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implement more item functions
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@ -1,4 +1,4 @@
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use shipyard::{IntoWorkload, SystemModificator, Workload, WorkloadModificator, World};
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use shipyard::{IntoWorkload, Workload, WorkloadModificator, World};
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use std::{thread, time::Duration};
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use kubi_shared::fixed_timestamp::{FixedTimestamp, init_fixed_timestamp_storage};
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@ -38,29 +38,194 @@ impl Item {
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pub struct ItemCollection(Option<(Item, NonZeroU8)>);
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impl ItemCollection {
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pub const fn new(item: Item, amount: NonZeroU8) -> Self {
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/// Create a new item collection with `amount` of `item`
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///
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/// If `amount` is 0, the slot will be empty, and the item will be ignored
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pub const fn new(item: Item, amount: u8) -> Self {
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if amount == 0 {
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return Self::new_empty()
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}
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// SAFETY: `amount` guaranteed to be non-zero
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let amount = unsafe { NonZeroU8::new_unchecked(amount) };
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Self::new_nonzero(item, amount)
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}
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/// Create a new item collection with `amount` of `item`
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pub const fn new_nonzero(item: Item, amount: NonZeroU8) -> Self {
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Self(Some((item, amount)))
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}
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/// Create a new item collection with a single item
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pub const fn new_single(item: Item) -> Self {
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Self(Some((item, nz::u8!(1))))
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}
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/// Create a new empty item collection
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pub const fn new_empty() -> Self {
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Self(None)
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}
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pub const fn with_amount(&self, amount: NonZeroU8) -> Self {
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/// Set the amount of items in the slot to `amount`\
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///
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/// If `amount` is 0, the slot will be emptied\
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/// If slot is empty, this will do nothing, even if `amount` is non-zero
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pub const fn with_amount(&self, amount: u8) -> Self {
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if amount == 0 {
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return Self::new_empty()
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}
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// SAFETY: `amount` guaranteed to be non-zero
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let amount = unsafe { NonZeroU8::new_unchecked(amount) };
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self.with_amount_nonzero(amount)
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}
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/// Set the amount of items in the slot to `amount`
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///
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/// If slot is empty, this will do nothing
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pub const fn with_amount_nonzero(&self, amount: NonZeroU8) -> Self {
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Self(match self.0 {
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Some((item, _)) => Some((item, amount)),
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None => None,
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})
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}
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/// Check if the slot is empty (contains no items)
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pub const fn is_empty(&self) -> bool {
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self.0.is_none()
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}
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/// Check if the slot is full (contains the maximum stack size)
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pub const fn is_full(&self) -> bool {
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match self.0 {
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Some((item, amount)) => {
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amount.get() >= item.descriptor().stack_size.get()
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},
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None => false,
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}
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}
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/// Get the item in the slot
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///
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/// If the slot is empty, returns None
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pub const fn item(&self) -> Option<Item> {
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match self.0 {
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Some((item, _)) => Some(item),
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None => None,
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}
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}
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/// Get the amount of items in the slot
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///
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/// If the slot is empty, returns 0
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pub const fn amount(&self) -> u8 {
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match self.0 {
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Some((_, amount)) => amount.get(),
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None => 0,
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}
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}
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/// Get the amount of items in the slot
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///
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/// If the slot is empty, returns None
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pub const fn amount_nonzero(&self) -> Option<NonZeroU8> {
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match self.0 {
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Some((_, amount)) => Some(amount),
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None => None,
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}
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}
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/// Add items from another slot, copying them\
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/// Returns the leftover items
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/// Returns the leftover items (items that could not be added)
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pub fn add(&mut self, from: &Self) -> Self {
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let Some((item, count)) = from.0 else { return Self::new_empty() };
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todo!() //TODO finish item slot system
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// If there are no items to add, return
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let Some((add_item, add_count)) = from.0 else {
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return Self::new_empty()
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};
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let item_stack_size = add_item.descriptor().stack_size;
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// Add items to the slot
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let (this_slot, leftovers) = match self.0 {
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None => (
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(
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add_item,
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add_count.min(item_stack_size)
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),
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match add_count > item_stack_size {
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true => Self::new_nonzero(
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add_item,
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NonZeroU8::new(
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add_count.get() - item_stack_size.get()
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).unwrap(),
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),
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false => Self::new_empty()
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}
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),
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Some((cur_item, cur_count)) if cur_item == add_item => {
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let total_count = cur_count.checked_add(add_count.get()).unwrap();
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(
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(
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cur_item,
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total_count.min(item_stack_size),
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),
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match total_count > item_stack_size {
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true => Self::new_nonzero(
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add_item,
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NonZeroU8::new(
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total_count.get() - item_stack_size.get()
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).unwrap()
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),
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false => Self::new_empty()
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}
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)
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},
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// If items are different, do not add anything, everything is leftovers
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_ => return *from,
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};
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self.0 = Some(this_slot);
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leftovers
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}
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/// Move as much as possible items from another slot, removing them
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///
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/// This may not be possible if the slot is full or contains a different item
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pub fn move_all(&mut self, to: &mut Self) {
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let leftovers = to.add(self);
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*self = leftovers;
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}
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/// Move up to `amount` items from another slot, removing them
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///
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/// If `amount` is 0, nothing will be moved
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pub fn move_up_to(&mut self, to: &mut Self, limit: u8) {
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if self.is_empty() { return }
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// SAFETY: slot is guaranteed to be non-empty
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let amount = unsafe { self.amount_nonzero().unwrap_unchecked() } ;
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if limit == 0 { return }
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// SAFETY: `limit` guaranteed to be non-zero
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let limit = unsafe { NonZeroU8::new_unchecked(limit) };
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let amount_with_limit = amount.min(limit);
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let self_with_limit = self.with_amount_nonzero(amount_with_limit);
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let mut leftovers = to.add(&self_with_limit);
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// Compensate for the amount of items that were not moved
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let amount_difference = amount.get() - amount_with_limit.get();
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if amount_difference > 0 {
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let correct_item = self.item().unwrap();
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let correct_amount = leftovers.amount() + amount_difference;
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leftovers = Self::new(correct_item, correct_amount);
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}
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*self = leftovers;
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}
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/// Try to move a single item from another slot, removing it
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///
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/// This may not be possible if the slot is full or contains a different item
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pub fn move_single(&mut self, to: &mut Self) {
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self.move_up_to(to, 1);
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}
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}
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