]
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pub struct ProgressbarComponent {
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pub struct ProgressbarComponent {
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mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
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mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
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rect: NonSendSync<UniqueView<RectPrimitive>>,
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rect: NonSendSync<UniqueView<RectPrimitive>>,
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program: NonSendSync<UniqueView<ProgressbarShaderPrefab>>,
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program: NonSendSync<UniqueView<ProgressbarShaderPrefab>>,
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view: UniqueView<GuiView>,
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view: UniqueView<LegacyGuiView>,
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components: View<GuiComponent>,
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components: View<LegacyGuiComponent>,
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transforms: View<Transform2d, track::All>,
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transforms: View<Transform2d, track::All>,
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progressbars: View<ProgressbarComponent>,
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progressbars: View<ProgressbarComponent>,
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primary: View<PrimaryColor>,
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primary: View<LegacyPrimaryColor>,
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secondary: View<SecondaryColor>,
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secondary: View<LegacySecondaryColor>,
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) {
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) {
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for (eid, (_, transform, progress)) in (&components, &transforms, &progressbars).iter().with_id() {
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for (eid, (_, transform, progress)) in (&components, &transforms, &progressbars).iter().with_id() {
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let primary_color = primary.get(eid).copied().unwrap_or_default();
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let primary_color = primary.get(eid).copied().unwrap_or_default();
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pub(crate) mod control_flow;
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pub(crate) mod control_flow;
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pub(crate) mod state;
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pub(crate) mod state;
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pub(crate) mod legacy_gui;
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pub(crate) mod legacy_gui;
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pub(crate) mod guiv2_integration;
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pub(crate) mod networking;
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pub(crate) mod networking;
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pub(crate) mod init;
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pub(crate) mod init;
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pub(crate) mod color;
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pub(crate) mod color;
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loading::update_loaded_world_around_player,
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loading::update_loaded_world_around_player,
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raycast::update_raycasts,
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raycast::update_raycasts,
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queue::apply_queued_blocks,
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queue::apply_queued_blocks,
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tasks::{ChunkTaskManager},
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tasks::ChunkTaskManager,
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};
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};
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use player::{spawn_player, MainPlayer};
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use player::{spawn_player, MainPlayer};
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use prefabs::load_prefabs;
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use prefabs::load_prefabs;
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use state::{is_ingame, is_ingame_or_loading, is_loading, init_state, update_state, is_connecting};
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use state::{is_ingame, is_ingame_or_loading, is_loading, init_state, update_state, is_connecting};
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use networking::{update_networking, update_networking_late, is_multiplayer, disconnect_on_exit, is_singleplayer};
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use networking::{update_networking, update_networking_late, is_multiplayer, disconnect_on_exit, is_singleplayer};
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use init::initialize_from_args;
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use init::initialize_from_args;
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use legacy_gui::{render_gui, init_gui, update_gui};
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use legacy_gui::{legacy_ui_render, legacy_ui_init, legacy_ui_update};
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use guiv2_integration::{kubi_ui_init, kubi_ui_begin, kubi_ui_end, kubi_ui_draw};
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use loading_screen::update_loading_screen;
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use loading_screen::update_loading_screen;
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use connecting_screen::switch_to_loading_if_connected;
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use connecting_screen::switch_to_loading_if_connected;
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use fixed_timestamp::init_fixed_timestamp_storage;
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use fixed_timestamp::init_fixed_timestamp_storage;
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@ -94,6 +96,7 @@ fn startup() -> Workload {
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init_fixed_timestamp_storage,
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init_fixed_timestamp_storage,
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initial_resize_event,
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initial_resize_event,
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init_window_size,
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init_window_size,
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kubi_ui_init,
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load_prefabs,
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load_prefabs,
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init_primitives,
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init_primitives,
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insert_lock_state,
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insert_lock_state,
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@ -101,7 +104,7 @@ fn startup() -> Workload {
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initialize_from_args,
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initialize_from_args,
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lock_cursor_now,
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lock_cursor_now,
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init_input,
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init_input,
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init_gui,
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legacy_ui_init,
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insert_control_flow_unique,
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insert_control_flow_unique,
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init_delta_time,
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init_delta_time,
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).into_sequential_workload()
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).into_sequential_workload()
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@ -112,6 +115,7 @@ fn update() -> Workload {
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update_window_size,
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update_window_size,
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update_cursor_lock_state,
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update_cursor_lock_state,
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process_inputs,
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process_inputs,
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kubi_ui_begin,
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(
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(
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init_game_world.run_if_missing_unique::<ChunkTaskManager>(),
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init_game_world.run_if_missing_unique::<ChunkTaskManager>(),
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(
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(
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@ -137,7 +141,8 @@ fn update() -> Workload {
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).into_sequential_workload().run_if(is_ingame),
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).into_sequential_workload().run_if(is_ingame),
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update_networking_late.run_if(is_multiplayer),
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update_networking_late.run_if(is_multiplayer),
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compute_cameras,
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compute_cameras,
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update_gui,
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legacy_ui_update,
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kubi_ui_end,
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update_state,
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update_state,
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exit_on_esc,
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exit_on_esc,
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disconnect_on_exit.run_if(is_multiplayer),
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disconnect_on_exit.run_if(is_multiplayer),
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@ -153,7 +158,7 @@ fn render() -> Workload {
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render_selection_box,
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render_selection_box,
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render_entities,
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render_entities,
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).into_sequential_workload().run_if(is_ingame),
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).into_sequential_workload().run_if(is_ingame),
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render_gui,
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legacy_ui_render,
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).into_sequential_workload()
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).into_sequential_workload()
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}
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}
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@ -6,7 +6,7 @@ use crate::{
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state::{GameState, NextState, is_changing_state},
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state::{GameState, NextState, is_changing_state},
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transform::Transform2d,
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transform::Transform2d,
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legacy_gui::{
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legacy_gui::{
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GuiComponent,
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LegacyGuiComponent,
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progressbar::ProgressbarComponent
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progressbar::ProgressbarComponent
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},
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},
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rendering::{WindowSize, if_resized},
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rendering::{WindowSize, if_resized},
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@ -21,7 +21,7 @@ fn spawn_loading_screen(
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) {
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) {
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let size = *storages.borrow::<UniqueView<WindowSize>>().unwrap();
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let size = *storages.borrow::<UniqueView<WindowSize>>().unwrap();
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let entity = storages.add_entity((
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let entity = storages.add_entity((
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GuiComponent,
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LegacyGuiComponent,
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Transform2d(Mat3::from_scale_angle_translation(
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Transform2d(Mat3::from_scale_angle_translation(
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vec2(size.0.x as f32, 16.),
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vec2(size.0.x as f32, 16.),
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0.,
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0.,
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