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selection kinda works
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@ -1,5 +1,14 @@
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use shipyard::{View, IntoIter, NonSendSync, UniqueViewMut, UniqueView};
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use glium::{Surface, implement_vertex, IndexBuffer, index::PrimitiveType, VertexBuffer, uniform, DrawParameters, Blend, BackfaceCullingMode};
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use glium::{
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Surface,
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implement_vertex,
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IndexBuffer,
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index::PrimitiveType,
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VertexBuffer, uniform,
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DrawParameters,
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BackfaceCullingMode,
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PolygonMode, Blend, BlendingFunction, LinearBlendingFactor, Depth, DepthTest
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};
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use crate::{
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world::raycast::LookingAtBlock,
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camera::Camera, prefabs::SelBoxShaderPrefab
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@ -62,14 +71,29 @@ pub fn render_selection_box(
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&index,
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&program.0,
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&uniform! {
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color: [0., 0., 0., 0.5_f32],
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color: [0., 0., 0., 1.],
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u_position: lookat.block_position.as_vec3().to_array(),
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perspective: camera.perspective_matrix.to_cols_array_2d(),
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view: camera.view_matrix.to_cols_array_2d(),
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},
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&DrawParameters {
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blend: Blend::alpha_blending(),
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backface_culling: BackfaceCullingMode::CullClockwise,
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blend: Blend {
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//for some reason only constant alpha works???
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color: BlendingFunction::Addition {
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source: LinearBlendingFactor::ConstantAlpha,
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destination: LinearBlendingFactor::OneMinusConstantAlpha,
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},
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alpha: BlendingFunction::Addition {
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source: LinearBlendingFactor::ConstantAlpha,
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destination: LinearBlendingFactor::OneMinusConstantAlpha
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},
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constant_value: (0.0, 0.0, 0.0, 0.5)
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},
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depth: Depth {
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test: DepthTest::IfLessOrEqual, //this may be unreliable!
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..Default::default()
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},
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..Default::default()
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}
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).unwrap();
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