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reduce placement dst
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@ -23,7 +23,7 @@ pub fn block_placement_system(
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let Some(ray) = (&main_player, &raycast).iter().next().unwrap().1/**/.0 else { return };
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let Some(ray) = (&main_player, &raycast).iter().next().unwrap().1/**/.0 else { return };
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//get coord and block type
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//get coord and block type
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let (place_position, place_block) = if action_place {
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let (place_position, place_block) = if action_place {
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let position = (ray.position - ray.direction * 0.5).floor().as_ivec3();
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let position = (ray.position - ray.direction * 0.251).floor().as_ivec3();
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(position, Block::Cobblestone)
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(position, Block::Cobblestone)
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} else {
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} else {
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(ray.block_position, Block::Air)
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(ray.block_position, Block::Air)
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