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"unroll" loop
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@ -37,8 +37,11 @@ pub fn mark_chunks(
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for y in -load_distance..=load_distance {
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for y in -load_distance..=load_distance {
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for z in -load_distance..=load_distance {
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for z in -load_distance..=load_distance {
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let chunk_pos_offset = ivec3(x, y, z);
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let chunk_pos_offset = ivec3(x, y, z);
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let is_border = chunk_pos_offset.to_array()
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let is_border = {
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.iter().any(|x| x.abs() == load_distance);
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chunk_pos_offset.x.abs() == load_distance ||
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chunk_pos_offset.y.abs() == load_distance ||
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chunk_pos_offset.z.abs() == load_distance
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};
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let desired = match is_border {
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let desired = match is_border {
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true => ChunkState::Loaded,
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true => ChunkState::Loaded,
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false => ChunkState::Rendered,
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false => ChunkState::Rendered,
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