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copy over world render
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parent
324270ed7d
commit
0b69377865
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@ -1,7 +1,7 @@
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use bytemuck::{Pod, Zeroable};
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use glam::IVec3;
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use shipyard::{AllStoragesView, NonSendSync, Unique, UniqueView, UniqueViewMut, View};
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use kubi_shared::transform::Transform;
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use glam::{IVec3, Vec3};
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use shipyard::{AllStoragesView, IntoIter, NonSendSync, Unique, UniqueView, UniqueViewMut, View};
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use kubi_shared::{chunk::CHUNK_SIZE, transform::Transform};
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use crate::{camera::Camera, settings::GameSettings, world::{ChunkMeshStorage, ChunkStorage}};
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use super::Renderer;
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@ -43,7 +43,37 @@ pub fn draw_world(
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settings: UniqueView<GameSettings>,
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mut trans_queue: UniqueViewMut<TransChunkQueue>,
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) {
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let camera = camera.iter().next().expect("No cameras in the scene");
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let camera_matrix = camera.view_matrix * camera.perspective_matrix;
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for (&position, chunk) in &chunks.chunks {
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if let Some(key) = chunk.mesh_index {
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let mesh = meshes.get(key).expect("Mesh index pointing to nothing");
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let world_position = position.as_vec3() * CHUNK_SIZE as f32;
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//Skip if mesh is empty
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if mesh.main.index.size() == 0 && mesh.trans.index.size() == 0 {
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continue
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}
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//Frustum culling
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let minp = world_position;
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let maxp = world_position + Vec3::splat(CHUNK_SIZE as f32);
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if !camera.frustum.is_box_visible(minp, maxp) {
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continue
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}
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//Draw chunk mesh
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if mesh.main.index.size() > 0 {
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//TODO
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}
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//TODO trans chunks
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// if mesh.trans_index_buffer.len() > 0 {
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// trans_queue.0.push(position);
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// }
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}
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}
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}
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